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Post your screenshots! WIP thread

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Forums > Maps and Mods

05 Dec 17, 19:25
By Windawz
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Member
Made a pretty ugly vehicle, but the looks don't really matter that much:



Added some new sections:







Now I only have to work on the lighting. I guess I'm gonna need a custom skybox to set the lighting up the way I want.
19 Dec 17, 03:46
By Victor-933
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Member
MOOOOOOOM, HE'S DOING IT AGAIN!

19 Dec 17, 12:22
By SourceSkyBoxer
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Member
Wow @Victor-933 Nice work! It looks like real architecture!
19 Dec 17, 13:01
By Windawz
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Member
@Victor-933

I envy you so fking much...
19 Dec 17, 15:03
By Admer456
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Member
I love those "cages" on the lights. heart - :heart:
(or are they called grates, I don't know)
19 Dec 17, 22:16
By UrbaNebula
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monster_urby
They are official called cage lights. I guess they don't want the light to escape. O RLY - :rly:
20 Dec 17, 14:48
By Instant Mix
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Horton hears a who?
oui, dey be caged lights. Only reason the cage is on them is so something doesn't swing / hit into it and smash the glass so they're mostly used in industrial applications. Probably wouldn't be used on the almost street lighting you've got going on but it fits the aesthetic so well so w/e
20 Dec 17, 15:01
By UrbaNebula
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monster_urby
Aesthetics > Logic. Aka. Why are there lights in the vents? Because shut your mouth.
20 Dec 17, 20:15
By Admer456
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Member
Because the vents were intended for the players, not the air. laughing - :lol:
21 Dec 17, 00:36
By Bruce
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Member
so much common sense here... cars often have grating in front of lights as well to protect them from being smashed
21 Dec 17, 08:15
By UrbaNebula
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monster_urby
I cannot say I see many cars with grating at all to be honest. Maybe the occasional farm vehicle, which makes sense.
21 Dec 17, 17:44
By DiscoStu
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Member
Uh... maybe off-road vehicles? It's all I can think of. And even then, not all of them.
24 Dec 17, 14:25
By Windawz
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Member
24 Dec 17, 14:47
By Instant Mix
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Horton hears a who?
Oooh, very cool - very cool
24 Dec 17, 14:55
By Windawz
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Member
Compiled it:

24 Dec 17, 18:47
By olograph
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Member
Beautiful!
26 Dec 17, 22:20
By Admer456
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Member


For some reason, I just love torturing this engine sometimes. >:3

This had to be taken in D3D, but that's because my Windows 7 x64 drivers for Intel GMA X3100 Mobile don't work well with HL in OpenGL. They work just fine on Windows XP, though. smile - :)

I'm back at mapping in J.A.C.K., after 3 months of being left in the pitch black. I wonder if my mapping skills have decreased.
28 Dec 17, 14:39
By UrbaNebula
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monster_urby
Very nice, but if that's considered torture then mappers are doing pretty unspeakable things to Goldsource these days. There are bound to be some laws being broken somewhere...
28 Dec 17, 21:27
By Tetsu0
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I hate the cold
little something pocket something...
29 Dec 17, 09:43
By SourceSkyBoxer
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Member
Great job @Windawz Looks like you use SketchUp? Lol because I knew white color since 1st screenshot.

PS: Merry Christmas and good slide to new year!
29 Dec 17, 10:28
By Shepard62700FR
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Member
@Tetsu0 : something in my head tell me "StarCraft"
29 Dec 17, 10:52
By Windawz
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Member
@SSB

Quote:
"Looks like you use SketchUp?"


Nope, used nothing but Jackhammer and cs_747.wad. Limiting oneself to 5-7 textures to work with gives awesome results.
29 Dec 17, 15:29
By Tetsu0
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I hate the cold
@Shepherd, you are correct.

Looks great when lit, Windaws
29 Dec 17, 23:08
By Admer456
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Member
Quote:
"if that's considered torture then mappers are doing pretty unspeakable things to Goldsource these days.

What I meant by "torturing" was simply pushing the engine to its limits. I like doing that until I actually hit the limits. :/
30 Dec 17, 12:11
By Archie
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My Empire of Dirt
Understood, the confusion arises because nothing in your screenshot is torturing the engine tongue - :P
30 Dec 17, 16:17
By Instant Mix
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Horton hears a who?
Throwing some serious shade there, arch!
31 Dec 17, 08:20
By Admer456
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Member
I don't think how one could torture an engine in the most literal way possible. In any case, it's the hardware that gets tortured. laughing - :lol:
31 Dec 17, 11:09
By Bruce
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Member
it is the engine and not the hardware... there isnt much difference you run it on a modern or an ancient pc
31 Dec 17, 18:37
By Admer456
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Member
Uh, there is at least some difference. A GTX 1080 will run any map far better than my Intel GMA X3100 Mobile. tongue - :P
31 Dec 17, 23:34
By Shepard62700FR
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Member
@Admer : the difference is very minor between old and modern hardware.

Remember that in old games, most of the work is done by the CPU itself. When the video game industry started to introduce the so-called "shaders", that's when the GPU started to matter because the shaders are built and handled by your GPU, leaving more space for your CPU to "take a breath" or do something else.
01 Jan 18, 00:00
By SourceSkyBoxer
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Member
@Bruce and @Shepard: You mean OpenGL Embedded System?

GL.UseProgram() and GL.Shader()

I have to learn more details. But I am busy for GL.UseProgram() and Gl.Shader()....
01 Jan 18, 14:06
By Solokiller
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Member
Yes, shaders rely on what is referred to as shader programs, which are comprised out of multiple shaders (vertex, fragment, compute shaders to name a few examples).
Overall it's called retained mode, as opposed to immediate mode. (retain state from before, like model data as opposed to uploading it every frame).

Shaders can be used on embedded systems (OpenGL ES), but it's not exclusive to that, you can use it anywhere that the OS provides support for it, usually through drivers provided by GPU manufacturers.
01 Jan 18, 14:51
By Admer456
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Member
@Shepard
I still believe that a GPU and its drivers can mean a difference of 20 to 50fps, or more, in a game like Half-Life. :3
I'll have to make a comparison one day to see it for myself.
02 Jan 18, 14:07
By UrbaNebula
avatar
monster_urby
Quote:
That's when the GPU started to matter because the shaders are built and handled by your GPU, leaving more space for your CPU to "take a breath" or do something else.

And then they thought, "Look at all this breathing the CPU is doing when it should be handling PHYSICS! Though admittedly GPUs can handle that as well, if you have one spare. tongue - :P
02 Jan 18, 22:25
By The Mad Carrot
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Mad Carrot
Quote:
Look at all this breathing the CPU is doing when it should be handling PHYSICS! Though admittedly GPUs can handle that as well, if you have one spare


I still have my Ageia PhysX card somewhere in my storage that I specifically bought for use with Source engine games. I don't have that card in use anymore because of the reason you mentioned above. smile - :)
03 Jan 18, 13:04
By Solokiller
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Member
The CPU's gonna be doing a lot more soon: https://www.theregister.co.uk/2018/01/02/in
tel_cpu_design_flaw/
03 Jan 18, 16:35
By Windawz
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Member


Made some tweaks to the lighting in Photoshop.
04 Jan 18, 18:54
By Snehk
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Member
Looks intriguing, though maybe a little bit too dark for the amount of light getting through those windows - they're bright as if a nuke hit outside, while it only illuminates a small part of the hallway (this may be due to lowest brightness settings of my screen at all times), but still it looks great.
04 Jan 18, 19:07
By Windawz
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Member
Sadly, you seem to be one of only two persons who pointed this out. I will consider this if I ever make something like that again. Thank you.
04 Jan 18, 20:10
By Snehk
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Member
I think it might be due to brightness setting of my screen. I always keep it at the lowest level, just because I prefer lower brightness levels. I'm used to it and even work on my maps like that.
05 Jan 18, 19:54
By sample vodka
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Member
https://youtu.be/XDF61FGRtHc
07 Jan 18, 00:48
By Windawz
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Member


Found my old WAD.
09 Jan 18, 07:18
By ZikShadow
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Member
Went back to continue the ol' mappack.

09 Jan 18, 15:05
By Admer456
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Member
Here are some old screenshots:




I'm easily getting around my OpenGL problem, too, since I can run OpenGL games on Windows XP. grin - :D
09 Jan 18, 16:10
By Tetsu0
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I hate the cold
Second screenshot looks like Stade de France
09 Jan 18, 17:39
By Admer456
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Member
I was kind of inspired by Trackmania Forever. glad - :glad: (and Nadeo is a French video game company, if I remember well)
Besides, Slade told me to make a stadium around the playable area, so I had to make something.
10 Jan 18, 10:32
By Shepard62700FR
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Member
Yep, Nadeo is french but it's now a sub-company of Ubisoft.

I don't know if TM:N/TM:NF/TM:U(F)/TM2:S are inspired by a french stadium tho.
10 Jan 18, 14:21
By Tetsu0
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I hate the cold
That screenshot reminds me of this:
10 Jan 18, 17:38
By Admer456
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Member
Hey, you're right. :O
It kinda does!
10 Jan 18, 21:58
By SourceSkyBoxer
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Member
Please do not make in mapping cause we respect to French People because November 2015 13 with heavy terror acts with France-vs-Germany test game football. Please do not use in-game!
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Forums > Maps and Mods

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