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Competition 2 - Texture It, Light It, Play It

Competitions > View Original Brief

Another tough decision (I have a feeling that's how it's always going to be)... but of course one had to be made. I went through all the entries and thought each one was a great effort, so anyone who didn't make it to the top 3, don't be disappointed! Here are the other entries:
LightForce's, Mastermind's, Another mattyb map, Another mattyb map, Another SlayerA map.

The maps varied in pretty much every way possible given the restrictions: some were bright, some shadowy, some under warm light, others under cold. And of course texturing styles: although the base map suggested concrete, some interesting variation was achieved. The three winners show off some of that variation.

The Results

trophy map pic Silo Base, by Andy

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Here, the lighting and texturing just seem to work for the map. It's also one of the few to make use of the base map's double-brush walls, with two matching textures applied. It's nice to see an alternative railing texture as well smile - :)

trophy map pic Forgotten Storeroom, by MattyB

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Although simple, there's something about the lighting in this map that made me go 'oooh'. The platform is backlit - it glows and casts the shadows. A great effect! The textures are definately 'alternative', but they're not a bad lot - you can almost smell the damp. A very close second!

trophy map pic Base, by SlayerA

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Here's another idea - using walls for something other than just being, well, walls. There's an eerie darkness about this map. Through the gloom you can just make out a ladder and a behind, a lambda sign on a door. You can just imagine a zombie creeping out of the corner as you explore...