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Post your screenshots! WIP thread

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Forums > Maps and Mods

08 Apr 16, 22:49
By Moaby
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Mk. III
Yeah, and thanks! Modelling was done in 3DSMax and Zbrush.
08 Apr 16, 23:50
By SourceSkyBoxer
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Member
Hey my dear guys:
I improve pipe to light-pipe and red lights and door at hallways


And i create door parts but it is not finish....
09 Apr 16, 03:46
By DiscoStu
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Member
Sweet door!

I don't think the engine would cope well with your map though, unless you're some sort of optimisation god.
09 Apr 16, 11:20
By SourceSkyBoxer
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Member
@DiscoStu Thanks because I concentrate exactly how I can draw everything right. Typically I'm so quiet genius and have quality architecture because I know everything. Since I drew SketchUp 2015 for some time because I thought right with the doors.


You know SketchUp is really good explainer and shows me how do I create like GoldSource Engine smile - :)

// Edit initial door ( left ) is finish but it sees flat and unsafe? I will try better....


// Edit add more screenshots...




Yeah my work door is completed. Yay! I will test func_door or func_train?
PS: Why do I use func_train better because middle separator of doors need to stay if doors open like this:

09 Apr 16, 14:13
By Urby
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Really solid dude
You can just use the "lip" field on func_door to do that...
09 Apr 16, 22:48
By SourceSkyBoxer
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Member
@Urby

yes I will try but glass was using movewith to both door tongue - :P ( Use Spirit of Half-life 1.9 )

Thanks for support @Urby!!!!
Check my youtube video

// new screenshots...



11 Apr 16, 04:01
By Tetsu0
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Tet Soo Oh
Looks great, SSB! Nice and curvy!
Watchout for clipnodes though.


TWHL Hub WIP - 30% probably unhappy - :(
Mainly entity work and general layout. I know i'm slacking hardcore.

Bonus!
11 Apr 16, 11:08
By abbadon
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Member
I cannot believe what you do... seriously, make me feel quite embarrassed of my work because I cannot manipulate brushes as you do, I always finish make unplayable, un compilable maps!!, so I use cyclers and models... :/

User Posted Image

http://media.moddb.com/images/mods/1/7/6540
/Newlights.jpg


Anyway, I have finally obtained (90%) what I wanted. ^_^

Threres a video: http://www.moddb.com/mods/zion-warcry/video
s
11 Apr 16, 12:14
By Tetsu0
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Tet Soo Oh
Don't feel embarrassed at all! I've been working with GoldSource for more than 10 years.
I see your coding work and you're making a mod from scratch - that impresses the hell out of me and you're doing fantastic work!
11 Apr 16, 16:45
By abbadon
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Member
Thanks, Tetsuo, you encourage me!!, wink-wink - ;) but I must admit that compared with yours my brushwork sucks... NYA! - :nya:
11 Apr 16, 16:54
By kamyon95
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Member
Wait 10 years you said....

10 YEARS!!!!!
11 Apr 16, 17:18
By Tetsu0
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Tet Soo Oh
Over 11 actually...



It's how long i've been on this site. I don't practice every day and I still learn things almost every time I open Sledge or Hammer.
I've gotten quite good with the tools though my creativity has fallen off since I've started.
11 Apr 16, 18:41
By abbadon
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Member
I have started making maps for CS on 2002... Im a fossil... cry - :cry:
11 Apr 16, 19:48
By kamyon95
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Member
Aren't you earned any title called "King Pro Mapper" or "xXx_TETSU_ZeR0_IMMORTAL_MAPPER_xXx" grin - :D

And... Are you an engineer??? What about?
11 Apr 16, 19:56
By Shepard62700FR
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Member
Quote:
xXx_TETSU_ZeR0_IMMORTAL_MAPPER_xXx
https://w
ww.youtube.com/watch?v=umDr0mPuyQc
11 Apr 16, 20:01
By Tetsu0
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Tet Soo Oh
Haha oh god it fits underneath my name surprised - :o
I'm an Electrical Engineer. I do industrial control systems mainly for burners and boilers. I program a lot, but also design systems from scratch and do some install work / tech support.
11 Apr 16, 20:05
By SourceSkyBoxer
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Member
@Tetsu0 Thanks you really like my brushwork-architecture.

For Urby: He is right because I can not sell Goldsource mod but I am thinking because my mod for Goldsource is "free" but I create for Source-Engine and It is "purchased version". You know any guys want earn money. Since Black Mesa : Source uses early access means developers need money. It is good. That is why I really want to release my mod for Source-Engine and I ask Valve Software sure and I send with screenshots to Valve Software and Valve guys allow me to "sell" than and I get license. I promise that.
11 Apr 16, 20:09
By Tetsu0
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Tet Soo Oh
Source is free.
If you want to make a game, you need to code everything else from scratch.
You can even convert your map from Goldsource to Source
11 Apr 16, 20:30
By SourceSkyBoxer
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Member
Yes I know but "source is free" But who want sell. Stop to say bad to Valve Software! Why do you like only "free". How is free? For Black Mesa, no! It costs 19,95 Euro. developer need money. That is why.

If you say "free" than your life will be hard. If you haven't money for future. Haha! How do you pay for rents of car, house, clothes and dinner. If you have baby than you must spend for your baby and your wife. You see about Urby has baby and he hasn't problem with money? If he releases free games than he doesn't know about money. Haha how does it happen with Urby's baby? Baby need foods, clothes and going to kindergarten than school.

Your problem! I don't do free because I need earn for my life. My wife is from the Philippines and I bring she to Germany - I must pay for visa. It is not free and it is very expensive ( ca 3000 Euro surprised - :o because embassy of Germany is very strict. That is why I want "sell" my finished source mod. And I want enjoy rich life for my future.

I'm right? Or I'm stupid? Please think correct than who want to release free than you have low money. :O That is why it's "risk" If your computer will die and how do you get died computer and you can not buy next new computer. It is not gopd for computers or laptops because they always die if they stopped to work. How do you create map amd work paint as textures.

Please think sure for your future!!! But i want explain you because sometimes developed-in-house like me too. Who pays energy fee? If you live with parents than your parents see energy fee - If you sit at computer more hours long....
11 Apr 16, 20:45
By Urby
avatar
Really solid dude
Quote:
You see about Urby has baby and he hasn't problem with money? If he releases free games than he doesn't know about money. Haha how does it happen with Urby's baby? Baby need foods, clothes and going to kindergarten than school.


Not sure if I misunderstood what you mean... I've never charged money for a game tongue - :P
11 Apr 16, 20:58
By Tetsu0
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Tet Soo Oh
The Source engine itself is free. you can charge for your games. You give a percent of the sale price to valve when you sell your game.
11 Apr 16, 21:03
By kamyon95
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Member
Oh. I'll be an machine engineer if i can finish my school grin - :D

And @Shepard62700FR i'm sorry but i must do that grin - :D
11 Apr 16, 21:27
By Shepard62700FR
avatar
Member
Quote:
Your problem! I don't do free because I need earn for my life. My wife is from the Philippines and I bring she to Germany - I must pay for visa. It is not free and it is very expensive ( ca 3000 Euro surprised - surprised - :o because embassy of Germany is very strict. That is why I want "sell" my finished source mod. And I want enjoy rich life for my future.
Please note that what you are going to read below is not meant to discourage you. I'm just telling some facts that you need to be aware of before diving into the unknown.

TL;DR

- You want to make a paid Source game ? Get ready to give some money to Valve Software.
- I won't spend money (and a lot of players will do the same) on a "map pack".
- Don't make games because money is the only thing in your head. Make games because it's something you love to do and because you want to satisfy your (future) players.
- Don't make your first mod/game a paid one, make it free to see how well you are doing and once you are confident enough, go into the commercial area.

Long version

Assuming you want to sell your Source game :

1) Prepare the $25 000 (21 907 euros) to buy the Havok licence, if you are using Bink/Miles Sound System, you will need to pull more money, and here's my reliable source if you don't trust me.

2) I agree with Tetsu0 on the fact that programming is needed even for a sold Source game. Look at "Prospekt" and take this as a lesson, at the time I'm writing this, it has a 46/100 Metacritic. Rock Paper Shotgun, ValveTime, myself and probably a lot of others journalists rated this "game" BAD. Why ? Because it's a 10 euros "map pack" and a "map pack" isn't worth 10 euros, not even 5 euros. To resume : don't make a paid "map pack". If you stick to the HL universe, try to add some interesting new stuff.

3) Don't become like "Overkill Software", I played and followed them for years by pre-ordering/playing/buying the DLCs of PAYDAY 1 and 2 because they were developers that listened to gamers and cared for the community. In other words, they were making games for us (the players). But after the 10th DLC and more specifically the micro-transactions and Crimefest, I stopped because I realized that the developers that I followed for years were obsessed with my wallet and I'm not a money machine. Making games because you want money is not the way to go, you make games because you enjoy that and you want to give to your (future) players a game that they will enjoy for a long time and even play it.

4) Finally, if you have never released a mod/game before, it will be very hard (close to impossible) to meet player's expectations. Making your very first game paid instead of free is a big mistake, because you will have no idea if you will get your money back and/or regain the players trust about your current and maybe future games.
11 Apr 16, 21:46
By SourceSkyBoxer
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Member
@Urby really no problem?

@Tetsu0, Okay you're right. Don't worry!

@Shepard62700FR
Oh your game, I saw your game is not bad. How many maps? 10?
But your game is not bad. 1 map, 1 model, 1 texture and 1 sprite = ca 1 Euro
If I create more models than map = It means 2 to 3 Euro.

For example Half-Life 2 costs 49,95 Euro = many textures and many models and many maps = same value...

Don't worry I always have readden "Source Engine Games on Steam"
I know now. How do I prepare....

Please don't worry me!
"Remake"


And I make textures with Gimp 2.8.x with advanced plugins Gimp Studio and BumpMapping tool ( very old version 1.4 ) But it works under Windows 7 Pro x64.
11 Apr 16, 21:59
By Shepard62700FR
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Member
I didn't made Prospekt. If I was the author, I would already be ashamed of myself.
11 Apr 16, 22:11
By SourceSkyBoxer
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Member
@Shepard62700FR, ops sorry I see mistake. It is okay.

Who creates bad mapping than it is free.
Who can create great and clean mod as standalone than it will get value of price.

I know now I must create clean and handsome. XD
12 Apr 16, 00:01
By JeffMOD
avatar
Call 141.12
You know, there is a such thing as doing something purely because you enjoy it.

There's also a thing called a "day job", which is what Urby has so he can make money and still do awesome things in his spare time for free.
12 Apr 16, 03:36
By DiscoStu
avatar
Member
What everyone said. If you need money, this is not the best approach. Write up a CV and agree to exchange your time for a steady sum of money. It will probably work out better and you'll see the money faster.
12 Apr 16, 21:56
By Urby
avatar
Really solid dude
Yeah, modding is purely a hobby for me. I would love to make money designing games, but it would need to be from the ground up.

I'd never charge for a mod for Source or Goldsource considering how much is already out there for free. Not to mention the hefty cost for the Source license.

You'd need to make something really special to make that money back, considering Steam's refund policy could very easily destroy you.
12 Apr 16, 22:46
By Archie
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So say we all
I think if you make a mod with the best intentions, that is, to have people play and enjoy your hard work; you'll potentially find yourself presented with new opportunities.

If you think it's the fast-track to money, you'll probably find your Prospekts diminishing.
13 Apr 16, 08:05
By Urby
avatar
Really solid dude
O-ho. The doing there has been seen by me.
17 Apr 16, 10:34
By KB90
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Member
I thought texturing in blender is a bit difficult. But now I'm trying to rig this model. And boy oh boy, it turns out texturing is easy!

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Forums > Maps and Mods

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