Easy light_spots Created 8 years ago2015-10-03 14:33:09 UTC by Tetsu0 Tetsu0

Created 8 years ago2015-10-03 14:33:09 UTC by Tetsu0 Tetsu0

Posted 8 years ago2015-10-03 14:33:09 UTC Post #327177
Long and short of it is.. give light_spots a target and you don't need to fiddle with the angles, pitch yaw roll etc.

https://youtu.be/0UcFqgM0AfQ
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2015-10-04 05:09:27 UTC Post #327191
Don't tell me this was another one of those been-doing-it-for-ages-and-didn't-realise-not-everyone-knew-it-was-possible things.
Jessie JessieTrans Rights <3
Posted 8 years ago2015-10-04 06:58:10 UTC Post #327192
I've always just used the angles. Nice to know this option is available.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-04 11:19:36 UTC Post #327195
It's never occurred to me to do this, but I've never had difficultly w/ rotating the ent to get it where I want it to go. I feel like this would take a little more time to do for not much better results.
Crypt Crypt120% sorry!
Posted 8 years ago2015-10-04 11:45:27 UTC Post #327196
My issues actually started with sledge - I don't think the angles work properly (probably a bug).

Ceiling and floor lights are fine, but anything with an odd angle takes less thought if it has a target.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2015-10-04 11:57:11 UTC Post #327197
I'm curious — in your video, why multisources?
Jessie JessieTrans Rights <3
Posted 8 years ago2015-10-04 12:45:15 UTC Post #327199
It's the first entity i tried.
I used them because you can have a hundred of them in a map and they don't do anything
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2015-10-04 13:44:30 UTC Post #327200
I'm amazed that Urby doesn't know about this since I use it extensively in The Core. :P

I use info_targets
Archie ArchieGoodbye Moonmen
Posted 8 years ago2015-10-04 15:02:05 UTC Post #327201
Basically the point-at function in Source
Dimbeak DimbeakRotten Bastard
Posted 8 years ago2015-10-04 15:03:57 UTC Post #327202
I use info_targets
I don't know if you allready knew this, but if you didn't, here's something you may want to know: there's another entity called info_null designed specificly to be used with light_spot. It doesn't take up entity memory as it removes itself upon loading up a map.
Dr. Orange Dr. OrangeSource good.
Posted 8 years ago2015-10-04 16:34:42 UTC Post #327203
Pretty sure info_target is also "removed" during compile.
Crypt Crypt120% sorry!
Posted 8 years ago2015-10-04 19:45:55 UTC Post #327206
I think info_target remains because you can repeatedly target it during the map's lifetime. Never used info_null though.
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