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Post your screenshots! WIP thread

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Forums > Maps and Mods

05 Jul 16, 11:57
By Kachito
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Member
Pretty much everything, aside from textures applied, it looks like a early wip. Floor, walls, ceiling; they're all flat. I'd say greybox everything and work on their overall shape, depth, levels and details. A couple of pipes won't save a flat ceiling smile - :)
Expand your textures a bit too, without going crazy. It might be a horror map that you're building, but that doesn't mean everything has to be boring grey. Pick a few (2,3,4..) textures that create a nice contrast, or some that make up for a good color comp/synergy. Lighting as well, get some more color in there without oversaturating the palette; usually the rule of 3 works fine: 1 overall ambient color, 2 detail colors.
P.S: Sorry if this sounded a bit harsh and puts you down, really not my intention tongue - :P
05 Jul 16, 12:12
By African
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Member
Hmm, yeah I'll do that since I think the map itself is too small and flat textured too.

I'll try to decorate it more and make it more interesting, thank you for the feedback! smile - :)
05 Jul 16, 19:01
By Urby
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Really solid dude
Do an image search for inspiration. You have what looks like a basic maintenance tunnel, am I right? Well, Google turns up these images. Don't go ahead and copy what you see, but use them for inspiration and you could have some real fun with it. grin - :D



06 Jul 16, 01:52
By DiscoStu
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Member
To tell you the truth, those hallways are too bare. If they're supposed to be maintenance tunnels, throw some maintainable stuff down there. Right now it's as if there was nothing to do there. I second Urby's advice.
09 Jul 16, 12:33
By SourceSkyBoxer
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Member
Hehe @Urby nice suggestion tongue - :P I will continue again
14 Jul 16, 15:52
By Dr. Orange
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Member
While this doesn't really show off any actual mapping I've done, I'm pretty sure it'll give you a hint of a feature I've implemented that'll make it a lot more fun to mess with players >:)


It's also one of the first thing I've ever programmed so I'm proud.
14 Jul 16, 18:52
By DiscoStu
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Member
How does it happen?
15 Jul 16, 15:40
By Urby
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Really solid dude
Also, how does it work in relation to difficulty settings?
15 Jul 16, 20:30
By Dr. Orange
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Member
Quote:
How does it happen?

Quote:
Also, how does it work in relation to difficulty settings?


Like this:
15 Jul 16, 20:34
By Urby
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Really solid dude
Ah well, lookit that.

Nice job. tongue - :P
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Forums > Maps and Mods

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