Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to Dr.Cola, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

13

Cobalt

30

Turquoise

8

Cyan

10

Royal

6

Teal

3

Onliners

4 mins

Windawz

7 mins

JeffMOD

10 mins

foxtrop

10 mins

Penguinboy

19 mins

Archie

25 mins

Solokiller

28 mins

Screamernail

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

[UTILITY] Compilator 3 Public Beta

[1] 2 3 4

Forums > General Discussion

26 Jul 07, 12:59
By The Mad Carrot
avatar
...Emptyness...
The Compilator
Development thread

-----------------------------------------

What is Compilator 3?

Compilator 3 is a Front-End Compiler to ease the process of compiling your Half-Life 1 maps. Also supports other HL1 based mods. It does not support Source Games and Source mods.

-----------------------------------------

Notable features:

- Profile system. Every game or mod has its own profile with its own individual settings
- Automatic .log viewer
- Wadinclude your custom wads with ease
- Configurable global hot keys. Press a key and your map will compile even if Compilator 3 is not the active window. Same goes for launching a map
- Supports Vluzcan's Half-Life Tools

-----------------------------------------

Current Version

The current version is 3.0.00 (Beta 1.5), Released October 16th, 2013.

-----------------------------------------

Screenshots






-----------------------------------------

Downloads

Compilator 3 Version 3.0.00 Beta 1.5

[b]IMPORTANT! Compilator 3 requires .NET Framework 3.5 or higher to be installed. You can get the .NET Framework 3.5 here.


-----------------------------------------

Bugs, glitches and other issues

If you find bugs, glitches or experience any unexpected behavior, submit a bug report (Help menu, Alt+B).

-----------------------------------------

Final notes

If you have any suggestions to make Compilator 3 even better, go ahead and e-mail them to me. I'm always open for suggestions.

I hope you find my tool useful. combine elite - :combine:
26 Jul 07, 15:09
By Seventh-Monkey
avatar
Pretty nifty
Hm. The interface isn't terribly pretty yet...
26 Jul 07, 15:35
By The Mad Carrot
avatar
...Emptyness...
Whats wrong with it then? Care to explain?
26 Jul 07, 15:41
By Tetsu0
avatar
Tet Soo Oh
No eye candy, But that dont matter if it works properly
26 Jul 07, 15:42
By Rimrook
avatar
Guru
I'll be designing the icons by request from Muzz so when they get done sometime in a day or two, I'll post them here and see what people think.

Speaking of useful tools, I thought it would be nice to paint light using a post-compile tool to alter the light of a map, so you can fix those sharp points, or soften the light for more a subtle look. It doesn't take out the lighting process of the compile, because you need something to work from. Its just a thought because I sometimes get frustrated when a collumn isn't looking round and stuff like that. /rant
26 Jul 07, 15:48
By Tetsu0
avatar
Tet Soo Oh
Whut?
26 Jul 07, 15:49
By The Mad Carrot
avatar
...Emptyness...
Quote:
No eye candy, But that dont matter if it works properly


Its a Front-End. It doesn't need eye candy. Check out Nem's BatchCompiler. No eye candy there as well.

Actually, Rimrook, i already asked Hunter to design the icons. I wonder why i did that, i asked you first. Sorry. But design them anyway, and ill figure out a way to get yours in the app as well. I can design a random function so that both your icons are randomly applied.

Try it out please. smile - :)
26 Jul 07, 15:52
By Tetsu0
avatar
Tet Soo Oh
Different skins!!! smile - :)
26 Jul 07, 15:57
By The Mad Carrot
avatar
...Emptyness...
No. Think about it. Do you think its really needed? Its purpose i to compile maps. Thats all. No fancy graphics needed.
26 Jul 07, 16:18
By Dave932932
avatar
Member
That's not what Steve jobs said.
26 Jul 07, 16:32
By espen180
avatar
Member
Quote:
Speaking of useful tools, I thought it would be nice to paint light using a post-compile tool to alter the light of a map, so you can fix those sharp points, or soften the light for more a subtle look. It doesn't take out the lighting process of the compile, because you need something to work from. Its just a thought because I sometimes get frustrated when a collumn isn't looking round and stuff like that.


Make it now, please.
26 Jul 07, 16:38
By The Mad Carrot
avatar
...Emptyness...
Quote:
Speaking of useful tools, I thought it would be nice to paint light using a post-compile tool to alter the light of a map, so you can fix those sharp points, or soften the light for more a subtle look. It doesn't take out the lighting process of the compile, because you need something to work from. Its just a thought because I sometimes get frustrated when a collumn isn't looking round and stuff like that.


Lol. Thats pretty complicated.
26 Jul 07, 17:15
By Rimrook
avatar
Guru
Quote:
Rimrook, i already asked Hunter to design the icons.


YAAAAAY! LESS WORK FOR ME!

Quote:
I wonder why i did that, i asked you first.


The Force was with you. Don't worry about it.
26 Jul 07, 22:42
By Zibbi
avatar
Member
Hey that's pretty cool zhlt compile gui X doesn't work on my computer i hope this one will
27 Jul 07, 03:58
By Penguinboy
avatar
Haha, I died again!
may i ask how this is any different to batch compiler? just asking.
27 Jul 07, 08:47
By The Mad Carrot
avatar
...Emptyness...
Main goal was to design an easy to use/setup front end to help beginning mappers, since Batch Compiler maybe difficult to set up/use for those who've never even used a front end.
Experienced mappers may also find it usefull since it also has a advanced option, giving you access to all the parameters. Novice mode only has the essential stuff. Since Batch Compiler maybe difficult to set up/use.

So far the reactions are dissapointing though. unhappy - :(
When i was showing development screenshots during its development, people were actually excited about it. Can't really see that now.
27 Jul 07, 09:15
By Ag3nt-X
avatar
Member
No man you're wrong. I really liked it for me its the best interface for compiling. Nem's batch compiler don't work here. But this one worked. I really liked it and I'm using it until I stop mapping for Half-Life 1.
28 Jul 07, 08:15
By The Mad Carrot
avatar
...Emptyness...
Finally a positive reaction.
Im glad you like it. smile - :)
29 Jul 07, 16:42
By Daubster
avatar
Vault Dweller
Nothing too innovative, just your average batch compiler. The .map viewer is a good idea, though I was expecting a render preview, not the text.
Implementing Rimrook's idea would absolutely kick ass. Even if that'd be hard as hell to code.
29 Jul 07, 17:08
By Penguinboy
avatar
Haha, I died again!
whats with you people and wanting live map previews!? you dont seem to realize how freakin' hard that would be.
29 Jul 07, 17:14
By The Mad Carrot
avatar
...Emptyness...
True that, so forget that. rolls eyes - :roll:
29 Jul 07, 21:44
By Strider
avatar
Tuned to a dead channel.
I've always thought the best way to 'preview' a map is to RUN IT.
24 Sep 07, 15:35
By The Mad Carrot
avatar
...Emptyness...
Soo...

Guess i made this for NOTHING!
24 Sep 07, 17:07
By Striker
avatar
Member
What???!!! This is exactly what I need.The compiler will be the next super-compiler tool.I already got confused with those zhlt compiler tools.Gui X and different kind of shits.With The Compiler it'll be very simple.Please don't put stupid graphics.It's very good like so.That is stupid.It is a compiler tool not cartoons laughing - :lol:
24 Sep 07, 19:51
By Dave932932
avatar
Member
Generally Useless Interface

Sorry, but the one in hammer is pretty much "it."
24 Sep 07, 20:23
By Soup Miner
avatar
Me, mad? Haha, quite likely.
Dave, do you even know why people use batch compilers?
24 Sep 07, 20:46
By srry
avatar
Member
Quote:
I already got confused with those zhlt compiler tools.


ZHLT isn't a front end compiler, you know. wink-wink - ;)
24 Sep 07, 22:57
By kraken
avatar
Member
People use batch compilers so they don't have to waste system resources on hammer (as far as I know) so why should there be any nice graphics?
25 Sep 07, 01:02
By Soup Miner
avatar
Me, mad? Haha, quite likely.
You're name isn't Dave, asshole.
25 Sep 07, 01:08
By srry
avatar
Member
That was really uncalled for, although I agree on the asshole part.
25 Sep 07, 02:07
By Strider
avatar
Tuned to a dead channel.
We are such a caring community, aren't we?
25 Sep 07, 02:44
By Archie
avatar
My Empire of Dirt
Muzz, you honestly didn't make this for nothing. If it wasn't for the fact that i can't map HL1 (cheers, vista) i'd be using it, at least.
I really must get round to trying that virtual PC thing to run XP "inside" vista.
25 Sep 07, 02:47
By ChickenFist
avatar
<Witty Title>
I still vote for a 'Tools' section in TWHL3! wink-wink - ;)
25 Sep 07, 02:47
By AJ
avatar
Glorious Overlord
Quote:
We are such a caring community, aren't we?


Incredibly. frown - :|
25 Sep 07, 13:58
By ZombieLoffe
avatar
Member
It's awesome. Half-Life hasn't had a properly updated batch compiler in years (I mean, HLCC and Nem's tools died out long ago afaik). Keep up the good work, Muzz, rly. It's appreciated.
25 Sep 07, 14:07
By Rimrook
avatar
Guru
Quote:
I still vote for a 'Tools' section in TWHL3!


I agree, I pass out my model utilities package once in a while, mostly because they can't find them on their own, or don't want to search around. Also, I have the utilities to make custom screen fonts for HL. Which I may make a tutorial some time.
25 Sep 07, 14:13
By The Mad Carrot
avatar
...Emptyness...
Quote:
so why should there be any nice graphics?


Its a front end compiler, not some fancy media player. IT DOESN'T NEED NICE GRAPHICS!

At first i made this for my own personal use, since i've been using HLCC since i compiled my first map way back in 2000. You all know that HLCC is horribly outdated. Its alternative is Nem's Batch Compiler. I might just as well use that as the HLCC alternative, but i don't like the way how you use it. So i made my own, for HL1 only, straight to the point.

What if i mix TWHL colors into my compiler, hiding the default grey Windows XP colors?

Also:

Quote:
Hm. The interface isn't terribly pretty yet...


You still have'nt told me whats wrong with it. What can i do to make you like it?
09 Oct 07, 11:55
By The Mad Carrot
avatar
...Emptyness...
Version 1.0.1 released!
See the first post for changelog and updated screenshots.
09 Oct 07, 11:59
By alexb911
avatar
Member
lol! TWHL colours FTW!! Love the look, although with TWHL3 you're gonna have to offer changeable skins... I hope!

Ill try out this new version soon
09 Oct 07, 14:04
By Moaby
avatar
Mk. III
!!POSITIVE COMMENT!!

Awesome Muzzleflash (I use The Compilator all the time)! smile - :)
09 Oct 07, 14:41
By The Mad Carrot
avatar
...Emptyness...
Prove it! tongue - :P
10 Oct 07, 12:30
By Daubster
avatar
Vault Dweller
The interface has definitely been improved.
Nice stuff. smile - :)
10 Oct 07, 13:00
By Rimrook
avatar
Guru
OH OH OH OH OH I KNOW!

Have the compilater be an actual "batch" compiler where the user can make a list of RMF's or MAP files to compile in one run! Also on the list, map an option to choose which map will be loaded and run in HL. For, say, you changed all the monsters in 5 connected maps or something, or you have a load of maps to compile. You could just let it run on auto without having to switch to the next one manually. Get it?
10 Oct 07, 13:14
By The Mad Carrot
avatar
...Emptyness...
I get it... Sounds neat.
Something for version 1.0.3. smile - :)
10 Oct 07, 16:19
By ZombieLoffe
avatar
Member
Fix download link pl0x.

And yes, a fancy interface for something like this is completely unnecessary.
10 Oct 07, 16:36
By The Mad Carrot
avatar
...Emptyness...
Link not worky?
Wtf.
// checks...
Woops. Uploaded to the wrong folder.
Fixed.
10 Oct 07, 18:16
By Archie
avatar
My Empire of Dirt
just my personal opinion, but i think the buttons with the coloured text look really ugly with the new theme.

Still a pwn program :&gt;
10 Oct 07, 19:42
By Rimrook
avatar
Guru
does that "Texture Data" thing actually work? Like, I may actually increase it beyond 4 mb?

Sold. combine elite - :combine:
13 Oct 07, 12:07
By The Mad Carrot
avatar
...Emptyness...
Quote:
just my personal opinion, but i think the buttons with the coloured text look really ugly with the new theme.


Consider it changed.

Quote:
does that "Texture Data" thing actually work? Like, I may actually increase it beyond 4 mb?


Yes, i allready enabled it by default with a texture data of 8192 (8MB) which has always been my default value.
04 Nov 07, 17:39
By Tetsu0
avatar
Tet Soo Oh
omg
this is so simple, even i did it without needing assistance.

The real-time estimations made me smile.

I can't think of a bad thing to say. It's beautiful.

It's a shame i haven't used this before. I'm afraid the only reason i am using it this time is because hammer beta doesn't have a default expert compile setup.

But now i'm going to use the compilator to compile all my maps from now on smile - :)

good job muzz!
[1] 2 3 4

Forums > General Discussion

Login to Reply

You must be logged in to reply.