Half-Life Re-imagined competition results on their way...
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to thatguymalone, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

9

Cobalt

20

Turquoise

5

Cyan

8

Royal

3

Teal

3

Onliners

3 mins

NineTnine

25 mins

Windawz

32 mins

rufee

53 mins

Solokiller

1 hours

Cd5ssmffan

2 hours

Penguinboy

2 hours

Admer456

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Sledge (Hammer Alternative) Alpha Build

<< ... 27 28 29 30 31 [32]

Forums > General Discussion

02 May 17, 23:34
By Archie
avatar
My Empire of Dirt
As a solution to micro-leaks, it shouldn't invalidate brushwork at the smallest gridsize. One of my recent maps is full to the brim with micro-leaks and off-grid vertices. No idea how it happened, but fixing it all by hand would take forever.
02 May 17, 23:46
By Penguinboy
avatar
Haha, I died again!
This is one reason why I really want to put scripting support into Sledge. Wouldn't it be great if I could give you a few lines of Python code that you could paste in to do that automatically?
02 May 17, 23:49
By Archie
avatar
My Empire of Dirt
Sign me up
03 May 17, 03:33
By Captain Terror
avatar
end of line
The scripting thing sounds amazing. I might actually try to learn python if you do smile - :)

Archie: do you mean you get invalid solids for any brushes made/cloned while at grid 1? If yes, would maybe copy/pasting the whole thing to a new RMF possibly fix?
03 May 17, 03:42
By Archie
avatar
My Empire of Dirt
I don't have any invalid brushes. I have vertices off-grid causing micro-leaks.
03 May 17, 03:58
By JeffMOD
avatar
Call 141.12
Decimal loss is a plague on mappers. unhappy - :(
Hammer 4.x has per-vertex snapping with selected verts in VM mode, would definitely endorse Sledge adding that functionality. It's really a lifesaver when microleaks manage to happen.
03 May 17, 04:52
By Captain Terror
avatar
end of line
In Sledge, really?

I would get that with Source SDK all the time--although it didn't cause leaks afaik--, but I never had that problem in Sledge(I don't think?!). It's probably not related, but maybe if you're using the native VMF format, try switching to RMF instead, and see if it still happens.
03 May 17, 09:32
By Archie
avatar
My Empire of Dirt
??
No, we're talking about a solution. The cause isn't particularly important in this instance. Damage is done.
<< ... 27 28 29 30 31 [32]

Forums > General Discussion

Login to Reply

You must be logged in to reply.