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Valve Predictions 2017

What's the most likely thing Valve will release this year?

Nothing

14

A new game

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More overpriced hardware

5

Source 2 SDK

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25 mins

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46 mins

Solokiller

46 mins

Bruce

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Competition 34: HL Re-Imagined

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Forums > Site Comments and Suggestions

21 Feb 17, 14:15
By Urby
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Sugarfree
@DocRock: Getting some serious Mass Effect vibes from that theme. This is not a complaint.

@Unq: Very faithful recreation and a fantastic idea. I can imagine Blast Pit would make for a hell of a deathmatch map.

@Jessie: Genius. If there's one thing we need more of in this world, it's camo nets... on poles...

Might be able to get some screenshots of my efforts up soon...
21 Feb 17, 14:23
By Solokiller
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Member
I've started on my entry, hopefully i can finish it in time.

I have a couple questions:
* Can we mix concepts from multiple maps together?
* Can we include content like WAD files from other Valve games (e.g. opfor.wad)?
21 Feb 17, 14:35
By Urby
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Sugarfree
There's a good chance I've just had a brainwave in the last twenty minutes that has given me the desire to start again... I'll see how I feel about this new idea when I get home.
21 Feb 17, 14:43
By Trempler
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Member
@ Solokiller
1. Yes
2. Yes ( maybe just do wadinclude for compile )
21 Feb 17, 14:48
By Archie
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So say we all
Quote:
Can we include content like WAD files from other Valve games (e.g. opfor.wad)?

If your entry is for HLDM, i suggest making a new wad with only the textures you're using.
21 Feb 17, 14:58
By Solokiller
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Member
Alright, i'll just use the WADs while i'm working and merge them when i'm done.

The map i'm making will take op4_rubble and take elements from Blue Shift's Power Struggle coolant areas.

So far i've got the exterior courtyard wall done:


I'm calling it cryostruggle, since it'll take the original rubble map and turn the lab into a cryogenics storage facility. The exterior and upper areas will be rubble, the lower areas will be based on Power Struggle's areas to double the map's size. It'll also let me extend the damaged portion of the map to include a much larger area. Maybe i can include a crashed Apache somewhere too to indicate what caused the damage.
21 Feb 17, 16:55
By Unq
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Member
Quote:
If your entry is for HLDM, i suggest making a new wad with only the textures you're using.


Can I ask why you suggest this?
22 Feb 17, 05:58
By zeeba-G
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3D
I started!

I'm doing stalkyard, but this stalkyard isn't stocking boxes.
22 Feb 17, 11:55
By Archie
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So say we all
I love the style, but that darkness would be pretty annoying in deathmatch, imo.

Unq, would -wadinclude op4.wad not include all of it?
22 Feb 17, 12:21
By Unq
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Member
Quote:
Unq, would -wadinclude op4.wad not include all of it?

Nope, both wadinclude and nowadtextures only embed used textures. So you're fine just wadincluding any non-HL wad for HLDM.
22 Feb 17, 15:55
By Archie
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So say we all
well, shit.
22 Feb 17, 18:05
By Unq
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Member
No worries. Wait till people learn you can -wadinclude folders!
22 Feb 17, 20:00
By DiscoStu
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Member
surprised - :o how does that work?
22 Feb 17, 21:55
By Bruce
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Member
im pretty sure wadinclude includes the entire wad, you used it or not.
22 Feb 17, 22:18
By Solokiller
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Member
I checked VHLT v44 and it looks like it just takes all used textures and embeds those. Just a simple "for each texture write texture data" loop.

Some progress:


I've blocked out the interior for the original rubble map, going to start designing the new underground areas next.
22 Feb 17, 23:18
By DocRock
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Member
Quote:
im pretty sure wadinclude includes the entire wad, you used it or not.


right, -wadinclude includes the entire wad you've chosen. It doesnt only include the textures in the map you've used, but it includes the entire wad. Also, if you've used several wads, make sure to -wadinclude each one.
22 Feb 17, 23:56
By Unq
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Member
Quote:
im pretty sure wadinclude includes the entire wad, you used it or not.

Quote:
right, -wadinclude includes the entire wad you've chosen. It doesnt only include the textures in the map you've used, but it includes the entire wad. Also, if you've used several wads, make sure to -wadinclude each one.


Not true. Both wadinclude and nowadtextures only embed used textures. And you don't need to wadinclude each one - wadinclude matches partial filenames and folder names, so you could dump all your custom wads into a folder called e.g. "blastpit" and -wadinclude blastpit would embed all the used textures from all the used wads in that folder.
23 Feb 17, 00:40
By Archie
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So say we all
23 Feb 17, 01:49
By zeeba-G
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3D
^
23 Feb 17, 02:34
By Unq
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Member
What if I left this link here too: http://twhl.info/articulator.php?art=80

23 Feb 17, 04:12
By zeeba-G
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3D
I'm going to have to do my map in sections and then piece it together. Compile times already taking too long.
23 Feb 17, 04:45
By DiscoStu
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Member
With level changes in between?

Or you could, you know, use what's known as the "cordon tool".
23 Feb 17, 19:32
By zeeba-G
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3D
Edit: Progress for a few more hours. smile - :) Vid.

Uh, and I didn't know of this why? I feel like Link finding a treasure chest for the first time. I compile a lot.

Double Edit:

Got the layout figured out. It's stalkyard's layout altered.

23 Feb 17, 19:47
By DocRock
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Member
Here's a vid of my entry
https://youtu.be/jYJ2gA4yGlM
23 Feb 17, 20:38
By twitch1
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Member
Nice work DoCRock!
23 Feb 17, 23:39
By Alberto309
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GTX 660 Ti OC
Impressive, DocRock! Love the sounds and the texture style. :3
24 Feb 17, 00:38
By Captain Terror
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end of line
Knowing there is not a single chance in hell I'll place in this one is freeing, i.e., do whatever without regard to anything. Mine's going to hinge on the nipper side of the spectrum; we'll see how it works out..

6th major refit of my entry, and only now have I settled on exactly what I'm gonna do to subtransit. You beast. You animal. I'll show you the meaning of the word respect.

Warms the sub-cockle region, to see healthy compo participation once again smile - :)
24 Feb 17, 06:16
By zeeba-G
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3D


Most of the textures will be redone.

@ Captain: Sweet, hope you knock it out.
24 Feb 17, 07:43
By Jackathan
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Member
decided to expand my remake from just c2a5e to the entire end half of Surface Tension in HL (c2a5e.bsp - c2a5g.bsp)

drew a map of a new-improved layout of c2a5f - a very bland map in half-life.


(ach, crap picture, no scanner)



current progress of that in-engine as of right now. it's all gonna be in one bsp when it's done
24 Feb 17, 10:56
By Trempler
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Member
Guys, im proud you are all doing great stuff ! Thats lovely to see some action again. Im up for any further mapping compos smile - :) Its fun!

Also Doc-Rock great style and work on your map!
I love the Nuke launching.
You can still improve the texturework/brushwork a lot on the map. I dislike the Black/Red Walls and some other textures mhh... also black only for ladders and some borders? :/

Im sure you can do better !
24 Feb 17, 11:27
By Archie
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So say we all
Yeah, I am seriously blown away by everyone's commitment to this contest. The level of work and creativity here is wonderful.
24 Feb 17, 23:30
By Jessie
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Ladytype
All I got was the dull sting of Urby's sarcasm sarcastic - :sarcastic:
Nah, mine's getting there. Only one more touch to make on the detail/layout before I get to touching up the lighting and ambience. Then gameplay, then done. I'll see if I can find another good snap with the map in its current state, seeing as I probably already gave away what map I'm doing.
25 Feb 17, 09:14
By SourceSkyBoxer
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Member
Hello guys nice work brushes or architectures!

Why do you not remake Half-Life chapters into Unity 5.6; if you have good experience for C#.

I am working as spaceship from Blender and Sketchup with Playup dae format. ( Remade from USS Darkstar ). Yeah I am drawing details of science fiction hallways.
25 Feb 17, 09:36
By Shepard62700FR
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Member
Because the competition is under Gold Source and Source ?
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Forums > Site Comments and Suggestions

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