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Forums > Maps and Mods

14 Aug 17, 23:55
By Urby
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Entirely brush based
@Windawz: Constant Glow worked like a charm. Thanks. glad - :glad:
16 Aug 17, 16:36
By Windawz
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Member
17 Aug 17, 20:35
By SourceSkyBoxer
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Member
Woah @Windawz! Nice map.. I am still working.....

// EDIT:
@Urby Please count me in! Thanks!

My map is 75 % is completed 25 % for adding scientists and computers or big computer wall....
18 Aug 17, 14:32
By Urby
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Entirely brush based
Didn't even notice you weren't in the list SSB. You have been added smile - :)
18 Aug 17, 22:01
By SourceSkyBoxer
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Member
Thanks my dear @Urby smile - :)

PS: Small problem who can make rotor with faked shadow? Like any maps I have seen faked shadow from rotor.

Like this If I create func_illusionary brush than I create func_rotating with zhlt_usemodel with func_illusionary brush

than It doesn't throw shadow. I don't know like NS Maps or CS maps.
19 Aug 17, 00:43
By Windawz
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Member
@SSB

Well, first of all make a fake shadow of your rotor with thin brushes textured with BLACK. Then make it a separate non-solid func_rotating with "Render Mode" set to "Texture" and "FX Amount" set to a number you want.

You can download Stalkfire from the Map Vault, there's a fan/rotor on the map that casts a fake shadow. As far as I know it has a .rmf file included, so you can open it and see how it's done.
1 2 3 4 5 [6]

Forums > Maps and Mods

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