what do you think about my mod idea(grey Created 7 years ago2016-12-29 03:49:40 UTC by hfc hfc

Created 7 years ago2016-12-29 03:49:40 UTC by hfc hfc

Posted 7 years ago2016-12-29 06:07:58 UTC Post #332890
tl;dr at the down there

In these days i have suffering from lack of some type of games.

One of them are some alien titles. I want to see grey alien, men in black, conspiracy, weird and interesting cases, you know this kinda stuff. :)

Yeah there is lots of title using some stuff like them, "Fallout 3", "FO: New Vegas", "Destroy All Humans", and maybe more.

But i'm not satisfied because i don't have any suitable title for me. Fallout 3 aliens are intense but not fun and rich enough and doesn't satisfy me at all. And i didn't play Destroy All Humans because don't have any "PS".

Maybe there is some titles features things that would satisfy me, but i cant find any, at least in my favorite game types mainly fp(s) and little third person (shooter) games. And, by the way, game suggestions will be accepted if you know any title.

Anyway now i got this idea for modding, though i got another ideas too but i wanted to concentrate on this one.

However i discussed this with my friend and my friend told me it was an outdated idea. But i wanted to discuss with more people, because i didn't satisfied with his critic due to my faith to my project.

And also it seems this will be a long time project, its clever to discuss before deciding to launch this project .

tl;dr

I want to know what do you think. any suggestion, any criticism, any feasibility study, any comment or any idea will be accepted and/or being expecting. Yeah little bit creepy as with that much cliche, but here we go:

Grey aliens,
Govt. men - men in black,
Soldiers,
Conspiracies,
UFO's
Humor in traces or full comedy,
Lots of different NPC's,
Citizens,
Conspiracy theorist freaks,
Or even believers to some kind of UFO cult,
Ancient UFO doctrines,
Cities in alien invasion,
Or rural areas with people encountering UFO cases.
This kind of stuff that you expected in a cliche alien stuff,
New arsenal of course,
good story,
Rich details to give intense atmosphere,
Real NPC's not rip of models and not reused NPC codes, maybe some animals etc.
Of course lots of new and coded stuff,
Cooperative and Solo Gameplay, new Teamplay variations,

If i didn't forget, that is all. Except arsenal, plot, chapter or detail ideas. I have general concept ideas about these four, but i dont have any real plot idea, and i don't have any detail ideas except cliche stuff that is occasionally used in some movie titles, such as aliens landed on corn field.

Don't get wrong, my thread's intention is about above list, im not mainly asking what should i do about that four. But both are accepted and expected.

Finally, thank you for contributing this thread. Also there is a poll for those that replied and for those didn't.

http://www.strawpoll.me/11979875

sorry tried to embed that but i cant figure embeding out.
Posted 7 years ago2016-12-29 14:03:24 UTC Post #332895
The first word that came up to my mind is:

AMBITIOUS!!

Anyway, will the mod be developed by a team or is it a "solo" team? :/ If the last option is yours´ it could be more than a hobby but a true 8-hour-a-day work!!.

As a idea, more than landing UFOs, why not Alien war machines that, at a certain time, exit from the ground because they were waiting for milenia to the right time to do so and kill all humanity?, your mision will be to locate the war-machines nests and destroy them, the NPCS like Citizens,Conspiracy theorist freaks,believers, etc.will point you to the right spot and you can go there and start kicking grey-assed bugs with lots of weapons.

The weaponry should be original, but, please, don´t go "MIB" crazy and start doing dildo-like weapons like in that movie, please, even the "noisy cricket" (at least here in Spain was called that way, "grillo ruidoso") was a fail. It could be nice to see something "serious", something similar to P90s, Kriss Vector, UTG 15s, or Kel-Tecs, of course modified to avoid (c) issues ;)

The animals could act normally sometimes, and sometimes be like the ones of "The Thing" of John Carpenter´s 1982 film (you must see it). They will wander here and there but, near the war-machines nests, some of they will act like non-friendly NPCs and transform into ugly mo****f***s and try to stop you or your team (cooperative game style could be COOL), something like the girl called Katie in the 2011´s film "The Thing" (again), where she passes from beauty to "yuck!!" in a blink and start killing her friends. ;)

Also, there will be farms or rural places where normal buidings and structures will turn into alien npcs, some mixture of biological matter and mechanical parts, imagine a light post that transforms itself into something similar to a "stick insect" when alien tissue was excreted by soil under it... This also will happen to barrels, cars, or even a DEN!!! (FINAL BOSS?). Oh, avoid snake-like ones, it is a pain in the ass to animate, believe me... :( The transformation could be stopped if you destroy the alien goo, as an example, or freeze it, or burn it with something (you, know, throw a barrel, hit the sucker, fire the barrel, "boom", damage inflicted, etc.)

Also there will be war machines protected by aquatic monsters in DAMs... a submarine gameplay, imagine you fighting underwater while your friends in coop mode help you firing a M134 minigun from a boat or a chopper, yesh!! (vehicle code here).

Normal people also could transform themselves !! (creepy... XD )so you cannot say if a person will help you or try to eat you (alive), or dissolve you(the weirdest), dismember you(the meanest), smash you (the bigger), or mate with you (if you are from europe it is not unusual to see this in games) and try then to kill you (cultist?), etc,etc.

Probably the major problem will be animate the transforming NPCs, it will be complicated because the main mesh have to be built in a manner that it should contain the "normal" and "m****rf*****r" version all together and be animated as a whole, and make its AI so it act ok in each version of the NPC (lots of ACT_ thingy in the qc file). :)

Thirdperson should be a MUST toggleable option (Gears of War-like, please ;) )

Experience system could be cool.

Overheat for weapons should be also a MUST (so you can use special rail guns to kill bigger monsters without going trigger-crazy). Ps: if you do so, share the code if the MOD is for GS!! (profiteer mode:ON) XD

Pfew!!!, hope this is not so much feedback!!!

Good luck!, looks promising ;)
Posted 7 years ago2016-12-29 22:13:44 UTC Post #332899
Yes too promising, but i believe i can, tough little bit scared about size of this project :)

ill make this mod by myself. :)

it seems this alien idea may feature vast amount of ideas, i see from you how alien concept will go rich in that way, but i realized i guess im gonna make with some other ideas. and i dont have detailed ideas but i realized i got more solid ideas than i pointed.

alien war machines, could be a minor thing it will fit, but ,i dont go with that as main thing.

i may inspire some ideas from the movie i was thinking about this, but im also thinking about real men in black.

im not gonna make that dildo like weapons. for humans im gonna add weps mostly like normal weps, maybe m16's or H&K's, shotguns and rifles. i wonder why noisy cricket is fail, and whats wrong with dildolikes? i dont like MiB weps either but ill add very powerfull pistol for aliens.

im gonna use animal NPCs as ornaments only, and other groups like theorist freaks will be sidestory and some civilians as ornamants :D

there will be different misions and different posible mission endings, or i may make it without ending :D

about the the thing and transformation stuff, i guess i need different things i cant go with them, they would be much dark and heavy, i prefer more casual and cliche ideas, ill hope other players would consider in this way, otherwise mod will be unpopular. ill watch those movies maybe. :)

i was thinking prehistoric fishes as a aquatic monsters, but i dont know is it posible to stich this idea to plot.

ill add some stuff to coop to make sure players wont complete map if they wont wait others, just like in left 4 dead. i hope i can code it.

there will be vehicles, i was thinking a point entity based train, if i cant code it ill add brush based one. and ill add jetpack :D jet pack coding gonna be little easy, i was experimenting about it :D

ill planning to add more vehicles of course. if i cant code ill make them with brush.

i dont heard about act_thingy thing i know i need to read much more tuts.

third person maybe,

no i hate experience system

im gonna kill aliens with rifles, perhaps i never implement overheating in my mod.

there should be some mods using overheating, didnt you find any codes? what do you want. i dont know, it seems too easy. before replying this i made a sample code for that took few minutes but needs to be polished, but too lazy about this, and i dont know how to initialize in hud. perhaps my code will work with visual appearance of the gun and animation. im not gonna show barrel heat in hud.

because im poor coder because im inexperienced and haven read wwhole sdk yet.

no this isnt much feedback. but it was hard to reply your feedback :D but if you wanted to share more ideas, you can tell more. :)

now i got more solid ideas. so it will be better making some game art to show, than showing ideas list. because showing ideas istead of mod content will take more time.

and i think getting feedback on game art will be more efficent. because i have more solid ideas :)

and thanks for the feedback :)
Posted 7 years ago2016-12-29 22:38:23 UTC Post #332900
Hi!! Let´s see:
ill make this mod by myself. smile - :)
Iron balls, that´s what you have man! :P I am a solo developer too and I can only say that it is a very complex thing, imagine, there are mods that are developed by three, five and even more persons that do very different things coordinated so things go faster; a solo team is composed by a person who can code, model, skin, map, create scripted sequences, write a history, edit sounds, edit digital images, etc, etc, etc. As I said, Iron Balls!! XD
i wonder why noisy cricket is fail
For its size It have to perform a true nightmare instead of that big blast, that could have been the most funny part of the movie and it was wasted. ;)
and whats wrong with dildolikes?
Nothing personal :) , it´s just that even I like pulp, I don´t think alien weaponry could look like that. Even the Scorn´s game weapon look more like an alien weapon than that. Stylish weapons like that, as the ones of Star Trek make me laugh a bit (sorry Trekkies, no offense please) and makes me think about in what are the owners of alien weapon industry was thinking about when they put that lot of little knobs, buttons, shiny bars on a weapon. For crom´s sake!!, a weapon is a tool for killing someone, not for accesorize a Victoria´s Secret top model.
i was thinking prehistoric fishes as a aquatic monsters, but i dont know is it posible to stich this idea to plot.
Aliens could hide in sewers, for example :)
i dont heard about act_thingy thing i know i need to read much more tuts.
Essential to make NPCs AI, together with schedules and tasks :D
no i hate experience system
Mmmm, I thought that a so long gameplay could benefit from it. :/
there should be some mods using overheating, didnt you find any codes? what do you want. i dont know, it seems too easy. before replying this i made a sample code for that took few minutes but needs to be polished, but too lazy about this, and i dont know how to initialize in hud. perhaps my code will work with visual appearance of the gun and animation. im not gonna show barrel heat in hud.
No, Apart from Gunman Chronicles, there is no GS mod (afaik) that uses this feature, I have tried to do it but was a total failure (the gun remained overheated and only let me fire in semi, the hud bar never decreased also). If you did a working code in 5 minutes I envy you, I swear, It took me more than two days of trial error sessions. :(
about the the thing and transformation stuff, i guess i need different things i cant go with them, they would be much dark and heavy, i prefer more casual and cliche ideas,
Believe me. Gore wins!!, Brutal Half-Life, Brutal Doom, Doom4, etc, etc. just as an example. Oh!!, if you can code something similar to the Ghoul system (Soldier of Fortune), the battles against aliens could be as funny as to see the scene where K blows alien heads as a punishment just to see them grow again. ;)

Well, time to see your artwork!.

:)
Posted 7 years ago2016-12-30 01:07:54 UTC Post #332901
:D yes too much work on me, but i hope ill figure some efficent approach, some of them is beyon my knowledge but ill learn them when needed.

right i understand about noisy cricket, i also have similar thought about it. they shuldnt wast the idea.

yes i also think in some similar things about alien weapons. idont like many alien weapons' design only alien balster from fallout is slightly nice. and you can pass me some nice designs for alien weapons if you want, your design or any design, i haave to consider different designs, i never designed an elien gun before.

hmm now i understand you, perhaps you did similar way with me, i made two working heating code, and now tried to stich together, i also get semi autos :D poor me :D gonna take a while then. But mine is works perfectly fine except that, overheating in some time, cooling in much more time and next overheat depends when you start to fire again full cool or partial cooled. and funnily in the very far past i cant succeed on making semi auto guns, now i got semi autoss :D

but this must be easiest coding thing. it could solve in short time.
if you can code something similar to the Ghoul system (Soldier of Fortune), the battles against aliens could be as funny as to see the scene where K blows alien heads as a punishment just to see them grow again
i may add this kind of stuff but not much for not to disturb original goldsource appearance. and i may add "link gun victim" effect from unreal tournament, it is esential for alien victim bodies.

now im more afraid about project but ill pursue this project.

before any mod content i should make list for needed contents. because targets is important to achive something.
Posted 7 years ago2016-12-30 01:39:53 UTC Post #332902
I like the look of Halo weapons and also District9 weapons. weapon design must be a consequence of the shape of the hand, arm and elbow of the alien, and also how many fingers-tentacles it has. Some weapons will require a grip, a pistol grip or even never require a grip and be part of the arm or tentacle. I have also keep this in mind when designing weaponry. :)

Don´t be discouraged!!, and about hte "outdated" theme of your mod, look, my mod is based on a movie 14 years old and also considered the worst movie of its saga... am I discouraged?, no, apart of being kinda mulish, I think that a mod is like a painting, someone will say that it looks outdated, but it is your artwork, your opera prima, and, most important, is your hobby and I´m sure many people will like it! ;) (I am sure mine likes to all fans of the saga :crowbar: ).
Posted 7 years ago2016-12-30 20:05:46 UTC Post #332911
i guess im gonna add trigger and grip for make it usable for humans too.

thank you for encouraging :)
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