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Another tough decision (I have a feeling that's how it's always going to be)... but of course one had to be made. I went through all the entries and thought each one was a great effort, so anyone who didn't make it to the top 3, don't be disappointed! Here are the other entries:
LightForce's, Mastermind's, Another mattyb map, Another mattyb map, Another SlayerA map.
The maps varied in pretty much every way possible given the restrictions: some were bright, some shadowy, some under warm light, others under cold. And of course texturing styles: although the base map suggested concrete, some interesting variation was achieved. The three winners show off some of that variation.
Silo Base, by Andy
Here, the lighting and texturing just seem to work for the map. It's also one of the few to make use of the base map's double-brush walls, with two matching textures applied. It's nice to see an alternative railing texture as well
Forgotten Storeroom, by MattyB
Although simple, there's something about the lighting in this map that made me go 'oooh'. The platform is backlit - it glows and casts the shadows. A great effect! The textures are definately 'alternative', but they're not a bad lot - you can almost smell the damp. A very close second!
Base, by SlayerA
Here's another idea - using walls for something other than just being, well, walls. There's an eerie darkness about this map. Through the gloom you can just make out a ladder and a behind, a lambda sign on a door. You can just imagine a zombie creeping out of the corner as you explore...