VHE 4,1 textures Created 8 years ago2016-03-03 10:28:08 UTC by KB90 KB90

Created 8 years ago2016-03-03 10:28:08 UTC by KB90 KB90

Posted 8 years ago2016-03-03 10:30:23 UTC Post #329151
Hi. I'm new in Source (I have made some maps for GoldSource). I'm struggling to add new textures. So I have downloaded some developer textures from gambanana, in description it says unrar this to materials folder, that is what I do. Unrar them to Counter-Str­ike Global Offensive\csgo\materials. Nothing happens, I go to VHE then Tools/options/materials, cannot select because there are no .wad, only .vtf, so I select that folder as a material directory exclusion list, noting happens I remove everything from half-life wad list, restart VHE, textures.wad appears, but nothing happens.
I know this is silly, but help.
Posted 8 years ago2016-03-03 12:25:24 UTC Post #329159
Source mapping does not use .wad files at all. Each individual texture has its own .vtf & .vmt file.
The folder structure defined in the .vmt (can be opened in notepad) must be retained in your game files for Hammer and the game to recognise them.

You don't need to add them to Hammer like you did with .wads. It will automatically populate your materials list with all the .vtf files it can find in the game's materials directory.
Archie ArchieGoodbye Moonmen
Posted 8 years ago2016-03-03 13:18:20 UTC Post #329161
I know, that textures pack I downloaded has .vmt files.
So I fixed it SOMEHOW.
Posted 8 years ago2016-03-03 15:34:37 UTC Post #329169
If you add them to the material exclusion list, that will exclude them from the material browser.
Dr. Orange Dr. OrangeSource good.
Posted 8 years ago2016-03-03 16:31:34 UTC Post #329170
I have restarted VHE, and they are gone again... What is going on here?
EDIT: Never mind I have fixed it.
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