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Post your screenshots! WIP thread

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Forums > Maps and Mods

11 Oct 14, 17:51
By Bruce
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<3 u so much wanna kill u
Beautiful, Streamfox
12 Oct 14, 09:13
By Trempler
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Member



Bada boom
12 Oct 14, 09:25
By Jessie
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Maybe female
I'm quite liking that green.
12 Oct 14, 12:01
By Kachito
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Member
@Lajron: Great attention to detail; hope all turns well gameplay wise in the end.
Damn, look at all the other sexy stuff. I feel like a kid between adults...Them screenies got me motivated to fire up Sledge and do some small progress on abandoned projects:



Not sure why the 1st one came out so dark; also, forgot how to toggle AA in HL1 :<
13 Oct 14, 00:12
By Tetsu0
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One with the Hammer
You fellas are totally milking the last drops of life from GoldSource.
And I like it!
13 Oct 14, 00:17
By Rimrook
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Guru
Goldsource is our bottom-bitch.
13 Oct 14, 00:48
By Suture
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Self-destruction.
Kachito is my new savior. Snow.
15 Oct 14, 03:13
By Tetsu0
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One with the Hammer
Unreal 4 Stuff:

All content made by me except for model and floor textures. All sprite textures are procedurally generated in the Unreal Development Tools. Models were made in 3DS max and DIRECTLY IMPORTED into Unreal. I didn't even UV map them, just modified the smoothing groups and saved them off.

It's based off a crappy 3rd-party Sega Genesis game that came built into the system with 40 games on it. It's called CANNON and it's pretty much just 2 tanks shooting at each other. It's a 2 player game with wind that changes on each round.

The novelty of the Sega Genesis version was the impossibly tiny hitbox per each tank; so much so that I thought the game was broken and didn't register hits. It makes for an epic drinking game - drink if you miss, drink if you're hit, finish if you're dead.
I'm just recreating it because it's truly been an amazing learning experience for these tools. I might try to add AI later on as well.

Basic Level Layout Tank Body, Cannon, Camera, Light, Fog..

Level Code (Blueprint) I know you can't read it all, but you can probably make out the comments.

Camera View and Basic HUD Display

Shot and Effects 20% of the particles emit light, and each one is physically simulated. The cannon ball has a smoke trail.
15 Oct 14, 16:21
By Rimrook
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Guru
That... what?
15 Oct 14, 17:14
By Stojke
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= O P L - 3 =
Tremplers screen shot = sex.
15 Oct 14, 17:16
By Tetsu0
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One with the Hammer
@ Stojke - Absolutely smile - :)
@ Rimrook - Confused?
15 Oct 14, 19:26
By Rimrook
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Guru
Can you really code Unreal 4 stuff by stringing a few things together? That's not far from what I've already been doing for SMJ stuff.
15 Oct 14, 19:27
By JeffMOD
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Call 141.12
*Cue everyone but me moving to Unreal*
15 Oct 14, 19:55
By rufee
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Sledge fanboy
not moving
15 Oct 14, 19:57
By Crypt
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120% sorry!
I plan on trying it out as soon as I have money. Maybe move, maybe not.
15 Oct 14, 20:04
By Tetsu0
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One with the Hammer
Quote:
Can you really code Unreal 4 stuff by stringing a few things together? That's not far from what I've already been doing for SMJ stuff.

Yes. Ridiculous Ties! - :walter: Teh Hammre! - :hammer: The code pieces are called Blueprints. And it's very much like stencyl.
I think i heard somewhere that Blueprints run about 5x slower than C++ code, but for prototyping and basic games, that's perfectly fine.

IF you look at the top left corner of the code, in the "Spawn Dummy Balls" comment section. Those spawn actors at locations when a key is pressed. So the keypress calls the "spawn actor at location" function, and then you send it location and actor information.
Pretty much you just drag a line from a command and type out what you want to do. It's so quick to play around and proto a game.

Unreal is a $20 licence though. I subscribed for monthly updates. So that is a negative.

On the other hand, you can just press a button that automatically packages your game into Android and Windows and HTML 5 formats.

The editor supports simultaneous Server and Client simulations so you can test multiplayer features on a single machine.
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Forums > Maps and Mods

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