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Post your screenshots! WIP thread

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Forums > Maps and Mods

16 Apr 15, 10:09
By DiscoStu
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Member
You too.
16 Apr 15, 12:00
By Instant Mix
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Member
Zeeba, the link is dead so I can't download it. Looks pretty good though, haven't played it before. Could you upload it again please?

Also stu did nothing wrong, he's a kind and loving potato.
16 Apr 15, 15:51
By zeeba-G
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Oh, bad a** that's freaking awesome that you did the iris doors on your own as did I before. I'll see if I can dig up the files and i'll let you know when I host them.

Wow, (looks back) awesome work Alberto! ! ! ! !

Haha, fuck you Stu! Saying that is like the equivalent of punting a kitten over a fence, but it felt right. wink-wink - ;)
16 Apr 15, 18:09
By Instant Mix
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Member
Well they aren't really iris doors, I've seen people do them before. These aren't func_rotatings, they're linear func_doors a la metroid prime. Metroid prime 2 had rotating doors but I wanted go for the simpler one as I know for a fact a metroid prime 2 style door would completely take a shit all over the unit grid. Please do get that map up, I really do want to play it!
16 Apr 15, 22:35
By Alberto309
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Urbeh is Cicero???
Thanks Zeeb. :3 Glad you like it! grin - :D

@Instant Mix: Have you tried to make it as tetrahedrons? You'll probably not have any off grid stuff.
16 Apr 15, 23:09
By Instant Mix
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Member
The issue is more alberto that the doors differ wildly:

the metroid prime 1 door, of which I tried to duplicate, looks like this:


The prime 2 door, the one which I said would be off grid, is this


Now, that's more of an iris door and would use func_rotatings rather than func_doors, however I want as much detail as possible. I wouldn't be able to bevel the edges without being off grid. Granted, I could make it flat, but then that'd just be boring.
17 Apr 15, 04:31
By zeeba-G
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I did the same thing Instant, except I made each door panel a func_train following respective path_corners.
17 Apr 15, 04:42
By DiscoStu
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Member
That's what textures are for, right?
17 Apr 15, 13:43
By Instant Mix
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Member
Oh jeez zeeba, surely that would mean each door has at least 18 entities?
17 Apr 15, 20:44
By Tetsu0
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Knower of Things
I've made iris doors with 6 func_door_rotating ents all named the same.
Only enable sound on one of the doors.
Map Example
Video Example
The hologram can be a func_wall toggle or a func_illusionary and env_render. The toggle is probably easier
18 Apr 15, 04:55
By zeeba-G
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Before I scrounge up the bsp. from a dusty external hard drive i'll just make a fraps vid.
18 Apr 15, 15:00
By Alberto309
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Urbeh is Cicero???
Instant Mix, You could try to make a 3D model of the door though. I think that Tetsu0 can help you out achieving what you really want.
18 Apr 15, 18:30
By Bruce
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do re mi
"bevel the edges without being off grid", what you mean? you can extend them inside the wall a bit further, so you wont see them, or you can just make use of floating point coordinates, ive heard Sledge does have "sub-unit" coords, right? U can also do sub-unit stuff in hammer by building it huge and then downscaling to the required size, which preserves the preciseness, but you need to patch hammer with vluzacns float enabler, so .rmf is converted to .map before compilation without converting the floats to integers (units) or smth
24 Apr 15, 17:34
By zeeba-G
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Edit: When I find time soon i'll redo my fraps vid as it was too long to upload to youtube.
24 Apr 15, 19:34
By ninja defuse
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Member
something i am modelling in Blender smile - :) i would to make an animation story about pilots fighting in scfi world

26 Apr 15, 06:14
By DiscoStu
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Member
Does homework count as WIP?




This is Quartiere I.A.C.P. Mangiagalli, a 1949 public housing project in Milan by Architects Franco Albini and Ignazio Gardella. We're studying public housing and after this is done, I'll go on to design my own.
26 Apr 15, 15:58
By Jessie
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What a grade-A femme
I don't see the bomb sites.
26 Apr 15, 19:16
By DiscoStu
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Member
I'll let you pick the locations.
27 Apr 15, 00:24
By TJB
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Member
If homework counts as WIP, then let me show you this stress analysis of part of a JT-8D jet engine exhaust nozzle wall:

I've been working non-stop for several hours trying to track down the cause of this one error which was causing the simulation to abort. I finally fixed it, closed the program, then remembered that I was going to take a screenshot, so I had to reopen it. Given how reluctant I am to go near this program again tonight, homework had better count as WIP. tongue - :P
27 Apr 15, 04:50
By DiscoStu
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Member
The difference being that I have absolutely no idea what I'm looking at. At least most people would be able to tell mine is a building tongue - :P

I'm going to go ahead and assume green is good.
27 Apr 15, 07:55
By TJB
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Member
Basically. Red are the areas of highest stress, blue is the lowest.
Here's what it's a model of:

You can only see the straight-walled part of the nozzle in the screenshot though, simply because if I zoomed out enough to see it all then you can't see the stress distribution colours.
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Forums > Maps and Mods

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