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Post your screenshots! WIP thread

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Forums > Maps and Mods

11 Oct 14, 17:51
By Bruce
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<3 u so much wanna kill u
Beautiful, Streamfox
12 Oct 14, 09:13
By Trempler
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Member



Bada boom
12 Oct 14, 09:25
By Jessie
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What a grade-A femme
I'm quite liking that green.
12 Oct 14, 12:01
By Kachito
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Member
@Lajron: Great attention to detail; hope all turns well gameplay wise in the end.
Damn, look at all the other sexy stuff. I feel like a kid between adults...Them screenies got me motivated to fire up Sledge and do some small progress on abandoned projects:



Not sure why the 1st one came out so dark; also, forgot how to toggle AA in HL1 :<
13 Oct 14, 00:12
By Tetsu0
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1000101 Hehe
You fellas are totally milking the last drops of life from GoldSource.
And I like it!
13 Oct 14, 00:17
By Rimrook
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Guru
Goldsource is our bottom-bitch.
13 Oct 14, 00:48
By Suture
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Self-destruction.
Kachito is my new savior. Snow.
15 Oct 14, 03:13
By Tetsu0
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1000101 Hehe
Unreal 4 Stuff:

All content made by me except for model and floor textures. All sprite textures are procedurally generated in the Unreal Development Tools. Models were made in 3DS max and DIRECTLY IMPORTED into Unreal. I didn't even UV map them, just modified the smoothing groups and saved them off.

It's based off a crappy 3rd-party Sega Genesis game that came built into the system with 40 games on it. It's called CANNON and it's pretty much just 2 tanks shooting at each other. It's a 2 player game with wind that changes on each round.

The novelty of the Sega Genesis version was the impossibly tiny hitbox per each tank; so much so that I thought the game was broken and didn't register hits. It makes for an epic drinking game - drink if you miss, drink if you're hit, finish if you're dead.
I'm just recreating it because it's truly been an amazing learning experience for these tools. I might try to add AI later on as well.

Basic Level Layout Tank Body, Cannon, Camera, Light, Fog..

Level Code (Blueprint) I know you can't read it all, but you can probably make out the comments.

Camera View and Basic HUD Display

Shot and Effects 20% of the particles emit light, and each one is physically simulated. The cannon ball has a smoke trail.
15 Oct 14, 16:21
By Rimrook
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Guru
That... what?
15 Oct 14, 17:14
By Stojke
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= O P L - 3 =
Tremplers screen shot = sex.
15 Oct 14, 17:16
By Tetsu0
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1000101 Hehe
@ Stojke - Absolutely smile - :)
@ Rimrook - Confused?
15 Oct 14, 19:26
By Rimrook
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Guru
Can you really code Unreal 4 stuff by stringing a few things together? That's not far from what I've already been doing for SMJ stuff.
15 Oct 14, 19:27
By JeffMOD
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Call 141.12
*Cue everyone but me moving to Unreal*
15 Oct 14, 19:55
By rufee
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Sledge fanboy
not moving
15 Oct 14, 19:57
By Crypt
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120% sorry!
I plan on trying it out as soon as I have money. Maybe move, maybe not.
15 Oct 14, 20:04
By Tetsu0
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1000101 Hehe
Quote:
Can you really code Unreal 4 stuff by stringing a few things together? That's not far from what I've already been doing for SMJ stuff.

Yes. Ridiculous Ties! - :walter: Teh Hammre! - :hammer: The code pieces are called Blueprints. And it's very much like stencyl.
I think i heard somewhere that Blueprints run about 5x slower than C++ code, but for prototyping and basic games, that's perfectly fine.

IF you look at the top left corner of the code, in the "Spawn Dummy Balls" comment section. Those spawn actors at locations when a key is pressed. So the keypress calls the "spawn actor at location" function, and then you send it location and actor information.
Pretty much you just drag a line from a command and type out what you want to do. It's so quick to play around and proto a game.

Unreal is a $20 licence though. I subscribed for monthly updates. So that is a negative.

On the other hand, you can just press a button that automatically packages your game into Android and Windows and HTML 5 formats.

The editor supports simultaneous Server and Client simulations so you can test multiplayer features on a single machine.
21 Oct 14, 22:59
By Lajron
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Member
Not my best texturing but the tank will be 512-1024units away from a player so its good enough grin - :D







Edit oh god i just realised how i named my files frown - :|
22 Oct 14, 00:39
By Jessie
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What a grade-A femme
Just one of those days, I guess.

Looks pretty good.
22 Oct 14, 02:17
By Tetsu0
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1000101 Hehe
Yeah man pretty slick Tank Destroyer!
26 Oct 14, 21:16
By Lajron
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Member
I feel like im spamming here with my screenshots but here's some small progress

Tunnel

Above tunnel grin - :D

A better look at the top

And the tank which isn't really all that great textured but it's gonna be seen from far away

Also here's the 2d grid image
26 Oct 14, 22:04
By Rimrook
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Guru
No one can spam screenshots. The internet is coocoo for screenshots.
27 Oct 14, 01:40
By Captain Terror
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Sledged
Your spam is good spam; keep that pornography coming wink-wink - ;)
27 Oct 14, 03:28
By DiscoStu
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Member
Nice! Good work!
27 Oct 14, 15:53
By Kachito
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Member
Spam dem screenies, son! Maybe more color variation for that tunnel ceiling texture?
31 Oct 14, 19:05
By Dimbeak
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Member
Been working on a spaceship map.











01 Nov 14, 05:16
By DiscoStu
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Member
It looks good but to be perfectly honest, I get the feeling that the only spaceship-y thing about it is stars outside the windows. As for everything else, it could be any building anywhere.
01 Nov 14, 12:09
By Jessie
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What a grade-A femme
That tile floor and flat walls is giving me X-COM: UFO Defence, no doubt about it.

Otherwise I'll go with Disco. It does look good. Just lacks a little context.

EDIT: Hey, that's an idea; take that map and make it into a disco and I'd pay for that shit.
17 Nov 14, 08:03
By Captain Terror
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Sledged
Different compile modes and texlights appearance in VHLT V33

Fast Compile

Normal Compile

Final Compile

[More images]
18 Nov 14, 00:13
By Lajron
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Member
More wip stuff tongue - :P


The Museum of Revolution smile - :)
Still need to make the buttom doors round and over-all change the doors i guess
13 Dec 14, 17:01
By JeffMOD
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Call 141.12

Heavy WIP. Hopefully It'll turn out well.
13 Dec 14, 22:49
By Rimrook
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Guru
We're doing WIPs again? Ok wynaut.

I did this http://www.stencyl.com/game/play/28999

Then upgraded it to this http://www.stencyl.com/game/play/29121

EDIT: Then upgrade that to this http://www.stencyl.com/game/play/29129

and I still yet have one more better version. It's so good, I'm not letting anyone see it until you see it in SMJ.
14 Dec 14, 14:15
By Instant Mix
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Member
Lovely cheeky metroid engine there rim, and holy shit lajron that looks beautiful.
14 Dec 14, 15:14
By Jessie
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What a grade-A femme
The "organic map systems" (like, not just those ones, I mean in general) drive my little OCD mind fucking insane.
14 Dec 14, 20:15
By Ghost129er
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Member
You guys have too much time.

Jokes, some fantastic WIPs here. c: Great looking things, keep 'em rolling, and I'll keep lurking!

What ever you guys do, DON'T TAKE THE IB (International Baccalaureate) program...
15 Dec 14, 00:24
By Rimrook
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Guru
Quote:
The "organic map systems" (like, not just those ones, I mean in general) drive my little OCD mind fucking insane.


Me too, Lyssa as well, and some of the guys from the Stencyl IRC.

I have a better version that doesn't tickle the OCD as much and is far more practical. Just have to wait until after SMJ Demo 2 comes out.
16 Dec 14, 03:34
By Dimbeak
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Member
Workin' on a little HL2: EP2 project.









16 Dec 14, 04:49
By DiscoStu
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Member
Structurally making sense is not compulsory (see: Xen) but if you ask me, the rafters in that last screenshot are TINY. Same in the garage: Needs bigger beams or more columns.
19 Dec 14, 02:12
By Crypt
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120% sorry!
I've got a few heavy WIPs.









adjusted your tags to img - mod
19 Dec 14, 23:29
By Instant Mix
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Member
Wait crypt, I've seen that stuff on FP, you a member there too?
20 Dec 14, 02:20
By Crypt
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120% sorry!
Yeah, but I don't visit it nearly as much as TWHL.
<< ... 87 88 89 90 91 [92]

Forums > Maps and Mods

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