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Forums > Maps and Mods

23 May 17, 23:00
By Windawz
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Quote:
Hmm, de_storm textures, eh?


Yep. Did I say I'm converting dm_masonry to HLDM? No worries, I'll credit these wads. There aren't just de_storm textures btw, there are some from cbble, chateau and other maps (mostly trims).

Looked at the map from the top 2D view and you know? It would be too big for HLDM because the "temple" is really massive, so I split the map in two different maps.
24 May 17, 15:50
By Snehk
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Finally got to make anything. Decided to leave the knight for a while and make something simpler to get through asset creation. It is... something...



24 May 17, 16:02
By Admer456
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Aww, it looks so cute! =3
24 May 17, 16:28
By Windawz
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@Snehk

Is it gonna be a high-level boss? xd
24 May 17, 17:12
By Snehk
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Yep, an end game one. Giant floating whale, shooting trippy coloured lasers from it's eyes and starting whirlwinds with it's fins!

EDIT:

See, he's damn stoned and just happy to meet you in the endgame!

24 May 17, 17:15
By Windawz
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Quote:
and just happy to meet you in the endgame!


Sounds like a good ending.
24 May 17, 19:55
By Snehk
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A few more tweaks to it's "face"



Edit: Finished





24 May 17, 23:25
By Windawz
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Now you need to code it...
25 May 17, 11:25
By Admer456
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Now I wonder why Quake never had cartoony mods. Or had it?
25 May 17, 11:42
By Windawz
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I hope no.
25 May 17, 12:27
By Snehk
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Not sure about Q1, but Q3 and Darkplaces...
25 May 17, 14:11
By Windawz
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I think Admer means cartoony messup-mods.

Shaders... That's good I'm not a Q3 mapper, lol.
25 May 17, 15:29
By Admer456
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I didn't mean cel shading, I meant actual cartoon stuff, child-friendly things etc. not bloody monsters.
25 May 17, 17:17
By Snehk
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There's Diver, a game about fishing and looting underwater treasures trying to avoid aquatic predators, should be quite child friendly, haven't tried it.

If someone would want to, there's nothing stopping you from making a child friendly game, even hl mod could possibly be child friendly after all.
25 May 17, 17:18
By Cd5ssmffan
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Diver looks cool. I'm downloading it and will get back with a review
25 May 17, 18:46
By Snehk
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There's also QuakeCraft mod, it's more of a test if Minecraft-like gameplay could be possibly done with QC. Tried it, mod creator proven that back then it could be done.

EDIT: Texturework started!

25 May 17, 19:49
By Windawz
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Isn't it too small to be the secret final boss?
25 May 17, 20:04
By Snehk
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Appearances can be deceiving...



There's also a second option:



(That's my desktop wallpaper, I made it myself giving Eredin a really heavy face lifting....)
25 May 17, 20:16
By Admer456
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Aww, that's adorable and cute. =3
25 May 17, 20:33
By Windawz
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Ok, here's what I'm doing now, just to add some seriousness:







27 May 17, 07:54
By Windawz
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I need to stop abandoning my projects



27 May 17, 08:11
By Snehk
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Really cool stuff Windawz! Both temple and quake level look great.
27 May 17, 08:38
By Windawz
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Thank you. But the "temple" is now a separate map.
27 May 17, 17:17
By Snehk
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Texturing is done. Gave it a gray, washed out texture so it'd better fit it's purpose...

*tries to cross a river by jumping on a stone in the middle of it* chomp! *turns out the stone was an aquatic predator that just bit his leg off*

27 May 17, 17:32
By Admer456
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Now it doesn't look so cute. :/
27 May 17, 17:34
By Windawz
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Still too cute to be an enemy. Isn't it going to be dark-fantasy?
27 May 17, 18:11
By Admer456
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In fact, it looks ugly and derpy right now. xd
27 May 17, 18:19
By Windawz
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*I really don't know what to write here*





27 May 17, 18:59
By Admer456
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Yep, this will be a hit in no time. big grin - :biggrin:
27 May 17, 19:19
By Snehk
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Dark fantasy != Grimdark

The fish on it's own won't be an enemy and won't even attack. It'll just look derpy and follow player until the timer runs down. Then it's flesh will explode spraying blood all around, and from their fish-bones, these little motherfuckers would reanimate and run to shred player into tiny pieces....



EDIT: Gave boner some teeth....

27 May 17, 20:13
By Windawz
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Nice enemy for a dark forest environment. It also fits various tombs/crypts. I like this model. Reminds me of a one of STALKER 2 mutants:

27 May 17, 20:49
By Admer456
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Member
Alright, I've decided to, finally, finish de_kobbl.
And, I went mad about the detail:



Yeah, if this doesn't hurt my GPU, then I'm a good mapper. smile - :)

I also put this up:



And, since the 'hall' was very boring and dull, I added some decorations:




I'll add a light or two there, too, so don't expect darkness there. smile - :)
Man, I'm so excited because I haven't been mapping for a while now.
27 May 17, 21:01
By Windawz
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Member
Those arches look a bit dust-like. I'd suggest you to replace them with generic ones. You also said to me in the shoutbox that the map shouldn't have a lot of detail. But looks nice overall.
And yes, a few more questions:

-Do you use any custom textures?

-Are those windows actually a part of the texture?
27 May 17, 21:05
By Admer456
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Member
Well, Slade (the co-owner of GSU) said that it's OK if I put detail in the map. Whatever happens, I'm OK with lowering the detail. I mean, I'd then just make a separate map.

Custom textures - yes, a WAD given by Slade and a few made by me
Windows - well, the window:



It's actually more than one texture. 2 wall textures (brick and indoors), 1 window texture and 1 white colour texture. And of course, Null. XD

Mm, also, you're right about the arches. I should use a different texture for that...
27 May 17, 21:07
By Windawz
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PI_GRNMETALT from de_piranesi.wad will look good on the arches. It's also good for the pillars.
27 May 17, 21:07
By Crollo
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Why are you making maps for GSU? Slade makes his own maps, doesn't he?
27 May 17, 21:30
By Admer456
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@Crollo
I don't make maps for them. This is my first time, lol.
Hmm, he did show me some screenshots inside J.A.C.K., but even if he does make maps, he could probably use the expertise of an external agent.

Edit:
To actually answer your question: It's because of money.
27 May 17, 21:40
By Snehk
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Member
Those glows around light sources look a bit out of place, maybe you should reduce their sizes?

Fleshed out the boner:



That's about 408 quads.
27 May 17, 21:47
By Admer456
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Member
@Windawz
I found a good texture from chateau.wad, did some colour-balancing, and forged it into this:



It needs a few slight adjustments, but it looks OK for now.

@Snehk
Actually, it looks much much better in-game:





(those are old screenshots, but you get the idea)
I basically put 4 sprites around each lamp (one for every edge) and it works very well. Render Mode is Glow too, so it gives an extra layer of awesomeness.
27 May 17, 21:53
By Windawz
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Member
@Admer456

Oh, I know that texture.



P.S.
Don't even ask me why do I use the Brotherhood of Nod logo as the trigger texture.
27 May 17, 22:03
By Admer456
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Member
Umm, I would never ask you that, because I literally have no idea what Brotherhood of Nod is, nor I'm planning to know that. :p
28 May 17, 18:24
By Windawz
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Member
Redesigned this area a little bit:



I hope those wooden trims on the left don't look out of place.

EDIT:

Almost finished making this room. Adding pillars right now:

<< ... 117 118 119 120 121 [122]

Forums > Maps and Mods

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