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Competition 10 - Build a Machine

Competitions > View Original Brief

Hope you guys enjoyed this contest! I haven't played any of the entries yet but they look awesome. Andy and MuzzleFlash have though, so thanks to them for keeping our contests running. :) I'll hand over to MuzzleFlash now to introduce our latest winners!!!
      # atom

Special Mention goes to Trapt (download) - this map looks as though it is really going to be good. The use of levels and size enhanced the overall feel. The name of the map says it all. Well done.

The Results

trophy map pic The Discombobulator, by Seventh-Monkey

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Seventh showed his mapping skills by creating some interesting things, like the car chase, and the reflective floor.



This all is very nice, but the main objective was to build a machine. And what a machine! The Discombobulator! The room itself has nice lighting and level design. Thoughtful placement of pipes. I also liked the office area behind the machine room where you see scientist walking. Thumbs up for Seventh!

trophy map pic Fuser, by M_gargantua

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Another great way of making a high tech Black Mesa look-a-like generator. The moving parts on each machine seem real. Visual (the red beams) and ambient effects (the scientist voice) combine to make it come alive. And of course, Half-Life wouldn't be Half-Life if this machine didn't explode!

trophy map pic Howdy's Generator, by Howdy

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A different slant on power. A true to life generator where you can see how the power is made and transported though the facility by wires connecting each other. The "core" in the generator room really makes it look important and dangerous, because of the moving parts inside. The whole thing is representitive of a real generator... who said you couldn't map reality?



One other note: texturing. If there was more time, Howdy could make the map feel more living if he applied more detail on the walls, because they look quite boring without it...