cycler? Created 6 years ago2017-07-15 18:48:13 UTC by WorstMapper WorstMapper

Created 6 years ago2017-07-15 18:48:13 UTC by WorstMapper WorstMapper

Posted 6 years ago2017-07-15 18:49:35 UTC Post #336076
How it's going brothers? It is Peeeeewdiep... nah its just me. The WorstMapper :/

I have a question about modelling and using cycler. I'm kinda dumb at this thing.

http://imgur.com/a/tbs7U

As you can see in this link, i made a cycler and gave a crystal.mdl model file. But i can stand on model and i don't want it. Like a not solid model. Is it impossible or am i using wrong entity?

I hope you can understand me. Because i tried to write that for 25 minutes :) So please help me.
Posted 6 years ago2017-07-15 19:17:04 UTC Post #336077
Well, first - don't use cycler. When you shoot at the model placed with it, it bleeds with gray-colored blood. Use cycler only to position the model, and then swap it to cycler_sprite when you're fine with the position.

Second - cycler usually automatically creates a collision hull for the model. Strange... However, cycler_sprite does not, so you should use CLIP brushes to make a collision hull for your model. It doesn't have to completely repeat the shape of the model you placed though.
Posted 6 years ago2017-07-15 19:48:57 UTC Post #336078
Pretty much everything Windawz said. Cyclers use is pretty much a dev/testing/placement model in that it "cycles" through the chosen models each animation sequence and plays it each time you shoot it. It does have a good use when first blocking out the map or any things before finalizing.

Also while its not usually included with many FGD's you can use "skin" and "body" keyvalues to change the model skin and bodygroup if the said model has any.
More info here:
http://gamebanana.com/tuts/12202
Posted 6 years ago2017-07-15 20:02:21 UTC Post #336080
I should note that "skin" and "body" can be applied not only to cycler/cycler_sprite, but to any enity that uses a model. The model must have additional skins/bodygroups though. That means you can change the "body" parameter for monster_human_grunt, for example.
Posted 6 years ago2017-07-15 20:40:44 UTC Post #336081
Well, first - don't use cycler. When you shoot at the model placed with it, it bleeds with gray-colored blood. Use cycler only to position the model, and then swap it to cycler_sprite when you're fine with the position.
It's not working. I swapped model to cycler_sprite and closed object properties window, program freezing and giving me error: "Valve Hammer Editor has stopped working."

Which FGDs are you using?
Posted 6 years ago2017-07-15 20:42:28 UTC Post #336082
Use Jackhammer or Sledge. Hammer is obsolete.
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