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Error about an unused entity.

[1]

Forums > Source Engine Discussion

24 Jun 17, 05:21
By GMK_5
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Member
Hi, the title says it clearly, it is about an error that showed up while i was trying to test my map and see if it works in a multiplayer server ( cs 1.6 ).
The following error showed up:

[META] ERROR: Couldn't find game entity 'info_texlights' in game DLL 'cstrike': /srv/steam/cstrike_test/cstrike/dlls/cs.so:
undefined

I did not use that entity in my map. What is the cause of the error? And How to fix it ?
24 Jun 17, 07:33
By Windawz
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Member
Make sure you use a proper FGD. Maybe that's the problem.
24 Jun 17, 08:39
By Admer456
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Member
Counter-Strike thinks that info_texlights is an entity which is used in-game. info_texlights, at least I think so, is supposed to be an entity which is used only by compiling tools, and it should be removed after compiling, no?

If I remember, one could use an external tool to delete the entity from the .bsp. Windawz told me about it on one occasion. Ripent, isn't it?

In my opinion, you should put up light_surface entities which come with zhlt.fgd (which comes with VHLT).
They're basically like info_texlights, except one light_surface is for 1 specific texture on brushes.

So, if you have more than one light-emitting texture, then you should put more than one light_surface entity. Good luck. smile - :)
24 Jun 17, 09:05
By Solokiller
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Member
The compiler doesn't strip info_texlights entities from the map, Metamod then encounters a call to create one which fails. That's what the error means.

You can always request that the compiler be updated to remove it, provided no mods rely on it. I don't think anybody's still actively working on those tools though.

See this forum for more information: https://forums.svencoop.com/forumdisplay.ph
p/217-Vluzacn-s-Map-Compile-Tools
24 Jun 17, 21:09
By GMK_5
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Member
@Admer456 Indeed, I am using light_surface entity though. But in VHE there is no ripent tool that can remove info_textlights from the bsp. I guess that Batch compiler has it, shall i try compiling my map using Batch?
@Windawz I was using 2 FGD files : Halflife.fgd that comes with the game when downloaded, CounterStrike.fgd but now i am using 3, zhlt.fgd that you guys (in the previous thread) adviced me to use is included as well.
@SoloKiller I may not be proffessional in compiling tools and the way they work, but how can i " request that the compiler be updated to remove it" ?
24 Jun 17, 21:34
By Admer456
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Member
@GMK_5
I've never said it was in VHE, or any map editor for that matter.
If you installed VHLT, you would see this ripent.exe in the folder.

But I don't think that's the one you should use. Hmm, I think there's a compile command for either HLCSG or HLBSP which enables only modifying the entities, not the brushes. I should look more into that.

On the other end, I believe I once saw a BSP editor which can modify the BSP's entities. I wonder if that was just another fake memory generated by my brain, or it's actually real. big grin - :biggrin:
24 Jun 17, 21:48
By Solokiller
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Member
@GMK_5: You can make a request in the forum that i linked. Assuming somebody is around to implement the request it can be done.
25 Jun 17, 00:50
By Windawz
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Member
Dude, this may be happening because of halflife.fgd.

Try removing it. I use only two fgds: a cs one and zhlt.fgd
25 Jun 17, 01:38
By GMK_5
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Member
@Admer456 I have ripent.exe in my tools folder, but to run it do i just have to open it and it will do the work?
the tool you are talking about can be found here: http://gamebanana.com/tools/download/5061 I tried using it but i did not find any info_textlights in my bsp settings. For the command on CLG or BSP i have no idea about it.
@Solokiller it seems that their forums do not accept my registration, it says my e-mail is banned and I have no clue why and it is my 1st time registring there, I even tried with another e-mail.
@Windawz I will remove it and try.
25 Jun 17, 15:04
By GMK_5
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Member
Nop, still didn't work and it shows the same error. Any suggestions on what to do?
26 Jun 17, 05:55
By Windawz
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Member
Quote:
"and see if it works in a multiplayer server"


Have you tried to start a LAN game on your map?
[1]

Forums > Source Engine Discussion

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