func_breakable - Is it possible to reset Created 9 years ago2014-10-25 21:15:01 UTC by ZomboidArea ZomboidArea

Created 9 years ago2014-10-25 21:15:01 UTC by ZomboidArea ZomboidArea

Posted 9 years ago2014-10-25 21:15:01 UTC Post #322140
Hi! for example:

-I have func_breakable on map and I destroy it.
-I want reset this func_breakable after destroy it to make a new but that same brush func_breakable

Its posibble to do?

Sorry for my bad english :S
Posted 9 years ago2014-10-26 13:29:37 UTC Post #322143
Which engine are you doing this in?
If it's Source, you can.
If it's GoldSource, you can't
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-10-29 19:28:14 UTC Post #322171
Thanks for question :)
Posted 9 years ago2014-10-29 21:53:40 UTC Post #322172
Could you describe a more specific scenario? What are you trying to make?
Posted 9 years ago2014-11-01 17:38:49 UTC Post #322206
I try make a playground "arena" for jailbreak mode.

1. Players pick up smokegrenades and go to specjal big place
2. If player throw granade on floor then glass break and other player fall down and first player win.
3. If theywanna play again they can press button and reset destroyed glass
http://oi61.tinypic.com/j6muiw.jpg
Posted 9 years ago2014-11-01 17:44:39 UTC Post #322207
You can probably nicely fake this by using two func_wall_toggles rather than a func_breakable.
Posted 9 years ago2014-11-01 17:52:39 UTC Post #322208
I think the biggest hurdle would be triggering the func_wall_toggle with the grenade...hmm
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2014-11-01 20:59:06 UTC Post #322210
I think func_breakable resets itself every round in cs?
Posted 9 years ago2014-11-01 22:23:20 UTC Post #322211
Probably not easy to invoke that feature though.
Jessie JessieTrans Rights <3
Posted 9 years ago2014-11-01 22:51:25 UTC Post #322212
Well you can always make an illusion like

Make trigger_multiple or func_button which ever you are using, trigger
2 things at the same time:
An invisable brush that's func_breakable and a visable brush that's func_train with paths.
You should get an idea how this should work but if you are still confused i can explain it better :)

think outside the box :P
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