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Post your screenshots! WIP thread

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Forums > Maps and Mods

12 Jun 16, 14:28
By zeeba-G
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grey


Going to be a giant surfable sand castle. surf_sandcastle
12 Jun 16, 20:56
By Stojke
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= O P L - 3 =
Surf_lag_lord big grin - :biggrin:
12 Jun 16, 22:25
By zeeba-G
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grey
Just two onion domes, rest more simple geometry. Well there is the tower of babel in the center. Face palm.

I'll try it in my server when done. Can always recycle and simplify.
15 Jun 16, 14:20
By Dr. Orange
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Member


I made a rocky, tunnely thingy!
15 Jun 16, 14:31
By Urby
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Really solid dude
It's very nice. My only complaint would be the rocks through, They look far too smooth and it emphasises the repeating texture.

Love the concept though.
15 Jun 16, 14:32
By JeffMOD
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Call 141.12
Add in some func_detail/func_wall chunks or something, that should break it up without making the underlying brushwork too messy.

Looks quite nice so far, though.
15 Jun 16, 20:19
By Shepard62700FR
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Member
If I were crazy, I would vertex the hell out of this ^^
16 Jun 16, 11:47
By Loulimi
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Member
For this kind of tunnels it's not hard at all to make "rocky" rock.
I made a video about it a while ago.
https://1drv.ms/i/s!AjDiyoLVPZZphLAs0l2qUi8
dZXN47w


Eventhough, oddly, I personally quite like the smooth rock in this particulzr exemple. But still, the texture is too repetitive as Urby said.
16 Jun 16, 11:51
By Shepard62700FR
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Member
I think you failed your link Loulimi xD
16 Jun 16, 12:00
By Loulimi
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Member
Lol well it's possible... :p
Corrected link: https://m.youtube.com/watch?v=0ksGc2keBCY
I have an excuse though, I'm using a Windows phone... ^^
16 Jun 16, 15:21
By Shepard62700FR
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Member
I also know that technique of making terrain.

But the thing that annoy me with a terrain like that is the collision, but hey, it's Gold Source ^^
17 Jun 16, 00:18
By Admer456
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Member
I believe that's what CLIP brushes are partially meant for.
17 Jun 16, 01:07
By Shepard62700FR
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Member
Quote:
I believe that's what CLIP brushes are partially meant for.
CLIP won't help you on ground and edges collisions.
17 Jun 16, 05:49
By Urby
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Really solid dude
You can use clip to stop the player getting snagged on the complex geometry.
17 Jun 16, 12:03
By Loulimi
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Member
I guess that's subjective but Iwould hate such use of the CLIP texture. I find it so frustrating that an invisible wall prevents me from getting too close to a complex geometry or otherwise keep me away from the rock's cavities. It creates a break-up between what I can see and where I can move. It makes me feel that what I see is just a useless theater set and that Ican only move in an artificial and predefined path. It gives me the feeling that the rock is covered with some sort of invisible, hard and unbreakable jelly preventing me from touching the world. The fact Ihate jelly only makes things worse.

But then, everyone does not share my feeling. What I'd see anyway would be to find a way not to have to use the clip texture. As far as I can tell, the technique I used in my video does not require clip texture, collisions do not seem to cause (much) problems.
17 Jun 16, 12:49
By Jessie
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Goldsourceress
What about BEVEL then? Isn't it a kind of anti-CLIP?
17 Jun 16, 13:14
By Archie
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So say we all
Yep, bevel forces clipnodes not to be created for faces & edges. It's a useful alternative to NULL under complex terrain, although can result in oversimplified clip hulls which allow the player to sink through the ground.

I used BEVEL on this cliff face because the player never has to traverse it, and it was creating hundreds of unnecessary clipnodes (there is a hard limit in GS)


But I used NULL on this ventilation pipe because I wanted all clipnodes to be calculated to prevent the player sinking through that subtle incline.
17 Jun 16, 18:10
By DiscoStu
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Member
Wardon! Wardon! WARDON!
17 Jun 16, 18:57
By Shepard62700FR
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Member
Quote:
Wardon! Wardon! WARDON!
You forgot this :

Llun! Llun ! LLUN!

Oh by the way :

17 Jun 16, 21:48
By Urby
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Really solid dude
Oh my goodness. Well spotted. We will delete the mod immediately.
17 Jun 16, 22:00
By Shepard62700FR
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Member
"We have canceled the mod because a stupid french moron spotted a tiny fail we made in our map" xD
17 Jun 16, 22:21
By Urby
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Really solid dude
Please direct all your questions to Shepard62700FR

wink-wink - ;)
18 Jun 16, 00:01
By DiscoStu
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Member
It's modders that half-ass their maps like that, that give the rest of us a bad fame.
18 Jun 16, 02:20
By supersonikyouth
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Mars Needs Cheerleaders
Quote:
Oh my goodness. Well spotted. We will delete the mod immediately.


Finally! I've been telling you to do that for years! big grin - :biggrin: Also, holy shit, that is one sexy ventilation pipe.
18 Jun 16, 03:37
By Jessie
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Goldsourceress
Is The Core HL3?
18 Jun 16, 08:35
By SourceSkyBoxer
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Member
Hahaha funny Half-Life 3?? No Half-Life has own engine and has other formats That is why The Core uses only Half-Life 1 or Quake-like or Volatile 3D grin - :D Why not. Because Volatile and Quake are very bigger than Goldsource unhappy - :(
18 Jun 16, 10:58
By Admer456
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Member
Quake bigger than GoldSource? Only Quake 3 and 4's engines are.

Half-Life 3 will use Source 3, because it will come out probably in 2033, by then, Source 2 will be old.

But yeah, Volatile 3D is nice.
18 Jun 16, 15:29
By Shepard62700FR
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Member
You guys really need to stop thinking about HL3, Ricochet 2 is way more important ^^
18 Jun 16, 16:05
By Admer456
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Member
Nothing is more important than waiting for Crashday 2. At least when it comes to games.
19 Jun 16, 12:22
By Rimrook
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Guru
This one's my favorite smile - :)
19 Jun 16, 19:12
By DiscoStu
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Member
I only just noticed the van in that screenshot. Guess I was too horrified by the CURVED RAMP.
21 Jun 16, 07:47
By Stojke
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= O P L - 3 =
I feel that the brick texture is out of the place opposite to the original design. The wall infront of the ramp is too thin for bricks, should have been a more solid concrete texture in my oppinion.
21 Jun 16, 09:12
By ninja defuse
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Member
How did u make the stairs in angle???
21 Jun 16, 09:21
By Stojke
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= O P L - 3 =
Triangles muh boi, triangles Headcrab Basher - :crowbar:
21 Jun 16, 18:50
By kamyon95
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Member
Is there any tutorials for that angled ramp?
21 Jun 16, 18:55
By Admer456
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Member
That's so easy, a 14 year-old can do it! I'm going to try that just now.
21 Jun 16, 20:32
By Dr. Orange
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Member
Quote:
Is there any tutorials for that angled ramp?


Create an arch, clip each piece of the arch into two triangles, raise each pair of vertices higher than the previous ones, done.
21 Jun 16, 23:55
By DiscoStu
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Member
Yeah... basically. But there's the risk of it rendering like crap.
22 Jun 16, 08:25
By Admer456
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Member
A more real challenge would be a curved ramp (like the one on the picture) with support beams, and a fence on top of it. And, it must be OK for Counter-Strike's func_vehicle to traverse it with at most, minor problems.
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Forums > Maps and Mods

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