strange phenomenon occuring in half-life Created 7 years ago2016-12-04 16:35:53 UTC by hfc hfc

Created 7 years ago2016-12-04 16:35:53 UTC by hfc hfc

Posted 7 years ago2016-12-04 17:13:18 UTC Post #332552
i heard a phenomenon from a friend. he said it was present in v1.0.0.5 he encountered it when i guess in 2002. he said if you will noclip from the level for a while -i guess directly up or down, he said you will be see another copy of map. but not with the entities. if you noclip back to where you came as with repeating noclip exact count again but in the other way, you will be see again original map with entities.

this type of thing occurs in quake engine too for example if you noclip down from map then close noclip and fall to void space, then game resets player on way high above the map and after continue to fall youll hit map again. if you miss landing to map this sequence repeats. and it makes ilusion of falling infinitely with seeing map from above after falling few seconds. but every time you envounterred with same map again, different from half-life phenomenon.

i cant find this version of game. i dont have this version to check and i wonder maybe it is true and maybe it is a corrupt version of quake's fall reset system. anybody knows this too? maybe you guys can help me. :D

my question, is this phenomenon true and why this hapens?

(i guess my firend also encountered fps problems back when he encountered this)
Posted 7 years ago2016-12-04 17:53:30 UTC Post #332553
I remember seeing that in CSS back when it was first released as a beta. I think that was the engine wrapping your coordinates around when you went past the maximum map size, maybe it glitched the entities because it's only visual.
Posted 7 years ago2016-12-04 23:39:51 UTC Post #332554
seems plausable but i want to to know why this is only visual. maybe it is only about with render coordinates entitiy coordinates was fine maybe. which css version you used? im gonna search abut this phenomenon this thing excites me as a hl fan. maybe graphics programmers can explain. (i tried just few minutes ago this thing happens in half-life:day one)
Posted 7 years ago2016-12-05 08:59:02 UTC Post #332570
I experienced this in CSS circa september 2004. Half-Life 2 wasn't even released back then.
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