Some problems with map. Created 9 years ago2014-08-20 13:05:11 UTC by Deagle195 Deagle195

Created 9 years ago2014-08-20 13:05:11 UTC by Deagle195 Deagle195

Posted 9 years ago2014-08-20 13:07:48 UTC Post #321293
I'm currently porting a map, and I've run into some problems.
First, sprites do not show:
User posted image
User posted image
Second, some sounds do not play, there are NO errors about wrong codec ( hZ thing ), the sounds that need to be looped are cued, "is NOT looped" or "Start Silent" is unchecked and they're loud enough:
User posted image
I also have a button that's supposed to play it's own sound but it doesn't.
User posted image
User posted image
Compiling with normal VIS, normal RAD and -final parameter. No leaks or whatever.
Posted 9 years ago2014-08-20 16:12:30 UTC Post #321294
For source I can remember ambients can be tricky, so first doublecheck all the flags, properties, and outputs.

Make sure to delete/replace all the original point entities(If you haven't already).

If you still can't get it to work, try submitting a compile log, and/or a link to the vmf, and we can help you troubleshoot it further.

Edit
Btw, here are some general Source-to-GS conversion tips, which you may find useful:
Converting GS maps to Hammer 4
If you didn't already know, you can open .rmf in Hammer 4, and simply 'save as' vmf.(You can also do this in Sledge) ;)

Hammer 4 even has legacy entity support, but DON'T use them--they may adversely affect your map. Instead, change func_walls to func_detail, and illusionarys to func_brush with solidity to 'never'.

Note
Func_brush can be used for many things, but try to use them sparingly, as too many can cause problems in your map.

Note
ALWAYS func_detail non-VVISblocking brushes in your map, and most compiles should only last 5-10 minutes.

If you want your GS textures, export using Wally or rip them by decompiling a wadincluded bsp. Then, convert them with VTFedit, and use 'replace' feature in the texture browser to apply the new materials.

Note
GS textures are scaled to 1.00, and in Source, the default scale is .25

Note
Transparent materials, i.e., a grate or railing textures don't block VVIS nor seal your level, even if they are world brushes, e.g. place a toolsskybox brush behind a window, to seal the world.

Tool textures
Replace 'null' with tools/toolsnodraw, 'sky' with toolsskybox, 'clip' with toolsplayerclip, etc. All the new tools materials will show up in the browser if you type 'tools' in the search box.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2014-08-20 18:07:28 UTC Post #321295
Moved to Source forum.
The Mad Carrot The Mad CarrotMad Carrot
Posted 9 years ago2014-08-21 04:52:36 UTC Post #321304
I know how to port, thanks anyways. All the flags and properties are right. Not all the sounds don't work, by the way, some of them do. And the sounds that work have the same properties as the ones which don't.
Posted 9 years ago2014-08-21 11:15:46 UTC Post #321313
Close the topic please, the sounds didn't play because I had a lot of them.
You must be logged in to post a response.