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Post your screenshots! WIP thread

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Forums > Maps and Mods

10 Sep 14, 10:27
By Tetsu0
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One with the Hammer
Check the bone location and make sure the model base is at world(0,0,0).
Failing that, move it 8 units down and re extract+compile.
10 Sep 14, 14:54
By Alberto309
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Sledge-ificated!
Me like, TJB!

Well done for now. :3

I also agree with Tet. If you want you can use kHED and configure the grid as the Hammer one in the options, so you'll be able to fit the model in the exact position according to the Hammer's grid coordinates.
10 Sep 14, 19:44
By TJB
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Member
I decided to try placing it in the middle of the floor, and it showed in the correct position, so it was the placement. I'll try moving the origin of the model further away from the wall, so that there's less stuff around it. That should also improve how the cues are lit.
10 Sep 14, 20:22
By Tetsu0
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One with the Hammer
Good to hear. Great work on the models by the way; the rack looks awesome.
11 Sep 14, 01:22
By Alberto309
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Sledge-ificated!
Keep in mind that the origin is the only lighting point of the model while in game, so keep it near a brush for the light to bounce and never place the model origin inside or in the same plane of a brush. Otherwhise it'll be unlit in game, and if it's inside a brush, it'll not show at all (unless the brush is a solid entity.)
11 Sep 14, 14:44
By RollingBarrel
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Member
Anyone know how I can upload screenshots, besides putting them on an external website/server? Also if I do have to put them on an external website, how do I embed it? Copy and paste the URL or what?

Again, the noob shows himself in full grin - :D

Any help appreciated guys. I have a couple of screenshots to show on my mod.
11 Sep 14, 15:41
By rufee
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Sledge fanboy
I use either my own servers or imgur.com, you can just paste the link here and it will auto hyperlink if it begins with http://example.com/1.jpg
use [img] tags if the image fits here, if its bigger than the thread width then it will distort the website.
11 Sep 14, 20:53
By Tetsu0
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One with the Hammer
imageshack was my go-to until they started charging for uploads.
imgur.com is great.
I think large images only distort the page in journals.
[img]image[/img]
11 Sep 14, 21:13
By RollingBarrel
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Member
Thanks guys! I'll probs put another couple of images on here soon; I've put 3 in my journal. Also I now use imgur.com; how the hell do they keep it running? Maybe they have expensive, small adverts grin - :D

Thanks Rufee and Tetsu0, you're always a great help!
12 Sep 14, 16:04
By TJB
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Member
I think Imgur is the image hosting site for Reddit, so they probably fund it. It's also now my default since Imageshack started charging.

Anyway, I wasn't able to get the animations sorted out for the pool cue, so these are two seperate models files, shown next to their brushwork originals:


I might try moving the origin of the cue leaning against the table so that it's on top of the table so it's lit up, and then fake the shadow from the table by modifying the model texture.

I'm really getting quite excited thinking about all of the possibilities. smile - :)
12 Sep 14, 18:09
By The_(c)Striker
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Member
Yeah imageshack charging is a bit of a dick move, I don't understand how they justify this under the current circumstances.
12 Sep 14, 19:51
By Tetsu0
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One with the Hammer
By Ghost129er's request...


The Maus

I need to figure how to texture it.
I'd like to use default HL textures if i can.
If all else fails, I'll whip up a wad to go along with it.
I made a dev wad for tracks, silhouette and camo. Barrel is steel for now.
13 Sep 14, 10:16
By Ghost129er
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Member
THAT IS AWESOME!!!!!
*Fangirls*
Ich zhe Maus! Vhat could be better zhan zhat?!
13 Sep 14, 21:55
By Captain Terror
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potatoed
Build-a-Tank minicompo?! glad - :glad:

Ghost
Use simg tags to make that work better User Posted Image
14 Sep 14, 00:02
By Rimrook
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Guru
Is T(he)W(affle)H(ouse)(of)L(ondon) going minicompo crazy?
14 Sep 14, 00:20
By brendanmint
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Member
We haven't even gotten the results of the last one... O RLY - :rly:
14 Sep 14, 01:22
By Tetsu0
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One with the Hammer
No im working on a map pack featuring a tank. So I shared my prefab and got a request for a Maus. That is all.
14 Sep 14, 02:17
By Captain Terror
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potatoed
Yes yes I understand things, 'was just possibly suggesting a build-a-tank minicompo might be fun wink-wink - ;)
14 Sep 14, 18:58
By zeeba-G
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grey
Is anyone working on the tree mini compo?
14 Sep 14, 19:37
By Tetsu0
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One with the Hammer
Yeah i put a maus in the tree hehehehe
15 Sep 14, 15:53
By zeeba-G
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grey
How'd it get up there? aghast - :aghast:
16 Sep 14, 20:58
By TJB
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Member
I decided to give weapon modelling a go:

I was surprised, as this took roughly 10% of the time to make compared with SketchUp. That, plus the possibility of texturing it*, animating it* and ultimately making it* into a weapon model for HL means I will definitely be looking at this further.

Although, as you may be able to see I have to work on figuring out smoothing.

*Of course, by it I mean a version that isn't at 2346 tris.
16 Sep 14, 21:01
By Captain Terror
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potatoed
That looks superb matey! big grin - :biggrin:

You give me hope for the future that I might one day learn blender smile - :)
17 Sep 14, 13:02
By TJB
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Member
Messing about with animations.
I am aware that the cases come out weirdly, but right after I noticed that Blender messed up and wouldn't let me change the keyframes.
17 Sep 14, 13:49
By Rimrook
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Guru
Looks great TJB.

A few things I would recommend revisiting is the chamber cylinder and work on the smoothing groups. If it's a chrome material, the geometric detail will get lost almost completely. Reordering the smoothing groups will make the best of the polygons invested in that area.

Like this:


Secondly, revisit the grip and get those smoothing group fixed up. A good way to improve it is on the flattest part of the grip, which would be the side. Give it it's own smooth group so all of the polygons touching it won't be fighting to smooth it out. Most guns have some kind of paneling there any way and is often a signature location for artwork.

Also, I love how the back strap rolls around the whole grip. It's difficult to seemlessly do a few things like that. I had a lot of trouble with this kind of stuff when I was making the 2shot.

Great work, that's all I can see without a wireframe and it looks solid.
17 Sep 14, 19:44
By Ghost129er
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Member
Regarding weapons... >->

http://www.youtube.com/watch?v=KH4LOEo-w1w&
list=UUZ_QveUxbU_Z02f3Ogyr88Q
17 Sep 14, 20:40
By TJB
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Member
I think I've figured out the smoothing now:
https://www.youtube.com/watch?v=9g3Tb-ZQMF8

I tried what I think you meant about the grips, but it didn't look as good imo. Maybe if it were rubber grips with wood panels like on a Ruger Redhawk, but this is going to have plain wooden grips with the little medallion.

Also, here's a wireframe view with the frame and cylinder highlighted:
. I could probably cut down on detail a lot more and make up the difference with texturing.

Also Ghost, that is certainly an interesting texture. Did you make the model?
18 Sep 14, 02:25
By Rimrook
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Guru
Aw, everything is awesome but the part i highlighted.



If you need a little extra definition, try the inset version. I think it's only 1 more polygon than what you have already. 2 counting both sides.

Most of these techniques are things I learned from de-resing high poly models into low poly versions. Sometimes I start high just to get a solid form then reduce until it's applicable.

Gaw I need to learn blender <.<
18 Sep 14, 02:52
By Tetsu0
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One with the Hammer
You can pick up blender in a weekend after knowing 3DS max.
The tutorials are fantastic
18 Sep 14, 03:26
By Rimrook
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Guru
I need to learn it because Max7 is massively outdated and I think it's becoming unstable. It crashed twice just modeling out that revolver chamber and the clicking exit doesn't close the program, I have to kill the process in task manager to close it.
18 Sep 14, 11:28
By Tetsu0
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One with the Hammer
If you have a .edu account, you can grab 2015
18 Sep 14, 19:36
By Rimrook
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Guru
I don't. Blender is fine.

EDIT: Like youtube tutorials or official ones?
18 Sep 14, 20:34
By TJB
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Member
I watched this series on BlenderCookie, plus one or two other videos. Then I basically just messed around until I got the hang of things, googling stuff every now and then if I couldn't figure something out. I think I might have figured it out quicker than someone with no experience due to all the time I've spent with SketchUp, but you would probably pick it up even quicker if you've got experience in Max. I had no experience with UV mapping or animating beforehand. Although I think I still need to work on animating.

Anyway, I hastily threw this metal barrel texture together to have a look if my technique was any good. I am honestly surprised by how not crap it is:



It's not final, but I think I am possibly on the right track.
19 Sep 14, 12:34
By Tetsu0
avatar
One with the Hammer
Map 1 of 3 (possibly 4) of a map pack i've been cooking up over the past week or so. It's quite silly and I'm very excited to release it smile - :)
I'm putting about 60% effort in, and my mapping is super sloppy so don't expect greatness; I just want this to be fun!

Teaser:


Also, @Rimrook: The 'official' tutorials. Whichever ones you get off their wiki.
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Forums > Maps and Mods

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