How to make this following things in VHE Created 8 years ago2016-02-06 20:36:44 UTC by REBELVODKA REBELVODKA

Created 8 years ago2016-02-06 20:36:44 UTC by REBELVODKA REBELVODKA

Posted 8 years ago2016-02-06 20:36:44 UTC Post #328730
Im mapper for goldsrc,but I dont know how to make this following things:
-Make when you arrive to a part of a map,appear a black background and send u to menu background of mod.
-When you kill a NPC,appear a message saying something like this:"Mission failed or dont kill him"
-When do u kill every NPC's of a map,the map finishes.
-how to make correctly the changelevel.
Thanks for read it and sorry my bad english!
REBELVODKA REBELVODKASemper fidelis
Posted 8 years ago2016-02-06 21:50:45 UTC Post #328733
Make when you arrive to a part of a map,appear a black background and send u to menu background of mod
Multi_manager that triggers an env_fade, and then a trigger_endsection
When you kill a NPC,appear a message saying something like this:"Mission failed or dont kill him
A Scientist or a Barney has a Trigger Condition field, and a target field. Set the Trigger Condition to "death", and set the target to a multi_manager that triggers an env_fade, and a game_text - you might want a player_loadsaved too.
When do u kill every NPC's of a map,the map finishes
Use a multisource to trigger a multi_manager to end the map. Have each of the NPCs target the multisource upon death.
The multisource will only trigger the multi_manager when every entity tied to it, has triggered.
how to make correctly the changelevel
Search Result!
Try all those out and let us know how it goes
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-02-07 09:45:36 UTC Post #328745
Moved to HL Engine Discussion
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-02-07 11:06:43 UTC Post #328747
Please,if someone can make tutorials with images best,anyway,thanks a lot!
REBELVODKA REBELVODKASemper fidelis
Posted 8 years ago2016-02-07 16:14:54 UTC Post #328754
There's already tutorials and example maps, do some reading and play around, it's how you learn the best!
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-02-10 17:05:07 UTC Post #328806
I have a problem with my TWHL World map concerning "mutlisource".

I have 2 "monster_alien_slave" with TriggerTarget to "zone1_multisource" and TriggerCondition to "Death".

I have a "multisource" named "zone1_multisource" that target "zone1_enabler".

There is a "trigger_changetarget" and "env_sprite" named "zone1_enabler" (to "enable" a teleporter).

On TWHL World (or Spirit 1.8 should I say) : it just doesn't work, it does nothing at all.
On vanilla Half-Life : the "multisource" is triggered each time I kill a single Alien slave.

Anyone has ideas on how I can fix that ? I want to "enable" the teleporter if and only if the player killed every monster in the zone. I've been finding solutions for hours but couldn't find one.
Posted 8 years ago2016-02-10 18:48:58 UTC Post #328807
unfortunately i have little to no experience with spirit :(
i dont know the capabilities of it either so i can't recommend a work around.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-02-10 23:46:09 UTC Post #328809
use a game_counter?

Have the slaves target the counter, when the counter reaches its max have it target the multisource which is acting as a gate on the teleportation.
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