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Post your screenshots! WIP thread

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Forums > Maps and Mods

15 Feb 17, 13:34
By Stojke
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= O P L - 3 =
I like the top version better.
15 Feb 17, 13:54
By Instant Mix
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Mr. Good Map!
Your lighting doesn't really make sense. You've got a completely exposed bulb, so the most realistic light to choose is a light right at your model. If you had a directional light, it would make more sense to use a light_spot. The first picture seems more accurate but the whole thing should be much brighter; would even combine an env_glow or env_sprite with it as well.

Your second picture's lighting is probably equivalent to having a small desk lamp on the ceiling pointing straight down
15 Feb 17, 18:18
By ZikShadow
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Member
How's this?
I was trying to get a slightly eerie feeling off of the map, but I guess the lighting itself didn't really fit right in the end, either that or I need to brush different lighting devices.

Now that I think of it, making an entire map of lighting stuff might be helpful for me in the future, beats having to brush a new light every time I want to make a specific mood.



Funny enough, I actually found an image of the map before the first HDD crash before the other one (it was THAT bad), it looks like this:



This map's more of a refresher course mapping than actual ingame map that I was doing in the other image, so, things might look too overdone.
15 Feb 17, 21:57
By abbadon
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Member
Resident Evil!!
16 Feb 17, 02:25
By DiscoStu
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Member
Quote:
Exactly!
But the school looks more like a jail, rather than a school xD

Yeah I can actually imagine the inmates in it, smoking and selling drugs at the stands and all with the same colour overalls and the guards watching from afar.
16 Feb 17, 12:13
By Admer456
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Member
1 smokes, 1 drinks beer, 1 takes drugs, and everyone else drinks rakia (south-Slav version of vodka). Except me, I am the only guy who is quiet and unnoticeable.
Hmm, maybe I could add some details into the map which tell a mini story for themselves grin - :D
16 Feb 17, 12:59
By Asphalt Snake
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Member
Hello. Check out this.


16 Feb 17, 13:00
By Trempler
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Member
Cant see the pics@ Asphalt Snake, try using imgur smile - :)
16 Feb 17, 13:02
By Asphalt Snake
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Member
Refresh the page. I think, I fixed.
16 Feb 17, 13:11
By Strider
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Sigh.
Fixed the links for you.

E1M1. I like it.
16 Feb 17, 13:17
By Urby
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Entirely brush based
The first two look a little bit off somehow. It could just be the textures used... but that third shot is awesome! I love it.
17 Feb 17, 04:44
By DiscoStu
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Member
I knew I had seen it somewhere before...
17 Feb 17, 08:32
By Stojke
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= O P L - 3 =
That would be a great competition 35 to re imagine retro FPS games level.
17 Feb 17, 09:16
By Urby
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Entirely brush based
I already know what I'd do.
17 Feb 17, 11:37
By Jessie
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Ladytype
Make it a little more general and that is then my bread and butter.
17 Feb 17, 17:26
By ZikShadow
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Member
Why just limit to FPSs?





(Nostalgia for Cry of Fear, already released, so, not really WIP, but you get the point.)
21 Feb 17, 17:09
By kruk
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Member
Quote:
Why just limit to FPSs?

heh this could be really cool idea for a competition ;]
22 Feb 17, 14:44
By Urby
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Entirely brush based
It's been done.
23 Feb 17, 06:18
By Penguinboy
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Haha, I died again!
Jeez, I had a serious stick up my arse that day. I should rewrite those results :/
23 Feb 17, 21:26
By Ghost129er
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Member
*Scrolls to bottom reviews.*
... Ouch...
23 Feb 17, 22:04
By kruk
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Member
HeH XD still those type of reviews can build character :>
BTW could add some screenshot if possible to give a idea of the map, oh well.
24 Feb 17, 14:03
By Urby
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Entirely brush based
Heh, some of my favourite MOTM reviews were the ones where I could be a dick... so, all of them then
25 Feb 17, 16:54
By Crypt
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120% sorry!
I mean it's not like he just said they sucked and moved on, he gave good reasons.
02 Mar 17, 20:16
By Admer456
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Member
Mapping without the grid lines:



The snap-to-grid feature is still on, though. Apparently, it's easier than I thought.
03 Mar 17, 14:26
By Urby
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Entirely brush based
My OCD would not let me settle... That screenshot alone, the missing grid and the texture alignment, just makes my skin crawl. ZOMG - :zomg:
03 Mar 17, 17:16
By Admer456
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Member
The texture problems are temporary, I will fix that wink-wink - ;)
However, I will not map with the grid in that map!
03 Mar 17, 17:42
By Crypt
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120% sorry!
Here's from a map pack I'm working on:

03 Mar 17, 21:47
By zeeba-G
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3D
What kind of map pack?
04 Mar 17, 02:10
By Strider
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Sigh.
Looks like a remake of Uplink for Black Mesa. Awesome.
04 Mar 17, 03:46
By Urby
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Entirely brush based
Wasn't that done already?

Not saying you can't also do it of course? tongue - :P
04 Mar 17, 06:29
By Crypt
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120% sorry!
It was done, yes. Designer you may be familiar with, Hezus took it on like 5 years ago. But I thought it was kinda mediocre, didn't go as far as it could have. I have a very different direction overall, and think I'm doing things in a unique enough manner to warrant doing and not make people feel like they're playing the same maps again.

Also to give it that extra "Oomph", I'm doing various small extensions throughout, and only really paying attention to the core aspects of the original, taking plenty of artistic liberties, both things the other guy didn't do. I have entire segments that just didn't exist in Uplink, or play extremely differently, or what have you.

Here's some comparison images to anyone wanting to see some difference. Just some that I could find a reasonable comparison between both maps for. I have other cool areas that don't have a counterpart in the original or Hezus' version:




04 Mar 17, 19:13
By The Mad Carrot
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Karottenjung
heart - :heart: Uplink heart - :heart:
04 Mar 17, 20:13
By Urby
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Entirely brush based
It's looking pretty God damn sexy. Let me know if you want any voice acting. glad - :glad:
12 Mar 17, 13:47
By Crollo
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Member
Been far too long since I've worked on anything.

12 Mar 17, 13:50
By Loulimi
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Member
Looks fantastic! Is it Blender?
12 Mar 17, 14:09
By Crollo
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Member
Nope, 3DS Max. I still haven't been able to get used to blender. unhappy - :(
If I could make something half as good as that in blender, I'd switch in a heartbeat.
12 Mar 17, 14:53
By Ghost129er
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Member
Autodesk for the win~
12 Mar 17, 16:32
By Striker
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Member
Oh my... I almost want to lick that. It looks delicious Crollo, even if it's metal!
12 Mar 17, 17:11
By DiscoStu
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Member
Absolutely love it.
12 Mar 17, 18:10
By Crollo
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Member
Thanks guys, it means a lot to me to get back on track after a long period of full-mental block. I suppose if you hang around other motivated people long enough it's bound to wear off on you a little. tongue - :P
12 Mar 17, 18:37
By Admer456
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Member
Meanwhile, I found an older version of Blender (i.e. version 2.60) and it seems to not minimally require OpenGL 2.1, but something that my laptop is actually able to support.


I seriously love the sculpting tools which Blender has to offer.
Though, for some of my projects, I'll still stay with 3ds Max 6 and 9. wink-wink - ;)

And @Crollo, holy ship, you've made something that would cause a "R.I.P. my laptop".
Good job.
12 Mar 17, 19:48
By James Luke
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Member
Working on a little HL2 port for HL1. Just getting the textures over and making sure they work correctly.

I'm not a mapper... unhappy - :(


13 Mar 17, 08:07
By Crollo
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Member
If you're intending to make a HL2-themed mod/mappack then that's great. But I wouldn't get your hopes up for making much more, many of the core game mechanics simply cannot translate into goldsource.

@Admer Nice! Sculpting is yet another skill I managed to miss, so enjoy it while it's still easy to learn. tongue - :P


Found a new way to create tapped holes. It makes the threads slightly less accurate, but decreases my stress and simplifies the geometry significantly.
13 Mar 17, 08:20
By Crypt
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120% sorry!
Mind showing some topo to compare both methods?
13 Mar 17, 12:54
By Admer456
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Member
Quote:
"enjoy it while it's still easy to learn."


Well, to be honest I believe that I'm already approaching the end of my ability to learn things easier. (I mean, new skills)
I learned so much when I was 12, 13 and 14, although the real progress started when I was 13. (regarding mapping, modelling, texturing etc.)

Or maybe I just feel too old because 15 (my age) is a nice number, lol.
But I definitely know that I need to find some tutorials for Blender, because where on Earth is the material editor!? (that's just an example :3)
13 Mar 17, 17:18
By James Luke
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Member
Quote:
many of the core game mechanics simply cannot translate into goldsource.


You'd be surprised what you can do with coding and a little bit of patience. smile - :)

EDIT: I think the hardest things would be physics and terrain. Everything else has been done before.
13 Mar 17, 18:03
By Admer456
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Member
I have an idea for the terrain:

1. Make a model of a random mountain or something
2. Place that into the map
3. Cover (if necessary) with CLIP brushes on appropriate spots

Easy peasy. Or just use the old-fashioned "fake displacements".
13 Mar 17, 18:25
By Shepard62700FR
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Member
@Admer456 : nice try son, you forgot one thing : clipnodes.
13 Mar 17, 18:30
By James Luke
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Member
Yeah, Shepard is right.

Physics in Half-Life 1 isn't gonna cut it. AT ALL. Unless you want to clip-brush everything, or take up MASSIVE w-poly counts with using vertex-modifying terrain.

So, chances are I'll have to port over my source code to Xash and beg the Russians to help with building physics collisions in Newton. And also getting my Newton to work again, since I somehow broke that.

EDIT: And I'm not too keen on porting my stuff over too...My version of the SDK looks completely different than the standard 2.3/4 SDK.
13 Mar 17, 19:56
By Shepard62700FR
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Member
I ported Parasomnia to Xash3D source code once.

Couldn't compile in Release.
GoldAudio (FMOD) refused to work.

If you have the courage, look at PhysX or ODE or Bullet.
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Forums > Maps and Mods

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