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[UTILITY] Compilator 3 Public Beta

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Forums > General Discussion

04 Nov 07, 17:43
By The Mad Carrot
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Karottenjung
Thanks! Im glad you like it. smile - :) Makes me wanne continue its development, adding new features and stuff. smile - :)

Just noticed that some (or all) options on the RAd tab don't work.
Fixing it now!

Edit: Version 1.0.2 is out.
Tetu0, you may want to download this version, since it fixes some issues with some of the options (options on the second RAD page don't work. They do in this release.
04 Nov 07, 19:48
By Penguinboy
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Haha, I died again!
now then, a list box to be able to compile multiple maps in a row, and source compile option. then i'd have a use for it.
04 Nov 07, 19:59
By The Mad Carrot
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Karottenjung
Sorry, no Source.

And i've already planned an option to compile multiple maps in a row. Its in development.
04 Nov 07, 20:59
By Penguinboy
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Haha, I died again!
why no source? the compile options would be similar. and more people map for source.
05 Nov 07, 09:51
By espen180
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Member
Different process, maybe? I expect GoldSrc and Source maps don't compile exactly the same way.
05 Nov 07, 10:06
By Rimrook
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Guru
I was testing some stylized transitioning for 6D (which got scrapped outright) and ran into the tedious process of compiling maps individually.

Very glad to hear you're adding the compile lister thing, very useful indeed and it will set the compilator to be different from all others.
05 Nov 07, 15:13
By The Mad Carrot
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Karottenjung
Yes.

It'll be in version 1.0.3.

The reason why im not doing this for Source is due to my limited knowledge about the Source compile tools and its huge amount of options.
08 Nov 07, 09:06
By The Mad Carrot
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Karottenjung
Just found another bug, this one won't affect the functionality of the application, so you keep using it. Here's the problem and a temporary fix:

Problem: When specfying a new .map to compile, the batch code doesn't get updated.

Fix: Goto one of the compile stages tabs, check and then uncheck a random checkbox. Now the batchcode will be updated with the new .map file and you're ready to compile.

This wil be fixed in 1.0.3.
04 Dec 07, 12:21
By Empedocles
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Member
So.. at the risk of sounding noobish, how does this work?
I run an .rmf through this thing and a nice, shiny .bsp comes out the other side?
04 Dec 07, 12:35
By Penguinboy
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Haha, I died again!
pretty much, though i think it may be a .map, not an .rmf.
04 Dec 07, 17:08
By Tetsu0
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Tet Soo Oh
is this going to include the KANE tools?
you know
for the Nod files?
05 Dec 07, 14:54
By The Mad Carrot
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Karottenjung
xD.
05 Dec 07, 14:59
By Spike
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Member
Is that program similar to Batch Compiler?
05 Dec 07, 15:50
By The Mad Carrot
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Karottenjung
Similar, but easier, designed for HL1 games and mods.
09 Dec 07, 03:31
By Tetsu0
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Tet Soo Oh
I'd like to express my satisfaction towards the compilator another time.
21 Dec 07, 21:15
By aaron_da_killa
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Member
Nice work muzzleflash, I like this.
30 Dec 07, 06:14
By potatis_invalid
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Member
You should make the file path fields writeable. It's a lot faster using CTRL+V than using the "Browse..." buttons.
30 Dec 07, 09:53
By The Mad Carrot
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Karottenjung
Hmmm, as long as the paths are valid, otherwise the compile would fail.
Ill take it into consideration.
Note that there won't be a new version for the upcoming months. So be patient.
31 Jan 08, 19:17
By Rimrook
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Guru
You mentioned in Daubster's working on something for this... I have complete confidence in his skills, so what is he doing? Or is it a secret?

It isn't the Light Painter thing is it? Or an Ambient Occlusion utility, is it?
01 Feb 08, 12:38
By The Mad Carrot
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Karottenjung
He's working on a... no, im not telling you. Yet. tongue - :P
11 Feb 08, 20:34
By Rimrook
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Guru
Either way, is the new version going to be out so I may use its features for some 6D mapping. Particularily that since 6D maps are general smaller than the average map.
11 Feb 08, 20:38
By The Mad Carrot
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Karottenjung
The new version will be out soon, its almost done.
13 May 08, 17:21
By The Mad Carrot
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Karottenjung
Development news! As of May 12th, im adding in the ability to compile Source maps with The Compilator, next to the ability to compile GoldSource maps, as you may already know. Hopefully the current Source SDK allows us mappers to compile Source maps from outside the SDK and Hammer 4 using a front end application. More info soon.
13 May 08, 19:38
By Tetsu0
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Tet Soo Oh
haha
Wicked.
18 May 08, 19:18
By Soup Miner
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Me, mad? Haha, quite likely.
I just looked at this for the first time, and I have to say that the lack of tooltips really kills it. You say your goal was to make an easy-to-use compiler for beginners, but the interface is extremely overwhelming. It just confuses the user when you present them with this massive amount of commands without any explanation of what they do. Not everybody knows what commands like sparse or chop do.
Nem's compiler is much more complex, but everything is thorougly explained and flexible, so it is much more user-friendly. Sure, you can't filter errors like the Compilator can, but the way I see it, that's the only thing the Compilator has going for it. And that's nowhere near enough to make me switch. I'm not saying the Compilator sucks, because it doesn't. But I am saying that it introduces nothing new, and gives no incentive to use it instead of nem's compiler. Just being honest here.
I'm sure Source mappers will love your tool once it can compile for Source. And if it can compile multiple maps at once, it should be a hit for SP mappers as well. But as far as "standard" Goldsrc goes, Nem's compiler is still clearly better suited.
18 May 08, 19:24
By The Mad Carrot
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Karottenjung
Thank you for your constructive critizism.

I actually already planned to add tooltips to the controls in the upcoming new version, so you're wish will be granted as soon as i release it.

Here's WIP screenshot:

User Posted Image

Gotta love the HL2 logo in that textbox. ^^
10 Jun 08, 13:34
By downer
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Member
Any chance on dropping .NET and supporting .rmf and HL Fix? .rmf has visgroups and hl fix which helps me a lot.
19 Aug 08, 12:12
By The Mad Carrot
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Karottenjung
Well, you're in luck. HLFix will be added in version 1.0.4 wich should be released soonish. In fact, i already added HLFix and it works.

So stay tuned for updates. smile - :)

I've decided not to release version 1.0.4 of the Compilator] to change the version number from 1.0.4 to 2.0.0. I've added a lot of new features, fixed bugs, rewrote code since version 1.0.2 (1.0.3 was never released to the public) that simply upgrading the version number to 1.0.4 just would'nt be accurate.

Its very close to release. Just a couple more days...
19 Sep 08, 14:09
By potatis_invalid
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Member
Will it be released soon? I find this tool very useful.
BTW, you can't go very deep with the folder selection windows.
19 Sep 08, 14:35
By The Mad Carrot
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Karottenjung
Release is very soon...

What do you mean, you can't go deep?
19 Sep 08, 17:19
By Urby
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Entirely brush based
Thats what she said?
19 Sep 08, 17:34
By The Mad Carrot
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Karottenjung
No, i need more information.
What he says is not enough for me to understand the problem he is having.
24 Sep 08, 15:22
By potatis_invalid
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Member
nvm, it works now MuzzleFlash, for some odd reason. Must be something odd with my computer.
24 Sep 08, 16:27
By The Mad Carrot
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Karottenjung
Im glad it works. Whatever it was. Care to explain what really happend? I might find it usefull information...
24 Sep 08, 16:40
By potatis_invalid
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Member
I have my Steam buried deep, in E:\Program\blabla1\blabla2\blabla3\blabla4\
blabla5\blabla6\blabla7\blabla8\ (the directories are not really named "blabla"), and I could only browse to blabla5 or something.
24 Sep 08, 16:55
By Tetsu0
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Tet Soo Oh
Un-bury that sucker. smile - :)
24 Sep 08, 16:56
By The Mad Carrot
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Karottenjung
Thats weird. Guess it just was a minor glitch on your end...
11 Oct 08, 00:48
By potatis_invalid
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Member
Is it just me or is compiling with the "Priority" check box checked messed up?
11 Oct 08, 10:12
By The Mad Carrot
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Karottenjung
Quote:
Is it just me or is compiling with the "Priority" check box checked messed up?


It is. I already know about this and it is already fixed in version 1.0.4, which is really close to release.

Sorry.

I could update version 1.0.2 (the latest version available to the public) and release again as a minor glitch fix.

I think it would be beter to wait for version 1.0.4 though.
12 Oct 08, 21:48
By potatis_invalid
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Member
Yes, it's probably better to wait. After all, it's not like waiting for a game or a movie. ^^
19 Nov 08, 19:32
By JeffMOD
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Call 141.12
I really hope everything's still being worked on, 'cause the new version sounds really usefull. glad - :glad:
19 Nov 08, 19:50
By Penguinboy
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Haha, I died again!
Someone mentioned RMF support....I could help with that if you're interested Muzz.
20 Nov 08, 13:11
By The Mad Carrot
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Karottenjung
Quote:
Someone mentioned RMF support....I could help with that if you're interested Muzz.


Well, when version 1.0.4 is released, the Export to MAP option in Hammer will be obsolete. Why? Because i've incorporated HLFIX into the Compilator. When you want to compile a map, you simply open the rmf file and when you click the compile button, HLFIX reads the rmf file, generates and .map file which is then processed by CSG, BSP, VIS and RAD.

So, using the Export to MAP feature in Hammer is not longer required, because HLFIX will generate the .map file for you. The .map file generated by HLFIX is much more sophisticated than the .map file generated by Hammer.

Quote from the official HLFIX site:
hlfix is a tool that converts Worldcraft/VHE format files (.rmf) to standard .map files. In the process, it performs a number of geometric operations to fix common problems with brush geometry. hlfix is far more sophisticated than VHE's built-in map export feature. The purpose of this tool is to give map designers much greater flexibility in the type of geometry they use to build their maps.

Im not sure if this is what you were thining of, Peng.
20 Nov 08, 20:18
By Penguinboy
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Haha, I died again!
That wasn't what I was thinking of. It's kinda annoying after deriving my own RMF format specification and then seeing one conveniently given on that site. Wish I had seen it earlier...
08 Dec 08, 17:28
By NeCtRiCkS
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Member
Nice...
The important is seeing my map compiled, not the program's "beauty" while compiling...
I don't even use my PC when compiling lol
19 Jan 09, 18:30
By potatis_invalid
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Member
:O hlfix is great. I compiled with Hammer (F9) and I kept getting leaks all the time but I know there weren't any leaks. So I tried to make the rmf file into a map file using hlfix and the map file compiled without leaks! Awesome!

Is there much left to do on version 1.0.4?
19 Jan 09, 18:54
By The Mad Carrot
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Karottenjung
Quote:
Is there much left to do on version 1.0.4?


Actually, its at version 2.0.03 Beta, and is currently being tested by Captain Terror. Thanks to him, many issues and bugs were fixed and many improvements were made.

So its almost done, stay tuned!
19 Feb 09, 17:34
By Frozen Storm
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Member
This works for counter-strike maps, right? I mean, the batch file should really be the same. I should probably put cstrike.exe under half life executable though, right?...
19 Feb 09, 17:36
By The Mad Carrot
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Karottenjung
Yes.
19 Feb 09, 18:16
By Frozen Storm
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Member
Hmmm... I can only set the hl.exe as the half life executable. The file type is automatically set to 'Half life executable' and it doesn't recognize cstrike.exe as such.
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