Rooms (mini co-op project) Created 15 years ago2008-12-29 22:45:57 UTC by Captain Terror Captain Terror

Created 15 years ago2008-12-29 22:45:57 UTC by Captain Terror Captain Terror

Posted 15 years ago2009-01-08 20:18:51 UTC Post #261297
Um, they were in the latest version of rooms that i posted. Get them also here.

And what whos map is counter-strike? ravers? Even if they made it in cs it's going to be recompiled in HL anyway, so it shouldn't be a big problem unless their map is dependant on cs-only entities. (right?)

If you were able to open his map, pleez try editing it a little, save, and post me a link if you don't mind. Hopefully then, whatever is the odd glitch is that's preventing me from opening his map might be gone?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-08 21:38:16 UTC Post #261299
I will hopefully start my room this weekend -
Now that I've finished Gears of War 2 there'll be nothing to distract me.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 15 years ago2009-01-08 21:39:51 UTC Post #261300
finally tracked down hammer 3.4 so i'm starting my room nao.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-08 21:54:44 UTC Post #261301
3.5 may be a bit better, especially if you're used to source mapping.
http://www.slackiller.com/hlprograms.htm
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-01-08 22:13:36 UTC Post #261302
Tesus0 and TJB:
User posted image
A-NICE!! = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-09 00:55:35 UTC Post #261304
I know jeffmod but the way i have my folders laid out, the model viewer functionality doesnt work

Anyway

got my... room.. almost done. It's more like an arena.
User posted image
Here's mine so far. Still needs some tweaking
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-09 01:12:01 UTC Post #261305
Wow looks pretty cool so far! Nice blend of curvy and angular. I must say again i'm very happy with the turnout for this project... it's very a-nice... = )

raver: did you make your map under a cs configuration? I can open it under cs, but under hl config it crashes my hammer. I don't think i've ever had this problem opening a cs map in under HL config before, but who knows?

I'll try porting it should be ok. Has anyone else ever had this problem before?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-09 02:08:42 UTC Post #261306
I have... try copying the whole map and pasting into a new file under a hl construction. Just do a simple save as and viola!
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-09 02:51:13 UTC Post #261307
Tried that and something i raver's map will not allow me to do it. I also changed the fgd to hl while editing and it still makes no difference. oh well i'll just edit it in cs, and hopefully the changelevel to rim's map will work ok... (trying it now).
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-09 02:57:08 UTC Post #261308
Alright. My entry is in. It's not too spectacular, but
http://twhl.co.za/vault.php?map=5229
Lemme know if you need anything else.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-09 08:19:39 UTC Post #261309
The weekend is coming and I will finally have time to work on a room, if you'll have it.

It doesn't need to be related to the other rooms at all, I just make something I think is cool?

This might be interesting then.
Posted 15 years ago2009-01-09 09:14:10 UTC Post #261310
Looks nice Tetsu0, even tho I would work on the texturing a bit. :glad:
Posted 15 years ago2009-01-09 10:51:16 UTC Post #261312
Um, they were in the latest version of rooms that i posted. Get them also here.
Well, that link was giving me a 404 yesterday... Oh well.
Even if they made it in cs it's going to be recompiled in HL anyway
True, but you get tons of "Entity (..._...) has unused keyvalues" errors.
I always fix those.

Here's Ravers map: http://www.themightyatom.nl/twhl_downloads/asian_courtyard.rmf

I removed all the info_player_start entities, except for one, and corrected the texturing on that white-dots-on-black_background... thing in the middle of the map.

Ok, so renamed rooms.rmf to rooms1.rmf and renamed the existing rooms1.rmf to rooms2.rmf, because we need a trigger_changelevel.

Also, whats with all those groups of brushes outside the map room/hallway?
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2009-01-09 11:47:51 UTC Post #261315
Thanks FresheD
I'll have to do a re-tex and re-submit.
But texturing it takes way more effort, and i was watching Clerks I and II while making it.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-09 18:06:08 UTC Post #261321
Rooms
The latest version. Please let us know of any errors, bugs, or glitches you may find, as well any other concerns or comments! = )
User posted image
Maps in the mix so far:
Captain Terror
JeffMod
Hlife_hotdog
Raver

Today, i will try to add Rimrook and Tetsu0's maps. Everyone keep in mind you can update your map whenever and post a new link in here, and i'll make the adjustments as soon as possible.

Just for Fyi i'm going to have to find new hosting as my measly 100MB on googlepages is officially used up. (feel free to mention good free hosting you may know of ;) )

Raver: if you make another map please do it in HL not CS. (if that's what you did, because i could only open using cs config no matter how i fussed with the map properties) Anyway, it was worth the trouble because that map is REALLY good. My fav is how real the fountain looks; btw what is the func_conveyor outside the map? I left it in for the compile, does it teleport in to the map somehow? (since i found no leaks with an entity brush outside) = )

ATDestroy: Yeah you can make anything you want. And take your time there is no time limit. = P

Muzz: Thanks for editing Raver's map (although i integrated his level last night) believe it or not, that map even u edited STILL WILL NOT open under HL config for me.... So if that opens for u fine it must be something with my config somewhere?

The brushes outside my map are just prefabs. You can delete them if you end up doing any compiliing.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-09 18:13:45 UTC Post #261322
So, I forget if it was answered, can we include our own enter/exit hallways?
Posted 15 years ago2009-01-09 18:18:17 UTC Post #261323
Sure you can. I've been making them up to this point, but it will save me time! Just don't go too crazy and remember it's a hallway; we want the main focus to be on the rooms, right? = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-09 18:22:06 UTC Post #261324
Yeah.. i'm missing hl_tree.mdl! :pwned:
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-09 18:24:22 UTC Post #261325
All credits for the fountain goes to rimrook

I can map in cs whenever I want
Posted 15 years ago2009-01-09 18:33:02 UTC Post #261326
yeah i'm missing tree, bush, treeT, japan tree maple.... am i just missing a model pack or something?
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-09 18:34:01 UTC Post #261327
try the new download, cuz when i just posted that link i found i forgot to upload the textures,models, sound, sprites, and sky :{. Did the download you got have the models and sprites folders included?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-09 18:34:49 UTC Post #261328
What if my room is a hallway? :P
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-01-09 18:37:38 UTC Post #261330
lol i dunno just give it to me already! =)

raver: yeah i dunno i never had a problem editing a cs map in HL before... it must be something on my end. check your map to see if it looks ok will you?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-09 18:39:01 UTC Post #261331
Well, I still need to reconnect my Hard-Drives and copy the map over to my new drive. I've got some minor adjustments to make and then it'll be complete tomorrow evening if all goes to plan.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-01-09 18:39:22 UTC Post #261333
A very bad compile, lights are totaly fucked up
If you can post the complete rmf's. Ill compile
Posted 15 years ago2009-01-09 18:54:23 UTC Post #261334
I think i'm going to cram all this shit into a mini-mod file.

I don't know, I just can't stand having a messy Valve folder.

Another thing. Player needs HEV at start point. Having several weapons and not being able to select them can fuck players right off.

Another thing x2. I can't play the latest version, I seem to be missing all the model files. You might as well include all custom files in the rooms.zip file each time whether they've been updated or not. When it's finished players will need all the files anyway.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-01-09 19:03:33 UTC Post #261335
try redownloading it has all the model files

raver: all the source files are included in that download. feel free to compile away. = )

edit: the file is still uploading!!!! give it a little while = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-09 19:08:04 UTC Post #261337
Nope. Downloaded the latest version posted about an hour ago? No models. Just maps.

EDIT: Argh, ninja'd. Waiting. =)
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-01-09 19:17:40 UTC Post #261338
Sure you can. I've been making them up to this point, but it will save me time! Just don't go too crazy and remember it's a hallway; we want the main focus to be on the rooms, right? = )
Of course, I was just asking because I was thinking of a way to add a flashy ingame "made by atdestroy" thing in my entrance hallway, just because I'm such a modest person. :sarcastic:
Posted 15 years ago2009-01-09 19:38:58 UTC Post #261339
That would be cool AT...

K, I broke up the mappack and hammer source files into 2 downloads:

Rooms Hammer source files
Rooms Mappack

Link fixed ;) - Strider
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-09 19:41:14 UTC Post #261341
Muzz: Thanks for editing Raver's map (although i integrated his level last night) believe it or not, that map even u edited STILL WILL NOT open under HL config for me
Are you using Hammer 3.4 or 3.5?

And i thought i was gonna put everything together? You can do it though, as im too busy with the Compilator and my room map.

In the end, when we have all the maps, send the whole packageto me so i can compile all the maps with my Compilator.
Im too busy with the Compilator and my room map.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2009-01-09 19:49:22 UTC Post #261342
I'm using 3.5. I thought you said you were too busy before to do compiles so i'm still doin it. I'd still like to compile/release each time a new map is submitted, thats why i keep posting updated releases.

If you want to do the final compile or help out with subsequent compiles that would be great. = ) I'm gonna work on adding Tetsu0's and Rim's maps now...

Raver: source files are now available if you want to try recompiling your section. I compiled your section on fast vis btw, is that why it looks bad? also, what are your RAD settings?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-09 19:54:17 UTC Post #261343
I thought you said you were too busy before to do compiles so i'm still doin it. I'd still like to compile/release each time a new map is submitted, thats why i keep posting updated releases.
Actually, maybe we should wait until we have all the maps, and then put it available for download.

But anyway, you go ahead, get everything together, and in the end, send the whole package to me so i can compile it with my Compilator.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2009-01-09 20:18:58 UTC Post #261344
I would like to keep releasing for testing purposes but also i don't want to have a set deadline because many people here (including myslef) don't work well with deadlines. = )

However if the majority of the group thinks we should not release the mappack until it's completely finished, i'll go with that.

If you guys give me some feedback, i can adjust the current version. I still have things to add to may map like sprites and some lighting effects, plus maybe a little geometry. Plus i can edit the connecting hallway to the author's liking. (tunnels connecting your room to the next guy)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-09 20:27:59 UTC Post #261345
Good points. In that case go ahead. :)

Im gonna make my own hallway though that you can use to connect my room with another room.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2009-01-10 00:44:22 UTC Post #261346
i have good hosting and i haven't used up any of my quotas. i can volunteer to host the pack when their finished.
Rimrook RimrookSince 2003
Posted 15 years ago2009-01-10 03:40:49 UTC Post #261347
The rooms.zip download link vomits 404 onto my screen.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-01-10 03:50:37 UTC Post #261349
LUL swear to god i just re-uploaded it! (again)
TRY NOW! =P

Rim: Thanks that's awesome man!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-10 04:23:18 UTC Post #261353
I can upload the pack to DPGames aswell if you want alternate mirrors too.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-01-10 04:33:30 UTC Post #261354
Hell ya sweet. = )

Did you get to test the current release yet? (download works now promise) I'm anxious to see if all the included content is in order. I want to know if you're still getting that missing-model error.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-10 04:35:50 UTC Post #261355
Nope, all present and correct Captain Terror sir.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-01-10 04:38:45 UTC Post #261356
A-nice! carry on Sergeant Urby. = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-10 07:53:05 UTC Post #261359
I can provide a few mirrors too.
Posted 15 years ago2009-01-10 17:46:21 UTC Post #261368
Sweet thanks SpaG. = )

K i've tried some new hosting for the newest release (googlepages takes for freakin' ever to upload and blows now fsr):
Rooms Mappack
Rooms Hammer Files

This preliminary release includes maps by:
Captain Terror
JeffMod
Hlife_hotdog
Raver
Rimrook
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-10 17:53:34 UTC Post #261369
Hmmm, falling behind schedule here. My PC will not find my old Hard Drives. I'll sort it with a little tinkering I'm sure but its already almost 9pm and I'm working early tomorrow.

Please bare with us and we apologise for any inconvenience.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-01-10 18:03:29 UTC Post #261370
..please bare with us...
I lawled...

You can redeem yourself by personally test the most recent release1 = )

No Pressure Urby, there is no deadline, I'm confident you will pull through when you can. (YOU HAD BETTER BITCH!)

>

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-01-10 19:25:06 UTC Post #261371
Hey captain. I'm updating my map right now. Re-texturing and such.
I'll let you know
EDIT---
http://twhl.co.za/vault.php?map=5229

Updated.
May or not be the final version. Idk yet.

Btw i stole the tree models. :)
Hope nobody cares.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-01-10 20:37:29 UTC Post #261372
Hey! Now thats some originality right thurr!! Oh, and placing japanse/autumm tree's in a factory environment is really awsome! You need a creative mind to come with that :)
Posted 15 years ago2009-01-11 11:06:47 UTC Post #261375
Yesterday, i successfully compiled a map with the Compilator since the code rewrite. Batch compiling also works great.

:D
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2009-01-11 13:59:19 UTC Post #261376
Done, at least i think so.
http://twhl.co.za/vault.php?map=5231
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