Half-Life Re-imagined competition results on their way...
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to csapdani, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

8

Cobalt

15

Turquoise

4

Cyan

7

Royal

3

Teal

3

Onliners

1 mins

Penguinboy

3 mins

twitch1

6 mins

Superlundh

8 mins

Solokiller

16 mins

rufee

22 mins

Admer456

29 mins

Jessie

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Half-Life Skys

By Chris 'autolycus' Bokitch

To show sky in Half-Life, use the generic texture named SKY wherever you want the sky to appear, then you set the actual sky name as the value of the "environment map (cl_skyname)" property in the Map Properties (accessible through the Map menu). Below are the valid sky names and their corresponding lateral textures (the top and bottom texture of the skybox has been left out to make for easier formatting).

    Note: when setting the name of the sky in the editor, do not put cl_ in front of the skyname. For example, 2desert is correct, while cl_2desert is not correct.

Due to the high graphical content of this page, its load time may be lengthy.


2desert


alien1


alien2


alien3


black


city


cliff


desert


dusk


morning


neb1


neb6


neb7


night


space


xen8


xen9


xen10