Lightning not compiling problem. Created 8 years ago2016-02-15 06:11:10 UTC by sotlol1 sotlol1

Created 8 years ago2016-02-15 06:11:10 UTC by sotlol1 sotlol1

Posted 8 years ago2016-02-15 06:11:10 UTC Post #328884
Hello, I have been searching over the forum for a solution to this problem.
Just yesterday i tried creating a mod, and everything worked fine.
But just now when i made a Func_door_rotating and compiled the map, it failed to compile lighting for some reason. Heres the compile log.

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start.map" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start.map"

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\qcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start.map

********** ERROR **********
Token too large on line 7

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\qbsp2.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start.p0

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\vis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"

vis.exe v1.3 (Dec 30 1998)
-- vis --
4 thread(s)
LoadPortals: couldn't read C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start.prt
No vising performed.

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\qrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
4 threads
[Reading texlights from 'C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\lights.rad']
[48 texlights parsed from 'C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\lights.rad']

431 faces
25976 square feet [3740616.00 square inches]
1456 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...
********** ERROR **********
Texture axis perpendicular to face
Posted 8 years ago2016-02-15 09:10:16 UTC Post #328886
Use Vluzacn compilers instead of Valve's
Posted 8 years ago2016-02-15 09:48:04 UTC Post #328889
The map is still in fullbright, but also end with the message HLRAD_~1.exe after compiling. Here's the log again.

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start.map" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start.map"

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\HLCSG_~1.EXE
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"

hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\HLCSG_~1.EXE "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.00 seconds)
CSGBrush:
Warning: Entity 0, Brush 43: Malformed texture alignment (texture FIFTIES_WALL14): Texture axis perpendicular to face.
Warning: Entity 0, Brush 44: Malformed texture alignment (texture FIFTIES_WALL14): Texture axis perpendicular to face.
(0.02 seconds)

added 1 additional animating textures.
Including Wadfile: \program files (x86)\steam\steamapps\common\half-life sdk\texture wad files\zhlt.wad
  • Contains 1 used texture, 6.25 percent of map (19 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life sdk\texture wad files\decals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life sdk\texture wad files\halflife.wad
  • Contains 15 used textures, 93.75 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life sdk\texture wad files\liquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life sdk\texture wad files\spraypaint.wad
  • Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life sdk\texture wad files\xeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Wad files required to run the map: "decals.wad;halflife.wad;liquids.wad;spraypaint.wad;xeno.wad;"
Texture usage is at 0.21 mb (of 32.00 mb MAX)
0.05 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\HLBSP_~1.EXE
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"

hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\HLBSP_~1.EXE "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 161 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start.prt'
SolidBSP [hull 1] 102 (0.01 seconds)
SolidBSP [hull 2] 99 (0.01 seconds)
SolidBSP [hull 3] 134 (0.02 seconds)
Reduced 374 clipnodes to 362
Reduced 41 texinfos to 37
Reduced 16 texdatas to 16 (1820 bytes to 1820)
Reduced 502 planes to 198
FixBrinks:
Increased 362 clipnodes to 362.
0.11 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\HLVIS_~1.EXE
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"

hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\HLVIS_~1.EXE "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"
92 portalleafs
246 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.02 seconds)
average leafs visible: 34
g_visdatasize:1093 compressed from 1104
0.03 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\HLRAD_~1.EXE
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"

hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlrad ---
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\HLRAD_~1.EXE "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Normal ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]

Load Textures:
Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mymod\maps\start.wa_
16 textures referenced
Reading texlights from 'C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~4\HAMMER~1\tools\lights.rad'
0 opaque models
0 opaque faces
431 faces
Create Patches : 1416 base patches
25976 square feet [3740616.00 square inches]
2 direct lights and 0 fast direct lights
1 light styles

FindFacePositions:
(0.10 seconds)
BuildFacelights:
Malformed face (389) normal @
(-360.00, -512.00, -160.00)
(-360.00, -528.00, -160.00)
(-360.00, -528.00, -256.00)
(-360.00, -512.00, -256.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

--- END hlrad ---
Posted 8 years ago2016-02-15 10:23:34 UTC Post #328890
Did you try doing what it suggests at the end of the build output?
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
"Check for problems" will run if you press Alt+P in your editor.
Penguinboy PenguinboyHaha, I died again!
Posted 8 years ago2016-02-15 10:31:57 UTC Post #328891
Yup, here's your issue
'Texture axis perpindicular to face'
As Penguinboy said, use Alt+P to pull up the problems window, then highlight any of those error messages and click "Fix all of type"
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2016-02-15 11:04:01 UTC Post #328892
Oops, well I'm ignorant. Oh well thanks for pointing it out.
Posted 8 years ago2016-02-16 01:18:47 UTC Post #328898
EDIT: Nevermind, didn't notice the posts in between.
Jessie JessieTrans Rights <3
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