game_counter not resetting after first r Created 6 years ago2017-06-26 05:17:38 UTC by Zerotech Zerotech

Created 6 years ago2017-06-26 05:17:38 UTC by Zerotech Zerotech

Posted 6 years ago2017-06-26 05:17:38 UTC Post #335753
I'm in the process of finishing my timer, the only problem I have with my timer is the game_counter.

When activated via trigger multiple the numbers go from 0 - 5 and resets back to 0.

The first time it ran it reset back to 1 instead of 0 but after the cycle it works properly.

Anyone can explain why it is the case?

Because that is the only fix I need for my HL-Timer.
Posted 6 years ago2017-06-26 08:07:59 UTC Post #335754
Ok I've fixed the problem, one of the triggers was not set correctly and another trigger was conflicting with my timer so i removed the unwanted trigger, so now the timer works.

I have now tested my timer in game and on a dedicated server, it seems theres some differences between the amxx timer and the timer ive built into the map.

I'm not sure how the deviations occur but I will need to look at the plugin on how it's designed.
Posted 6 years ago2017-06-27 02:38:59 UTC Post #335761
I've found that there is some slight latency with entities when on a server. I was working on a fairly ambitious map with a lot of stuff that required well timed trigger/entity setups and I found I had to make some adjustments to them to get them working properly on my clan's server vs when I was testing out the map by myself on my own machine. I don't think there's any way around it.
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