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Post your screenshots! WIP thread

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Forums > Maps and Mods

05 Jul 15, 14:32
By Jessie
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Goldsourceress
No, no, that's a red powernode. He's making an ONS- map!
05 Jul 15, 17:33
By ninja defuse
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Member
@dimbeak

i like the screenshoot, would u like to add vehicles?
05 Jul 15, 18:22
By Dimbeak
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Member
Ehh, I'm not really feeling vehicles on this map. It's inspired by the Paris Cathedral level from Deus Ex 1, in both level design and aesthetic.
06 Jul 15, 03:16
By ninja defuse
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Member
@dimbeak
yea for the first time it brings deus ex smile - :)
what do u think about adding a telephone booth emiting lighting?
06 Jul 15, 03:35
By Dimbeak
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Member
Oooooh *adds*
12 Aug 15, 12:22
By Dr. Orange
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Member
I decided to chose a different visual style for my TF2 map I haven't even talked about around here at TWHL.

The old style was a more dusty, Upward like environmental light and skybox:
User Posted Image

The new one uses an early morning sunlight and the Granary skybox:
User Posted Image
21 Aug 15, 17:06
By Trempler
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Member
I hope videos are also okay grin - :D
https://www.youtube.com/watch?v=gtuPGNjq244

https://www.youtube.com/watch?v=oFXJsmDpeos

reasons why Sven Co-op v5.0 will be fun grin - :D
22 Aug 15, 21:14
By potatis_invalid
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Member


func_vehicle 2015!!
You're making me really, really happy, Trempler
23 Aug 15, 12:57
By Tetsu0
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Knower of Things
greatest youtube video ever
28 Aug 15, 13:09
By Dr. Orange
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Member


The trainstation you start outside in a mod I'm working on.
28 Aug 15, 13:35
By Urby
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The inner-most wee guy
Got a good classic look. I like, I like.

I assume you will update the map on the left with an updated version once your layout is done? smile - :)
28 Aug 15, 13:57
By Dr. Orange
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Member
I might replace it with an actual subway line map of the in-game... uh... maps when they are done. Though it's a really small detail that will be only visible for five seconds anyway, and it allready look like a map of the transit system, but yeah, I was planning on replacing it.
28 Aug 15, 14:55
By Dimbeak
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Member
That subway platform reminds me of the beginning of Half-Life: Life's End. All it needs is the drunk, sleeping Barney on the bench.
28 Aug 15, 15:48
By Dr. Orange
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Member


Custom soda machine texture. It's purple. Way too purple.
30 Aug 15, 17:23
By Instant Mix
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Member
The purple is the least of your worries - I mean you're using comic sans.
never use comic sans
30 Aug 15, 18:20
By Dr. Orange
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Member
Comic sans-tastic!
Anyway, two more screenshots from the aforementioned train line.


(I'm still heavily working on the area in the seconds screenshot. There's a reason I only took a picture from that side...)
30 Aug 15, 20:37
By Angry Carrot
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It's coming for ya!
/me like. Good work. smile - :)
30 Aug 15, 21:26
By ninja defuse
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Member
i have been modelling this tank for a few hours
so far there are not materials and it is WIP!

03 Sep 15, 18:34
By Dr. Orange
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Member
Can you believe how bland this shaft originally looked?

Fantastic how some changes to lighting, and a few things sticking out and jutting in can drasticly change the look and feel of an area without changing how it works. Even though you are just supposed to sit in a rail car and will only see it for 5 seconds... O RLY - :rly:
04 Sep 15, 14:03
By Urby
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The inner-most wee guy
So what's this mod Doc.O? Is it on Moddb at all? Is it your mod or are you just mapping for it? I'm interested. smile - :)
04 Sep 15, 16:41
By Angry Carrot
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It's coming for ya!
You know you're mapping good stuff when you get Urby's attention. too cool - :cool:
04 Sep 15, 17:21
By Dr. Orange
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Member
It's my mod. Got a few maps, a complete story have allready been written, most of the blueprints and planning are safely stored in the back of my head, and it's sure to have a very in-development-ish name: Black Mesa North... I need to come up with a better name before it's too late nervous - :nervous:
04 Sep 15, 21:09
By Urby
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The inner-most wee guy
Quote:
You know you're mapping good stuff when you get Urby's attention.

Heh, I'm just a sucker for classic Half-Life.
05 Sep 15, 12:40
By Dr. Orange
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Member
Simple cargo truck. I made it from a vehicle prefab pack I downloaded, removed the canvas and flatbed at the back, and added by own flatbeds with some crates on it. I'm not sure it's entirely polygon budget efficient, but I'll use a killtarget on it anyway once it's rolled out of sight, so...
<< ... 92 93 94 95 96 [97]

Forums > Maps and Mods

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