Enter Re-Invent a CS Classic, our current competition!
Check out Map Layout Theory for CS, our newest tutorial!
Welcome, XxJorchxX, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Onliners

2 mins

Stojke

4 mins

Captain Terror

15 mins

The Mighty Atom

19 mins

Rimrook

33 mins

TheGrimReafer

34 mins

Penguinboy

35 mins

goldsrcforever

Affliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

The TWHL Entity Guides

Welcome to the TWHL Entity Guides! Here you'll find a comprehensive guide to just about every entity avaliable for use in Half-Life, Counter-Strike and others. They're a great reference point for anyone who's stuck on an entity setup, so be sure to check it out.

Found a mistake in one of the guides? Want to add some content? Contact us.

The Guides

The Half-Life Entity Guide

HL entity guide

The main game, here is a complete guide to every entity avaliable to the normal version of Half-Life. This does not cover official modifications, although many of those will use the same entities.

The Counter-Strike Entity Guide

CS entity guide

Probably the most popular mod of all time, and what better way to compliment it than with a guide to it's entities.

The Half-Life 2 Entity Guide

HL2 entity guide

The sequel to Half-Life, and the first game in the Source engine. This is a guide to mapping for Half-Life 2, and forms a base for all Source entities.

The Counter-Strike: Source Entity Guide

CS:S entity guide

The follow-up to one of the most popular games of all time, Counter-Strike: Source adds a few entities on top of the core Source ones.

The Day of Defeat: Source Entity Guide

DODS entity guide

Probably not the most popular option, but Day of Defeat: Source also has additional entities to gaze upon and ponder.