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Forums > Maps and Mods

06 Feb 17, 14:03
By Admer456
avatar
Member
@abbadon
A GT 740 is good for what I do grin - :D
But not good enough for my future doings, though. That's why I'm going for the RX 460.

But a 3500 GTX? What the hell is that? Unless you meant GTX 1080 (which I'll never have by the way, just never, it's too expensive).

And, you seriously can't see the individual pixels? I can see the black grid between them, especially on the white and green pixels. I'd zoom in more, but my camera isn't a microscope xD
Hey! I actually did that once. I put a microscope on my phone's screen and I saw RGB sub-pixels grin - :D

Now, back on topic:
I'm testing Sven Co-op's capability of huge map support. I'll be making a 8192^3 map, then a 16384^3 map. I hope it compiles XD
My initial map is made out of 2048 triangles, and believe me, the shadows look so cool on it (shadows by terrain).
06 Feb 17, 18:36
By abbadon
avatar
Member
Quote:
But a 3500 GTX? What the hell is that?


Exageration, plain simple wink-wink - ;), I mean that those guys are capable of buying a 600€ gpu and the next month buy another of 1000€ just because it gets "outdated" (those high end pcs ended in the second hand market).

I did see a extrange amount of lighter greenish pixels surrounding the "2" number, but It can also be a camera backside effect. wink-wink - ;)

Be sure to use vis blockers if not r speeds will skyrocket...
06 Feb 17, 20:40
By Admer456
avatar
Member
No, it is NOT a camera effect. It is my monitor. I swear, I can see individual pixels on my monitor, and measure their dimensions.
Look again:



Focus on the number 2. Zoom in in your browser if you need. As you can see, it is made out of green dots, on a black grid. Those green dots are the green sub-pixels, and the red and blue ones are turned off smile - :)
Get it? RGB pixels.

After all, the native resolution is 1280x800.
And, umm, how do I use vis-blockers on an open map? I don't understand this outdoor optimization unhappy - :(
06 Feb 17, 20:46
By abbadon
avatar
Member
I saw them the first time, but it looked to me as a bad setting of the monitor instead of a pixel problem, but maybe you´re right and something is starting to fail there. If so, sorry, my old 17 inch monitor started with something similar, a line that covered all the width of the screen with a slight lighter appearance, unnoticeable at first sight, but it appeared when using black backgrounds and such.

For the open range maps, you must take in count that, unless you will make a completely flat ground, outdoor maps have rocks, cliffs, little forest, high grass zones, buildings, etc. Use them as vis blockers wink-wink - ;)
07 Feb 17, 04:04
By DiscoStu
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Member
I don't think he has a problem. He's just saying he has a low end monitor.
07 Feb 17, 06:06
By abbadon
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Member
Mine was a "Yuraku", an unknown brand came from an unknown country, worst than that I think there's none, haha!
07 Feb 17, 06:06
By Admer456
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Member
Yes, that's what I meant to say. Not only low-end, but bottom-end. Bottom-end everything.
07 Feb 17, 10:43
By Stojke
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= O P L - 3 =
Used to run an old 17" 1280x1024 monitor (4:3 Master race), but now Ive got an 24" 1920x1200 Full HD one. The difference is:



I always preferred correct colours over flat screen or screen size, but, 30kg to 50kg for an large professional CRT is a bit too much.
07 Feb 17, 12:55
By Admer456
avatar
Member
I remember that, before my PC's death in 2014, I had an LCD monitor. Its native resolution was 1440x900.
I still have it today, so I hope I won't need a new one, once I buy parts for my PC smile - :)

I think that 1440x900 is a nice compromise between 720p and 1080p grin - :D
Though, it's not 900p, because that's 1600x900 (I think).
08 Feb 17, 03:43
By James Luke
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Member
Maybe getting a little off-topic.

Working on a small test map, the first one I hope to finally finish.



09 Feb 17, 21:14
By Admer456
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Member
I'm porting de_dust2 into Far Cry:


If you want to know the procedure, just ask smile - :)
10 Feb 17, 05:30
By Bruce
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Member
great gfx, is this for snes or mega drive?
10 Feb 17, 06:14
By Admer456
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Member
None. It's for Genesis.
10 Feb 17, 10:58
By Bruce
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Member
actually genesis is mega drive
10 Feb 17, 11:55
By Trempler
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Member
touché grin - :D
10 Feb 17, 13:44
By Admer456
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Member
Far Cry is for PC! (it wasn't released for Genesis, obviously)
Man, do I hate jokes like this, especially sarcasm. Really, if anybody is willing to communicate with me, exclude any jokes other than memes.

Bruce, the graphics are like this because:
- Incomplete UV maps
- Very low res textures = low res shadowmaps
- Terrible lighting
Dude. It's simply because of the process! BSP gets converted to OBJ, and that is converted into a Far Cry model (untextured, in my case).

Oh you know what? Screw it! I was trying to be nice to everyone, but it probably isn't worth it. I just say "Hey, I'm porting de_dust2 to Far Cry" and you respond with "great graphics, is it for SNES or Mega Drive?". Damn you, man. I might aswell cancel all my WiPs and seriously never finish them. I might even start writing the F word uncensored, I might even start hating you! Stop it.

I had a bad day at school today, that probably explains my reactions unhappy - :(

Edit:
Do you know what's preventing me from behaving badly? Admins, moderators, site rules, my personality, my reputation, and me.
10 Feb 17, 14:35
By Jessie
avatar
Ladytype
Cool it. He spoke in jest, not in derision. If you know why it looks the way it does, and it's not your fault, it's hardly worth the worry. Just do what you do smile - :)

That said, if you just said the only jokes you want to experience are memes, the door's just over here. link
10 Feb 17, 15:42
By Admer456
avatar
Member
Nonono. I only needed to export the textures from CS and do some basic UV-mapping. Then, it would look something like this:
https://www.youtube.com/watch?v=XyKTRfDr67w

That guy directly ported cs_office into Far Cry. And I'm trying to do the same with de_dust2.

Sadly, the worst part is, exactly, the texturing :O
Standard CS maps refer up to 150 textures, and that means I'll have to apply 150 different materials in 3ds Max, and convert 150 bitmaps either into JPEG or DDS.

Oh and, I'm feeling much better now, and I calmed down grin - :D
10 Feb 17, 21:07
By Admer456
avatar
Member
Unfortunately, Crafty doesn't load the textures at all, only the embedded BSP textures. It's a problem, or maybe not a problem, who knows.

Anyway, I got it to a somewhat-OK phase:
12 Feb 17, 09:36
By sample vodka
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Member

de_minedust for cs 1.6 tongue - :P
12 Feb 17, 10:44
By sample vodka
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Member
Some ingame screenshots


bombsite

CT spawn

exit of mine and probably Terrorist spawn

enter to mine
12 Feb 17, 15:39
By Admer456
avatar
Member
Quote:
"That said, if you just said the only jokes you want to experience are memes, the door's just over here. Log-out link"


Well, it seems that I'm not welcome in TWHL. Goodbye!
12 Feb 17, 16:48
By sample vodka
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Member
wtf?? what happened?
12 Feb 17, 17:39
By Trempler
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Member
12 Feb 17, 20:23
By Admer456
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Member
Come on, Trempler! XD

You'd seriously think that I'd ever leave TWHL? It was just a prank, bro! When you people joke with me, I'll joke back, too >:D

Back on topic:





I got some real-life reference photos now grin - :D
And so, I can finally re-boot this map! Yaay grin - :D
P.S. It's for Sven Co-op now. Basically, it's about aliens invading my school, which gets destroyed at the end.
12 Feb 17, 22:27
By abbadon
avatar
Member
Oh, c´mon!!, I am sure you can do better than that!!, I see there 3 floors, the steps are far smaller, and the lighting is...weird?, is it a pre-release?, I can´t belive that you that have done that awesome work with dust2 will consider this a final release!!. (Great expectations mode on)
12 Feb 17, 23:02
By Admer456
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Member
First image: real life part
Second image: new, re-booted version (total remake)
Third image: old version
Now you'll understand smile - :)
13 Feb 17, 00:00
By DiscoStu
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Member
I totally thought the first picture was a reallllly well textured map.
13 Feb 17, 08:45
By abbadon
avatar
Member
Quote:
I totally thought the first picture was a reallllly well textured map.


I did too!!, we should wait until v3.0 of the map is released, then I´m sure we´ll be amazed wink-wink - ;)
13 Feb 17, 12:37
By Admer456
avatar
Member
What v3.0!?

The one I linked was version beta 3 (I think) so that translates to v0.3 in my versioning system. The second picture shows the reboot in v0.001 (pre-alpha 1).

But hey, my school map will certainly be good smile - :)
About the good texturing part, well, I'll try my best and we will see what happens.
13 Feb 17, 12:57
By Trempler
avatar
Member
Dunno shomehow I have the feeling some people are going into asshole mode here in TWHL, maybe they should remember they started @ zero too one day. Admer456 since you are really young and allready made a lot of cool maps, I think you are able to do even better, maybe I should teach you how to use some stuff in a better way.

Also Vodka, I like your ideas about a mine cs map but there isn´t much to see yet smile - :) Also keep working on the maps, it is the only way to get better.

I think every new mapper is really welcome in such a dead and unfriendly community.

13 Feb 17, 13:02
By Shepard62700FR
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Member
^
Damn right son
13 Feb 17, 13:15
By Admer456
avatar
Member
Why, thank you Trempler grin - :D
I started mapping when I was 12, and even then, things had lots of potential. Though, as my skills improved, I lost potential and ideas (maybe not, who knows)

But then, I have these unfinished WiPs, so that's at least one thing I can work on smile - :)
E.g. Sandstorm, Left4Crabs, dm_/fy_stoned, fy_rknsand, de_kobbl (I'll get paid for that one), de_crater and de_avposs (a.k.a de_stroytheschool). Many more to come.

Quote:
maybe I should teach you how to use some stuff in a better way.

Well, that would certainly be nice.
I am a (mostly) self-taught mapper, and nobody ever taught me anything. What I know is my own knowledge I gathered, mostly from my experience. Tutorials helped me start, I "brushed" off the rest. xD (get it?)

So, the scars of self-teaching are certainly noticeable in me smile - :)
13 Feb 17, 13:20
By Trempler
avatar
Member
I know that feeling too, I started mapping with 10. Now I´m 29.. so yeah there are still features and stuff I never know about, even after all this.

And yeah try to finish something, I have this perfection problem and stop releasing stuff that is nearly 95% done but than something turns out bad. Anyway.
13 Feb 17, 13:57
By abbadon
avatar
Member
Quote:
Dunno shomehow I have the feeling some people are going into asshole mode here in TWHL, maybe they should remember they started @ zero too one day.


Yes, every of us are still newbies here... unsure - :\ Anyway, we all have seen what he did with CRY engine porting Dust, maybe our expectatives did sound a bit like criticism, if so, sorry. Give me the Asshole Award if there´s one round here Ridiculous Ties! - :walter:

Just as a reminder: he´s only 14 years old!!, what he would achieve with 29, 30 or more years ? I did started at 25 with full bright maps, didn´t know what was a leak almost after 3 months after my first map... Headcrab Basher - :crowbar:

BTW:

Quote:
I think every new mapper is really welcome in such a dead and unfriendly community


W-Wait!!, where are we then?, "unfriendly", I thought this place was TWHL not Thewavelenght.net!!, some harsh answers to newbies there... O RLY - :rly:
13 Feb 17, 14:44
By Admer456
avatar
Member
Yeah, see, I'll turn 15 on the 23rd of February grin - :D
Man, finally a nice number. 15 is quite a neat number, actually. It's 1/4 of a minute (in seconds), and so, it's 1/6 of 90°. Man, I can't wait to turn 15.

@Trempler
So you're saying:
"Stop releasing stuff when you go up to 95% and then something goes wrong."
What? Only 3 GoldSrc maps ever reached even 80%, at least in my situation. Those include: fy_rknsand, de_kobbl and ts_untergrund.
Only of which, ts_untergrund was released as a map.

Or maybe I didn't understand what were you saying :/
13 Feb 17, 18:58
By Admer456
avatar
Member
Now, speaking of:
Quote:
I totally thought the first picture was a reallllly well textured map.


I can always try:
13 Feb 17, 19:17
By DiscoStu
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Member
It kind of looks like they're concrete slabs, though, not wooden planks.
13 Feb 17, 19:23
By Admer456
avatar
Member
They are concrete slabs, how come you didn't understand that?
I mean, why would we ever have wooden planks on the stadium?

If I were to walk on that in school, they would snap and break. That's why we have concrete slabs instead smile - :)
13 Feb 17, 23:30
By abbadon
avatar
Member
Quote:
I mean, why would we ever have wooden planks on the stadium?

They´re cheaper and easy to work with, and less heavy!!

Quote:
If I were to walk on that in school, they would snap and break. That's why we have concrete slabs instead

You´re like an AMP suit then, man!! grin - :D
14 Feb 17, 00:41
By DiscoStu
avatar
Member
Well, you did use a wooden texture...
14 Feb 17, 06:05
By Admer456
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Member
I didn't use a wooden texture. I used conc and crete textures tongue - :P
14 Feb 17, 16:44
By DiscoStu
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Member
It kind of looks like very aged planks.
14 Feb 17, 17:46
By Admer456
avatar
Member
Taking a second look at them, they probably look like half-burnt planks, but they're too thick.
Let's take a look again:






Come on, these are concrete slabs tongue - :P
14 Feb 17, 22:55
By Shepard62700FR
avatar
Member
Why there is a tire in your school ?
14 Feb 17, 23:21
By abbadon
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Member
To keep footbal goal in place, right?, I had the same tires on my school, even solid concrete bricks.
15 Feb 17, 06:10
By Admer456
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Member
Exactly!
But the school looks more like a jail, rather than a school xD
15 Feb 17, 08:03
By ZikShadow
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Member
Been redoing a map that I lost due to a HDD crash a while ago.



15 Feb 17, 13:16
By abbadon
avatar
Member
Scary...

This could be useful to you wink-wink - ;)

http://www.snarkpit.net/snarkpower/articles
/game/cat/pn/tp/193/How_to_make_scary_%22
ghost%22_monsters
15 Feb 17, 13:33
By Loulimi
avatar
Member
Neat, although not much to see. I like the overall feel. However, the bulb is too bright (actually, it shouldn't be bright at all because no light goes out of it). Also, the window is too bright as well.
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