Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 9 years ago2014-09-11 14:41:30 UTC Post #321720
I use either my own servers or imgur.com, you can just paste the link here and it will auto hyperlink if it begins with http://example.com/1.jpg
use [img] tags if the image fits here, if its bigger than the thread width then it will distort the website.
rufee rufeeSledge fanboy
Posted 9 years ago2014-09-11 19:53:18 UTC Post #321722
imageshack was my go-to until they started charging for uploads.
imgur.com is great.
I think large images only distort the page in journals.
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Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-09-11 20:13:26 UTC Post #321723
Thanks guys! I'll probs put another couple of images on here soon; I've put 3 in my journal. Also I now use imgur.com; how the hell do they keep it running? Maybe they have expensive, small adverts :D

Thanks Rufee and Tetsu0, you're always a great help!
RollingBarrel RollingBarrellearning in progress
Posted 9 years ago2014-09-12 15:04:25 UTC Post #321727
I think Imgur is the image hosting site for Reddit, so they probably fund it. It's also now my default since Imageshack started charging.

Anyway, I wasn't able to get the animations sorted out for the pool cue, so these are two seperate models files, shown next to their brushwork originals:
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I might try moving the origin of the cue leaning against the table so that it's on top of the table so it's lit up, and then fake the shadow from the table by modifying the model texture.

I'm really getting quite excited thinking about all of the possibilities. :)
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 9 years ago2014-09-12 17:09:54 UTC Post #321731
Yeah imageshack charging is a bit of a dick move, I don't understand how they justify this under the current circumstances.
Striker StrikerI forgot to check the oil pressure
Posted 9 years ago2014-09-12 18:51:19 UTC Post #321732
By Ghost129er's request...
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The Maus

I need to figure how to texture it.
I'd like to use default HL textures if i can.
If all else fails, I'll whip up a wad to go along with it.
I made a dev wad for tracks, silhouette and camo. Barrel is steel for now.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-09-13 09:16:07 UTC Post #321737
THAT IS AWESOME!!!!!
Fangirls
Ich zhe Maus! Vhat could be better zhan zhat?!
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Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 9 years ago2014-09-13 20:55:10 UTC Post #321738
Build-a-Tank minicompo?! :glad:

Ghost
Use simg tags to make that work better User posted image
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-09-13 23:02:37 UTC Post #321739
Is T(he)W(affle)H(ouse)(of)L(ondon) going minicompo crazy?
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-13 23:20:45 UTC Post #321740
We haven't even gotten the results of the last one... :rly:
brendanmint brendanmintBrendan
Posted 9 years ago2014-09-14 00:22:43 UTC Post #321741
No im working on a map pack featuring a tank. So I shared my prefab and got a request for a Maus. That is all.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-09-14 01:17:27 UTC Post #321742
Yes yes I understand things, 'was just possibly suggesting a build-a-tank minicompo might be fun ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-09-14 17:58:08 UTC Post #321743
Is anyone working on the tree mini compo?
Posted 9 years ago2014-09-14 18:37:53 UTC Post #321744
Yeah i put a maus in the tree hehehehe
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-09-15 14:53:44 UTC Post #321747
How'd it get up there? :aghast:
Posted 9 years ago2014-09-16 19:58:01 UTC Post #321765
I decided to give weapon modelling a go:
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I was surprised, as this took roughly 10% of the time to make compared with SketchUp. That, plus the possibility of texturing it*, animating it* and ultimately making it* into a weapon model for HL means I will definitely be looking at this further.

Although, as you may be able to see I have to work on figuring out smoothing.

*Of course, by it I mean a version that isn't at 2346 tris.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 9 years ago2014-09-16 20:01:20 UTC Post #321766
That looks superb matey! :biggrin:

You give me hope for the future that I might one day learn blender :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-09-17 12:02:35 UTC Post #321773
Messing about with animations.
I am aware that the cases come out weirdly, but right after I noticed that Blender messed up and wouldn't let me change the keyframes.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 9 years ago2014-09-17 12:49:09 UTC Post #321774
Looks great TJB.

A few things I would recommend revisiting is the chamber cylinder and work on the smoothing groups. If it's a chrome material, the geometric detail will get lost almost completely. Reordering the smoothing groups will make the best of the polygons invested in that area.

Like this:
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Secondly, revisit the grip and get those smoothing group fixed up. A good way to improve it is on the flattest part of the grip, which would be the side. Give it it's own smooth group so all of the polygons touching it won't be fighting to smooth it out. Most guns have some kind of paneling there any way and is often a signature location for artwork.

Also, I love how the back strap rolls around the whole grip. It's difficult to seemlessly do a few things like that. I had a lot of trouble with this kind of stuff when I was making the 2shot.

Great work, that's all I can see without a wireframe and it looks solid.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-17 18:44:44 UTC Post #321776
Posted 9 years ago2014-09-17 19:40:05 UTC Post #321777
I think I've figured out the smoothing now:
https://www.youtube.com/watch?v=9g3Tb-ZQMF8
I tried what I think you meant about the grips, but it didn't look as good imo. Maybe if it were rubber grips with wood panels like on a Ruger Redhawk, but this is going to have plain wooden grips with the little medallion.

Also, here's a wireframe view with the frame and cylinder highlighted:
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. I could probably cut down on detail a lot more and make up the difference with texturing.

Also Ghost, that is certainly an interesting texture. Did you make the model?
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 9 years ago2014-09-18 01:25:53 UTC Post #321788
Aw, everything is awesome but the part i highlighted.
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If you need a little extra definition, try the inset version. I think it's only 1 more polygon than what you have already. 2 counting both sides.

Most of these techniques are things I learned from de-resing high poly models into low poly versions. Sometimes I start high just to get a solid form then reduce until it's applicable.

Gaw I need to learn blender <.<
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-18 01:52:19 UTC Post #321789
You can pick up blender in a weekend after knowing 3DS max.
The tutorials are fantastic
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-09-18 02:26:24 UTC Post #321790
I need to learn it because Max7 is massively outdated and I think it's becoming unstable. It crashed twice just modeling out that revolver chamber and the clicking exit doesn't close the program, I have to kill the process in task manager to close it.
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-18 10:28:43 UTC Post #321794
If you have a .edu account, you can grab 2015
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-09-18 18:36:52 UTC Post #321795
I don't. Blender is fine.

EDIT: Like youtube tutorials or official ones?
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-18 19:34:21 UTC Post #321804
I watched this series on BlenderCookie, plus one or two other videos. Then I basically just messed around until I got the hang of things, googling stuff every now and then if I couldn't figure something out. I think I might have figured it out quicker than someone with no experience due to all the time I've spent with SketchUp, but you would probably pick it up even quicker if you've got experience in Max. I had no experience with UV mapping or animating beforehand. Although I think I still need to work on animating.

Anyway, I hastily threw this metal barrel texture together to have a look if my technique was any good. I am honestly surprised by how not crap it is:
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It's not final, but I think I am possibly on the right track.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 9 years ago2014-09-19 11:34:29 UTC Post #321810
Map 1 of 3 (possibly 4) of a map pack i've been cooking up over the past week or so. It's quite silly and I'm very excited to release it :)
I'm putting about 60% effort in, and my mapping is super sloppy so don't expect greatness; I just want this to be fun!

Teaser:
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Also, @Rimrook: The 'official' tutorials. Whichever ones you get off their wiki.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-09-20 17:07:01 UTC Post #321823
@Tetsu0 that looks interesting :D

Here's some progression of my map tho this days i mostly changed gameplay stuff since i was able to schedule a gameplay test on the Mapcore server for tuesday.
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I still need to change some stuff with the cathedral.
_
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Yes i know.I need to fix the balcony part :D
_
Also here's a top view pic
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Posted 9 years ago2014-09-20 21:12:15 UTC Post #321824
Good stuff. I like the cross :3
Rimrook RimrookSince 2003
Posted 9 years ago2014-09-21 22:07:25 UTC Post #321833
Have you been doing gameplay tests / balancing before you delved too much into details?
I did heaps of gameplay tests/ days of bot tests / LANS before i started detailing de_lotus - it helped loads.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-09-22 10:38:38 UTC Post #321836
Pretty much yeah.
It took about a week of planning the layout (drawing)and i wanted it to be something special not like 4squares so i got something like this
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yes its a tetrahedroN!
Tho this image doesn't do it justice , a lot of stuff has been changed to make it perfect.So after a week of planning next 2-3weeks were just making it perfect with the chockpoints and bombsites.But i kind'a got tired of just layout phase so i started working on places that i knew won't be changed and got some ideas while i progressed currently i have like 20+ versions of the map and i'm planning on making a time-lapse since people seem to like those?
Also here's an example of how much B site/side changed
Youtube Link
Posted 9 years ago2014-09-22 12:48:17 UTC Post #321837
I've never played CS so I can't comment on how the layout might work, but it's looking like a pretty sexy map so far.

As for more news on my model that I'm probably posting too much about, I'm happy with how these textures are coming along. I've just done the cylinder.
User posted image
Apart from the wooden grip, and the two screws on the frame (lifted from the grip and recoloured as a temporary measure), this was made from scratch. It's still not done yet, but I was thinking that maybe if I have the patience I might try making a very-mini-mod where all of the textures and stuff were made by me. But first I need to figure out a way to make satisfactory wood chequering so I can say I made all of this model myself.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 9 years ago2014-09-22 19:07:49 UTC Post #321838
@Lajron: The 2nd screenshot is beast! Really digging the derelict looking walls, but some of the other textures are too clean compared to the rest of the level (angel 1st screenshot, roofs...). Lighting is pretty wishy-washy too. I'd get rid of the grass in exchange for some dirt/pavement.
Map has potential, can't wait to see it finished!

@TJB: If you`re modelling for goldsource please go overboard with the texture noise and bake the lighting into it :)
Otherwise it'll look like it's made out of plastic in-game, pretty much 99% of gs models out there.
Posted 9 years ago2014-09-22 21:44:41 UTC Post #321839
I'm really digging the younger, new talent on TWHL.. Lajron and TJB's recent architectural work both remind me of Kasperg's amazing work :biggrin:
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-09-23 09:59:19 UTC Post #321844
Mmmmmm CT speaks the truth.
They make my old boring brain pulse with jealousyjoy.
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-09-25 09:05:11 UTC Post #321860
Been a long time since I has anything to post here!
... Prehaps the first time, come to think about it.
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I have absolutely no idea where I'm going with this, but I'll at least try to go there with force!
Jessie JessieTrans Rights <3
Posted 9 years ago2014-09-25 09:24:41 UTC Post #321861
nice corners for brushwork
PVC pipe huh?
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-09-25 15:50:01 UTC Post #321865
could be an improvised cage for a headcrab :S
Posted 9 years ago2014-10-03 22:38:33 UTC Post #321931
Again some small updates since i had to change the layout
Before
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Second try to change the layout
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Final change that's gonna be tested on Sunday at Mapcore server :
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Also i've been doing some small changes to the texture
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And also yeah, started making T Spawn :D but i still can't do any big changes because of the layout.
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For reference i am using this
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Posted 9 years ago2014-10-04 13:18:51 UTC Post #321932
Damn it looks awesome.
Posted 9 years ago2014-10-04 20:52:26 UTC Post #321933
So i've changed some stuff after talking with Stu
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Posted 9 years ago2014-10-05 12:17:16 UTC Post #321936
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Some random hallway.
Posted 9 years ago2014-10-11 15:56:37 UTC Post #322031
Nghhhaa...
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Dimbeak DimbeakRotten Bastard
Posted 9 years ago2014-10-11 16:51:26 UTC Post #322032
Beautiful, Streamfox
Posted 9 years ago2014-10-12 08:13:51 UTC Post #322033
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Bada boom
Posted 9 years ago2014-10-12 08:25:27 UTC Post #322034
I'm quite liking that green.
Jessie JessieTrans Rights <3
Posted 9 years ago2014-10-12 11:01:01 UTC Post #322035
@Lajron: Great attention to detail; hope all turns well gameplay wise in the end.
Damn, look at all the other sexy stuff. I feel like a kid between adults...Them screenies got me motivated to fire up Sledge and do some small progress on abandoned projects:
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Not sure why the 1st one came out so dark; also, forgot how to toggle AA in HL1 :<
Posted 9 years ago2014-10-12 23:12:06 UTC Post #322038
You fellas are totally milking the last drops of life from GoldSource.
And I like it!
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-12 23:17:50 UTC Post #322039
Goldsource is our bottom-bitch.
Rimrook RimrookSince 2003
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