Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 6 years ago2017-05-25 14:29:33 UTC Post #335044
I didn't mean cel shading, I meant actual cartoon stuff, child-friendly things etc. not bloody monsters.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-05-25 16:17:37 UTC Post #335045
There's Diver, a game about fishing and looting underwater treasures trying to avoid aquatic predators, should be quite child friendly, haven't tried it.

If someone would want to, there's nothing stopping you from making a child friendly game, even hl mod could possibly be child friendly after all.
Posted 6 years ago2017-05-25 16:18:50 UTC Post #335046
Diver looks cool. I'm downloading it and will get back with a review
Posted 6 years ago2017-05-25 17:46:13 UTC Post #335047
There's also QuakeCraft mod, it's more of a test if Minecraft-like gameplay could be possibly done with QC. Tried it, mod creator proven that back then it could be done.

EDIT: Texturework started!
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Posted 6 years ago2017-05-25 18:49:50 UTC Post #335049
Isn't it too small to be the secret final boss?
Posted 6 years ago2017-05-25 19:04:38 UTC Post #335050
Appearances can be deceiving...
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There's also a second option:
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(That's my desktop wallpaper, I made it myself giving Eredin a really heavy face lifting....)
Posted 6 years ago2017-05-25 19:16:40 UTC Post #335051
"
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"
Aww, that's adorable and cute. =3
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-05-25 19:33:03 UTC Post #335052
Ok, here's what I'm doing now, just to add some seriousness:
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Posted 6 years ago2017-05-27 06:54:33 UTC Post #335083
I need to stop abandoning my projects
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Posted 6 years ago2017-05-27 07:11:08 UTC Post #335084
Really cool stuff Windawz! Both temple and quake level look great.
Posted 6 years ago2017-05-27 07:38:08 UTC Post #335086
Thank you. But the "temple" is now a separate map.
Posted 6 years ago2017-05-27 16:17:16 UTC Post #335090
Texturing is done. Gave it a gray, washed out texture so it'd better fit it's purpose...

tries to cross a river by jumping on a stone in the middle of it chomp! turns out the stone was an aquatic predator that just bit his leg off
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Posted 6 years ago2017-05-27 16:32:25 UTC Post #335091
Now it doesn't look so cute. :/
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-05-27 16:34:05 UTC Post #335092
Still too cute to be an enemy. Isn't it going to be dark-fantasy?
Posted 6 years ago2017-05-27 17:11:37 UTC Post #335093
In fact, it looks ugly and derpy right now. xd
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-05-27 17:19:33 UTC Post #335094
I really don't know what to write here
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Posted 6 years ago2017-05-27 17:59:31 UTC Post #335095
Yep, this will be a hit in no time. :biggrin:
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-05-27 18:19:25 UTC Post #335096
Dark fantasy != Grimdark

The fish on it's own won't be an enemy and won't even attack. It'll just look derpy and follow player until the timer runs down. Then it's flesh will explode spraying blood all around, and from their fish-bones, these little motherfuckers would reanimate and run to shred player into tiny pieces....
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EDIT: Gave boner some teeth....
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Posted 6 years ago2017-05-27 19:13:06 UTC Post #335098
Nice enemy for a dark forest environment. It also fits various tombs/crypts. I like this model. Reminds me of a one of STALKER 2 mutants:
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Posted 6 years ago2017-05-27 19:49:16 UTC Post #335099
Alright, I've decided to, finally, finish de_kobbl.
And, I went mad about the detail:
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Yeah, if this doesn't hurt my GPU, then I'm a good mapper. :)

I also put this up:
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And, since the 'hall' was very boring and dull, I added some decorations:
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I'll add a light or two there, too, so don't expect darkness there. :)
Man, I'm so excited because I haven't been mapping for a while now.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-05-27 20:01:24 UTC Post #335100
Those arches look a bit dust-like. I'd suggest you to replace them with generic ones. You also said to me in the shoutbox that the map shouldn't have a lot of detail. But looks nice overall.
And yes, a few more questions:

-Do you use any custom textures?

-Are those windows actually a part of the texture?
Posted 6 years ago2017-05-27 20:05:36 UTC Post #335101
Well, Slade (the co-owner of GSU) said that it's OK if I put detail in the map. Whatever happens, I'm OK with lowering the detail. I mean, I'd then just make a separate map.

Custom textures - yes, a WAD given by Slade and a few made by me
Windows - well, the window:
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It's actually more than one texture. 2 wall textures (brick and indoors), 1 window texture and 1 white colour texture. And of course, Null. XD

Mm, also, you're right about the arches. I should use a different texture for that...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-05-27 20:07:55 UTC Post #335102
PI_GRNMETALT from de_piranesi.wad will look good on the arches. It's also good for the pillars.
Posted 6 years ago2017-05-27 20:07:57 UTC Post #335103
Why are you making maps for GSU? Slade makes his own maps, doesn't he?
Crollo CrolloTrollo
Posted 6 years ago2017-05-27 20:30:52 UTC Post #335104
@Crollo
I don't make maps for them. This is my first time, lol.
Hmm, he did show me some screenshots inside J.A.C.K., but even if he does make maps, he could probably use the expertise of an external agent.

Edit:
To actually answer your question: It's because of money.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-05-27 20:40:36 UTC Post #335105
Those glows around light sources look a bit out of place, maybe you should reduce their sizes?

Fleshed out the boner:
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That's about 408 quads.
Posted 6 years ago2017-05-27 20:47:32 UTC Post #335106
@Windawz
I found a good texture from chateau.wad, did some colour-balancing, and forged it into this:
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It needs a few slight adjustments, but it looks OK for now.

@Snehk
Actually, it looks much much better in-game:
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(those are old screenshots, but you get the idea)
I basically put 4 sprites around each lamp (one for every edge) and it works very well. Render Mode is Glow too, so it gives an extra layer of awesomeness.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-05-27 20:53:45 UTC Post #335107
@Admer456

Oh, I know that texture.
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P.S.
Don't even ask me why do I use the Brotherhood of Nod logo as the trigger texture.
Posted 6 years ago2017-05-27 21:03:39 UTC Post #335108
Umm, I would never ask you that, because I literally have no idea what Brotherhood of Nod is, nor I'm planning to know that. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-05-28 17:24:43 UTC Post #335109
Redesigned this area a little bit:
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I hope those wooden trims on the left don't look out of place.

EDIT:

Almost finished making this room. Adding pillars right now:
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Posted 6 years ago2017-05-29 17:03:12 UTC Post #335134
Sorry for double-posting. Trying to keep this thread alive:
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Posted 6 years ago2017-05-29 20:30:47 UTC Post #335135
@Admer456

Well, they do look better, but that's a matter of taste. I prefer smaller and more subtle or balanced effects. Those screenshots remind me of a map I was working on like a year or two ago. It was a seaside docks city closed off with alleys and castle wall, using only custom textures I made. I recall that at that time I just started using VHLT. Too bad I never finished it.

@Windawz

The thread will move on, it's seen longer periods of inactivity. Your map is definitely going to rock. Amazing job!

I worked on scaling and UV Mapping today, no screenshots taken though. The model was a bit tricky to UV Map, but I found a way - double sided planar mapping on hand-selected faces. It worked and gave me an UV Map that'd be good to work with. At current scale the model should reach thighs or at least hips of player model. Things left: texture, animation and code. Also: scrapped the fish. No need for aquatic enemies right now.
Posted 6 years ago2017-05-30 03:52:50 UTC Post #335137
@Snehk

Thank you. The map, though, is only 55% completed (approximately). The hardest part is placing the sky brushes and wadincluding these CS textures.
You could send that fish to me though. Would be an amazing easter egg!

@Amder456

Dude, it's only my humble opinion, but that blue light looks really out of place. A yellow one would look much better. Great job overall.

EDIT:
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P.S.
The sky is just a placeholder.

EDIT 2:
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Posted 6 years ago2017-05-30 07:30:09 UTC Post #335141
Well, the fish was deleted. I don't keep anything that won't be of use. I can send you the boner once I texture it and export to hl .mdl
Posted 6 years ago2017-05-30 08:04:30 UTC Post #335142
No thanks. I don't need boner since it's for your project
Posted 6 years ago2017-05-30 08:51:51 UTC Post #335143
Are you sure? I'm planning to release all assets and game code GPL anyway at some point, and the project would be completely freeware. Also, you'll get to say that you've got your hands on my boner...
Posted 6 years ago2017-05-30 09:17:19 UTC Post #335144
Also, you'll get to say that you've got your hands on my boner...
What do you mean? I don't get it.
Posted 6 years ago2017-05-30 09:29:27 UTC Post #335145
:lol:
Jessie JessieTrans Rights <3
Posted 6 years ago2017-05-30 10:50:06 UTC Post #335146
AHAHAHAHAHAAAAAAAAAAAAAAAAAA

@Windawz
"that you've got your hands on my boner"
A "boner" is when... ah well, I'm too young to know that, so I shouldn't say it. It's related to mature things in the bed, you know.

#continuing
Anyway, let's see what I've done with my map:
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The blue lights indicate the bomb spots.
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I added this thing. And I've recently added another one with 3 boxes or lemons.
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The least-detailed part of the map, i.m.o.

It's available for download (open beta), too, and I'd love to find out the framerates of others.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-05-30 12:15:51 UTC Post #335148
What do you mean? I don't get it.
You know, that part of male body that most women don't have, but really want.

@Admer456

Looks great. I just love dark and moody atmosphere in all maps, and this is just well done! I'd go ahead and make custom skybox, but then when I do something I always make custom assets.
Posted 6 years ago2017-05-30 12:28:58 UTC Post #335149
@Admer456

Ah, sweet... This map needs more russian words. Cliffs are a bit flat though.

And about that "boner": believe me, I can find you (at least I can try) hundreds of alternatives to that word in russian if you really want. Didn't get it because of a different language. I know english much worse than you do.
Posted 6 years ago2017-05-30 12:31:31 UTC Post #335150
I wouldn't get it if it was in russian (espeially in cyryllic). It's one of those languages that I may actually try learning one day. It's not that far away from Poland too...

No progress today so far, would probably get something done by the evening.
Posted 6 years ago2017-05-30 12:40:46 UTC Post #335151
@Admer456
"I'm too young to know that, so I shouldn't say it"
Don't worry. These days almost any 7-8 years-old boy in Belarus/Russia can send you to "Haxyu".

@Snehk

Since you're polish, it will be easy I think. I can understand some words in polish.
Posted 6 years ago2017-05-30 12:43:15 UTC Post #335152
@Windawz
I have that in mind, I'll add "Не на Б, иди на А!" just to confuse the players. XD
I was actually playing on this map with a Russian friend of mine, and he always rushed towards bomb spot spot B. Hahahahaha.

Also, Bosnian should have around... let me just put it this way:

If 1 alternative for that word has the mass of a peanut, then the amount of all the alternatives in south-Slavic would be equal to the mass of 4 Suns.

(I'm actually being hyperbolic on this one, but we have a lot of such words too)

@Snehk
I've got a nice skybox, just let me post some new screenshots.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-05-30 13:00:07 UTC Post #335153
Quake 3 really helps me with making that map:
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If only GoldSrc had curves...

@Snehk

Why wouldn't you start designing the levels of the game? I know it's too early to do, but you must have at least an idea of how will some of the most memorable places look.

@Admer456

And that friend used a lot of "truly russian words" I suppose?
Posted 6 years ago2017-05-30 13:10:17 UTC Post #335154
Yes he did:

Ebanni karas'
Durak
something I couldn't recognise
Babka
Bljat (because my transcription system uses Ля = Ljа)
Ebannie v rot
etc.

He also told me that "suka" isn't a bad word by itself. I don't know any more... :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-05-30 15:30:34 UTC Post #335155
@Snehk

Why wouldn't you start designing the levels of the game? I know it's too early to do, but you must have at least an idea of how will some of the most memorable places look.
Sure, why not. I'll finish the boner first though. "Black Days" devs used stock DP engine with only custom assets (textures, models, levels) to showcase the project and the effects were stunning!

I'll need a better showcase than obsolete q1bsp map and some early model works.
Posted 6 years ago2017-05-30 15:35:48 UTC Post #335156
And I have finally finished this room:
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@Admer456
"Suka" also means "Female dog". It's rudeness depends on how you use it. But russian-speaking people usually use word "Sobaka" instead.
Posted 6 years ago2017-05-30 15:36:55 UTC Post #335157
Admer, I really like what I see there :) Will check out the final product some day hopefully.

Windawz, also same on your work. really lovely :D

Oh and curves are a thing in gsrc.

Examples:
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I even made a hollowed Ball DM Map but never released it.
Posted 6 years ago2017-05-30 15:38:16 UTC Post #335158
"Suka" also means "Female dog". It's rudeness depends on how you use it.
Either a female dog, or a bitch - same in polish.

Your latest works really are what I had in mind when thinking about levels for my project. Sunny yet cold ruins on the outside, with dark, creepy temple with heavy atmosphere underneath. Think that I'll work on part of Deadlands, endgame spot, some ruined keep and just wilderness.

Nice shots Trempler!
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