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Competition 34: HL Re-Imagined

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Forums > Site Comments and Suggestions

28 Nov 16, 07:00
By zeeba-G
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3D
Video Progress
29 Nov 16, 05:17
By Penguinboy
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Haha, I died again!
I'll put the compo up to start on December 1st. Same rules except BS and OP4 will be listed as options to take the base map from.
30 Nov 16, 09:33
By hlife_hotdog
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Forever
*yaaaaaaaawwwnn*

Zeeba woke me up from my hibernation. After 15 attempts at remembering my password, I finally got in. I hope TWHL4 gets a password reset form *cough*cough*Penguin*cough*cough*

I'll dust off the old Hammer as well. It'll give me something to distract me from Christmas.
30 Nov 16, 15:20
By zeeba-G
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3D
It's good to see you here hotdog!

I got a 1.6 server running out of Dallas Texas if anyone wants to play test a 1.6 map they're working on for the competition or anything. Just shoot me a pm.
30 Nov 16, 20:28
By Jessie
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Ladytype
It'll be a while before I'll even be able to compile my map, let alone play it...
01 Dec 16, 03:56
By Penguinboy
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Haha, I died again!
Compo is up!
01 Dec 16, 06:23
By Captain Terror
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when a man loves a woman
A wild Hotdog appeared, AND new compo is up?!!1~ Teh Hammre! - :hammer: heart - :heart: Forget about him - :freeman:
01 Dec 16, 19:47
By Rimrook
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Guru
It's been a long time since I've played Super Gordon Freeman Maker.

Teh Hammre! - :hammer:
01 Dec 16, 20:05
By Solokiller
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Member
Can we make our own mod (including custom code) for this?
01 Dec 16, 20:20
By Jessie
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Ladytype
Quote:
3. Custom content is allowed, but custom code is not.
02 Dec 16, 00:30
By Suparsonik
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Withstood the post-nuke test.
Out of curiosity, does remaking a map from the alpha that was released count as a re-imagination?
02 Dec 16, 02:57
By Penguinboy
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Haha, I died again!
Let's keep it to the official maps in the final game only.
02 Dec 16, 04:50
By Suparsonik
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Withstood the post-nuke test.
Subtransit it is then smile - :)
02 Dec 16, 14:18
By Archie
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My Empire of Dirt
I think i'm just about layout-complete. Routing seems to flow nicely and it shouldn't be complicated to learn. Quite pleased so far. Gonna start detailing tomorrow!
02 Dec 16, 14:24
By zeeba-G
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3D
Heck yea, hope you guys share some wip's.

Here's a video of my brother and I testing mine's gameplay in my server.

It showed me the scale of the surroundings needs to be smaller, the layout is pretty much figured out. So far i've only mapped the center of the map.

Twin and I test Playing in my server video - you tube
02 Dec 16, 15:06
By Tetsu0
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Tet Soo Oh
I don't care if anyone steals my idea, but I Want to re create the test chamber map but it the experiment goes fine. Gordon de gowns and goes to his office... then gets fired for being late again. So you make your way back to the tram and do the entire intro in reverse and it fades out to: "Subject: Gordon Freeman. Status: Terminated"
02 Dec 16, 15:36
By zeeba-G
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3D
Is Barney going to escort him out? smile - :)
02 Dec 16, 18:02
By Tetsu0
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Tet Soo Oh
I would have to assume so
03 Dec 16, 00:48
By Jessie
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Ladytype
Is there any way we can anonymously list the maps we're working on? I'm curious what the spread of maps are.
03 Dec 16, 01:06
By zeeba-G
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3D
That sounds like a good idea.

Man I switched my light environment to a light_spot with flag checked to is sky and it looks 1000 times better.



03 Dec 16, 19:18
By Unq
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Member
Quote:
I think i'm just about layout-complete.


Dammit stop mapping so fast.
03 Dec 16, 20:47
By zeeba-G
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3D
vid - Just some surfing, going fast. I'm visualizing the layout and stuff my self right now.

@Everyone, you guys should post wip's unless you're just trying to win. wink-wink - ;)
03 Dec 16, 21:43
By Jessie
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Ladytype
I've considered it, but I kinda don't want to spoil the surprise. tongue - :P Besides, mine looks a whole lot like the original right now.
03 Dec 16, 23:00
By Trempler
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Member


Not sure if I continue this :O
04 Dec 16, 09:54
By Shepard62700FR
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Member
Crossfire ? ^^
04 Dec 16, 10:14
By Trempler
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Member
Yeah,just with different gameplay and no Gaussrifle since the spawnkilling is a bit to boring :O but yeah not sure if I enjoy it
04 Dec 16, 11:10
By Shepard62700FR
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Member
I started working on my entry, nothing fancy to show right now
04 Dec 16, 23:50
By Info_Player_IDK
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Member
I'm almost done with my map for the contest
I know you can use Batch Compiler to store the wad textures in a map
but could someone please tell me how to do it with the sky box textures and .WAVE sounds too? for single file distribution.
05 Dec 16, 00:01
By Rimrook
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Guru
If you're worried about packing, make it a mod. It'll keep things nice and tidy and it's easy for the judges to install.
05 Dec 16, 00:07
By Info_Player_IDK
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Member
Thank you but is there a way to pack every thing into the BSP so that you would not have to switch games to play it?
05 Dec 16, 00:31
By Trempler
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Member
not if it is hl1, in hl2 yes
05 Dec 16, 01:05
By Info_Player_IDK
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Member
You can't pack more than textures into a .bsp file for half-life 1?
05 Dec 16, 01:34
By Penguinboy
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Haha, I died again!
Nope. If you need custom sound/models/etc, then either give us a folder structure that we can copy into the valve folder, or make a mini-mod if you have a lot of custom stuff.
05 Dec 16, 01:58
By Info_Player_IDK
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Member
Ok thank you for helping me Penguinboy
05 Dec 16, 06:00
By Info_Player_IDK
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Member
What flag do I need to check in ambient_generic for my sound to loop?
and where do I put my sound in the valve/sound folder?
05 Dec 16, 06:52
By Jessie
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Ladytype
I believe ambient_generics loop by default. If it's a custom sound and it isn't looping, I think it has something to do with cue points, which someone else should be able to help with.

As for location, you could make your own folder in valve/sound and put your custom sounds in there. As long as the entities reference the location correctly, it's all good. (I think.)
05 Dec 16, 07:24
By zeeba-G
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3D
If it's not looping, download goldwave for free. Open the sound file in gw and add a cue point at the beginning and cue point at the end. Then I think save it as a 16 bit mono wav or mp3, can't remember at the moment.

If editing a half life sound that isn't looping, then make sure to save it with a new name.
05 Dec 16, 07:33
By Info_Player_IDK
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Member
Ok thank you guys. I downloaded Goldwave but what do I name the ques?
and to make the entities reference the location correctly would I put
foldername/soundname in the WAVE name box?
05 Dec 16, 07:59
By zeeba-G
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3D
if the sound's name is wind1 and it resides in the ambience folder inside the sound folder then for path/filename in the ambient_generic type ambience/wind1.wav
05 Dec 16, 08:15
By Info_Player_IDK
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Member
Thank you Zeeba-G
It Worked I used the path
and I used Goldwave to add the ques that I named start and end and
saved it in the right file format
now my map has calming ambient sounds like in halo!
05 Dec 16, 08:43
By Jessie
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Ladytype
If you have any more issues/questions, might be best to make a separate thread for them so this one doesn't get clogged up.
05 Dec 16, 09:04
By Info_Player_IDK
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Member
I was not sure because people get mad when someones starts a thread asking for help when they "could of searched for a tutorial".
05 Dec 16, 10:49
By Info_Player_IDK
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Member
Here is my entry

http://twhl.info/vault.php?map=6137
05 Dec 16, 11:05
By Penguinboy
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Haha, I died again!
Make sure you post it as an entry to the competition! Click here
05 Dec 16, 15:04
By UrbaNebula
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Entirely brush based
Haha, wow. You realise you have up until March 1st to make something right?

Also, your map doesn't work. It's missing the texture pack mwad.wad and won't run.
05 Dec 16, 15:28
By Ghost129er
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Member
Maybe that's supposed to be a feature and not an error..
05 Dec 16, 18:44
By zeeba-G
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3D
@Info_Player_IDK Glad it worked.

My entry is turning out to be a vm nightmare. Why does this always happen to me. surprised - :o I'm thinking of restarting part of it. I just keep mapping without having the layout set in stone and for me that's no bueno. I'll post a hammer screen when I get home.

I set up a shallow ramp throughout the spiral core and although it's fun to surf up, it takes up a ton of space and makes the scale a little too big. Maybe i'll take this map more vertical.

Also had a few cool interactive ideas like boosts "trigger_pushes" that can be activated around the map if two players simultaneously engage a trigger multiple. They would trigger air ducts that open and ball smoke sprites and stuffs. This would make surfing play faster when they are engaged, but using multiple buttons to have to target them would make it mandatory that multiple players in the level want them to be on.
05 Dec 16, 18:47
By Info_Player_IDK
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Member
Does batchcompiler not add the custom textures if they are in the valve folder too?
05 Dec 16, 19:21
By Archie
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My Empire of Dirt
I don't use batch compiler, but if the setup is anything like Hammer, you need to use -wadinclude and specify the custom wad (i.e. -wadinclude mwad.wad)
05 Dec 16, 19:57
By zeeba-G
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3D
you have to compile expert and add this text Archie mentioned in the csg.'s parameters field. Just type a space in it and then what he said.
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