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Post your screenshots! WIP thread

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Forums > Maps and Mods

02 Nov 17, 12:15
By Rimrook
avatar
Guru
Photoshop can always export 8bit bmp.

Image > mode > indexed color
Then save it as a .bmp and you’re set.

I’ve confirmed that Krita cannot do 8bit color since it’s engine works strictivly in channels.
02 Nov 17, 13:42
By UrbaNebula
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Entirely brush based
I do all my Goldsource texture work in Photoshop. It absolutely can export 8bit bmps, as Rimmeh said. tongue - :P
02 Nov 17, 16:06
By Trempler
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Member
Just ring me for final playtest @ Mr Gnang smile - :) I will ofc help to find bugs but as I know your style, you are doing superb work.
02 Nov 17, 16:17
By Mr Gnang
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Member
Don't worry - I will have a quick round of playtests once I have put together all maps. I've been working on this periodically for so long I just want to put an end to it haha!
02 Nov 17, 16:50
By UrbaNebula
avatar
Entirely brush based
Quote:
I've been working on this periodically for so long I just want to put an end to it

Can't imagine how that feels... O RLY - :rly:
02 Nov 17, 19:58
By Admer456
avatar
Member
That's exactly what I felt when I was finishing de_kobbl in August 2017. Ah, it was such a messy time.

I would stay up late and compile 4 versions of the same map in a row. The heat generated by the laptop was unbearable and I couldn't sleep during the night.
And when I finally finished it, it was worth all the time I invested into it. smile - :)
03 Nov 17, 00:11
By Windawz
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Member
03 Nov 17, 02:57
By Jackathan
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Member
So I tried to revamp the lighting of an area in Gunman Chronicles.

Before (Stock Gunman Chronicles level)


After
04 Nov 17, 21:29
By Admer456
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Member
This reminds me when I scattered a bunch of light entities in one of my early maps:
05 Nov 17, 01:49
By SourceSkyBoxer
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Member
My development is working... I am sorry for offline / employment ( I am very busy )

MonoGame can convert Half-Life into C# and it looks realistic like own game has many workable parameters like -windowed or -sw than it will run as windowed mode or changes size -w and -h ( I mean conversion like I re write easy content of Half-Life's engine )

OpenTK GameWindow has bug with reconfigure to fullscreen if I let "-windowed" than it looks like wrong size of same monitor's resolution. That is why GameWindow of OpenTK can't resize in fullscreen if I pass -w 800 -h 600.

and more...
06 Nov 17, 02:01
By Windawz
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Member


06 Nov 17, 13:02
By Trempler
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Member
Thats some lovely quake style ! smile - :)
07 Nov 17, 15:00
By Windawz
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Member


EDIT: Small update

07 Nov 17, 16:56
By SourceSkyBoxer
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Member
I have to try initial OpenGL on Gtk Sharp with OpenGL 4.5> Like Shader and Program - I am happy because I have to chance viewport of Gtk Sharp because I find holy shits from nuget server with bad bugged Gtk Sharp 3.x cause they use old supported viewport with OpenGL 3.3.

I want show you a test GLWidget works under Windows 10 fine.

It is using Gl.Begin() and Gl.End() But I am using Gl.Shader and Gl.Program
Video here

It is for PowerHammer ( Sorry I showed my project because it is backup for testing. But original PowerHammer doesn't show in video. )
11 Nov 17, 08:15
By Windawz
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Member


12 Nov 17, 17:02
By Trempler
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Member
Mhh that reminds me to BORG from StarTrek somehow :O <3
13 Nov 17, 02:02
By Jessie
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Ladytype
I feel like with a couple of layered transparent textures (for easy mode), you could make a pretty good-looking Borg cube.
13 Nov 17, 12:02
By Windawz
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Member
The map has nothing to do with StarTrek.
18 Nov 17, 00:20
By Snehk
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Member
A small sauna.







19 Nov 17, 18:18
By Admer456
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Member
I decided to start mapping for Quake II. It's going well enough, even though I'll have so much trouble trying to find some of the documentation I need.



A Quake II GUI Compiler would be neat, except websites are down and digging every snapshot at Web Archive is just going to be time-consuming. :/

I did, at least, find ArghRad, so I'm going to compare it to the QRAD3 which comes with J.A.C.K. ^o^
19 Nov 17, 20:47
By Windawz
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Member
The terrain looks neat.
20 Nov 17, 03:55
By Instant Mix
avatar
Horton hears a who?
Youtube Link
Got a bit carried away, i might have enough of a satirical desire to actually make a full map out of this as a basis
20 Nov 17, 07:16
By Crollo
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Trollo
Wasn't happy with how the PVS-5 turned out, so spent the day touching it up and reworking some things.




20 Nov 17, 21:38
By Instant Mix
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Horton hears a who?
Wonder how Alex Jones makes all of his strange supplements?

I feel I'm channeling my inner Postal 2 with this map
21 Nov 17, 09:52
By Mr Gnang
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Member
You NEED to make a full infowars map! But I get the impression you have made that decision already smile - :)
21 Nov 17, 11:39
By Instant Mix
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Horton hears a who?
I'm having too much fun making it, so I hope I'll actually make the entire thing. Played Sven with a bunch of uni mates a couple days back and remembered how fun it was, and the sense of humor maps like toonrun had. Feel like the game is overdue for something more modern.
22 Nov 17, 02:47
By Instant Mix
avatar
Horton hears a who?
I'm starting to get worried that I'm going a bit overboard on faces / brushes. Just a couple quick questions:

1 ) Do faces that are textured in BEVEL contribute to the overall amount of faces in game?
2 ) If so, does this negatively affect performance?
3 ) Is there any performance or resource benefit to making func_details passable, and then manually creating a much simpler clip hull?

MERGE


Bit more progress. Half the time working on this is being spent making textures, rather than mapping itself. So far the plan seems to be making each "big" room / section in their own maps, and then stitching them into a big one, once I know each small area is perfected. Wish JACK / sledge supported instances, cause this'd be a perfect use for it.
22 Nov 17, 14:24
By Mr Gnang
avatar
Member
That looks fantastic!

From my experience, I coat every surface not view-able or accessible by the player in the NULL texture and it helps performance.

For all my levels, I create the basic room box or bounding area as brushes, and fill every single element as a func_detail. I am talking hundreds of them. I am getting away with a lot of brushes - for example:
http://www.moddb.com/mods/half-life-echoes/
images/clean-up

http://www.moddb.com/mods/half-life-echoes/
images/signal-fading


Seems to run fine even on my older laptop!
24 Nov 17, 19:02
By Admer456
avatar
Member
Pretty early screenshots:










Not just going to impress my classmates this time. My class teacher (she's what people would call a "computer freak") is also interested in my project. Headcrab Basher - :crowbar:
<< ... 131 132 133 134 135 [136]

Forums > Maps and Mods

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