game_text entity does not work as intend Created 6 years ago2017-04-27 09:46:56 UTC by abbadon abbadon

Created 6 years ago2017-04-27 09:46:56 UTC by abbadon abbadon

Posted 6 years ago2017-04-27 09:46:56 UTC Post #334647
Hi, recently I have noticed a little problem with this entity. I have to say that I have read all posts related to this entity here At TWHL, and tried all the solutions:
-Removing the entity after being fired.
-Tried all 4 available channels.
-Fired the entity through several methods (trigger auto, trigger once, using a separate multimanager, func button.).

Nothing worked. What I did is make a text appear (first of two) then several entities are fired through a multimanager including other game_text entities (10, making a countdown be shown on screen), all worked fine, but when the second game_text has to appear it simply don't show, but the last events continue to happen normally.

Any suggestions?, altough not fully necessary, I like this message to appear because it is one of the pieces of the Game Over kinematic.

Thanks in anticipación.
Posted 6 years ago2017-04-27 10:19:50 UTC Post #334648
What are the settings for the game_text in question?
Posted 6 years ago2017-04-27 10:53:53 UTC Post #334649
Maybe you need to increase the delay before the next game_text is triggered.
Posted 6 years ago2017-04-27 12:10:25 UTC Post #334650
Could you post screenshots of your entity properties?
Tetsu0 Tetsu0Positive Chaos
Posted 6 years ago2017-04-27 20:23:14 UTC Post #334661
Of course:

This is the multimanager set up:

http://imgur.com/a/6F95U

And this is the game_text set up:

http://imgur.com/a/zMcFq

I must say that al the game_text of the countdown worked fine most of the times, but sometimes (this is an exaple) a number disappear so you can see the countdown show the 10,9,8 and then the 7 disappear just to continue normally in the 6,5,4, then the 3 disappear again to continue normally in the 2 and the 1.

This is the set up for those game_texts (I use the targetnamed as "10" as a example):

http://imgur.com/a/rxOat

I repeat that it is not indispensable, but the GameOVer kinematic will look better with it working right. ;)
Posted 6 years ago2017-04-28 14:16:40 UTC Post #334666
Your fade in, fade out, and hold times all add up to exactly 1 second. Perhaps drop the fade out time to .2 s to allow for some time between the texts?

Also what editor is that? Looks foreign to me haha
Tetsu0 Tetsu0Positive Chaos
Posted 6 years ago2017-04-28 18:16:54 UTC Post #334668
Ok. I'll try that :) The editor is Quark (QUakeARmyKnife). It is the best editor I did try, The only problem is that it does not show models like Hammer
.. :(
Posted 6 years ago2017-04-28 20:04:25 UTC Post #334669
Well. That also does not work... Maybe it´s another GS bug. :(
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