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Half-Life: C.A.G.E.D.

[1]

Forums > Maps and Mods

01 Sep 17, 21:25
By Dallas
avatar
Member
Hello everyone,

Just wanted to introduce the modification I am releasing on Steam September 21st:

Half-Life: C.A.G.E.D.

It is an action packed prison escape in a fully featured expansion of a small map I made years ago.

Some features:
- Full single player campaign.
- Unlock-able bonus content.
- Music from artist Lazerhawk.
- Developer commentary mode.

There is a trailer up here:
https://youtu.be/TTDFnds75Y4

And you can find it on Steam here:
http://store.steampowered.com/app/679990

And a couple relevant links:

www.caylegeorge.com
www.futuregamesselect.com
https://lazerhawk.bandcamp.com/

Thanks for taking a look!

-cAyle







02 Sep 17, 10:37
By 23-down
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Member
Looking forward to it... I partially remember the original and it was a good mod.
02 Sep 17, 16:56
By Windawz
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Member
This looks so good... The levels remind me of Max Payne for some reason.
03 Sep 17, 01:47
By Strider
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Tuned to a dead channel.
Very cool. Synthwave is an odd choice for a brutalist concrete prison, but if it works, it works!
03 Sep 17, 02:43
By JeffMOD
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Call 141.12
Looks neat - make sure to post again on the release date, because I don't want to risk missing this one!
04 Sep 17, 13:05
By Alberto309
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GTX 660 Ti OC
Hey Cayle! Good to see you here! smile - :)

You already know what I think about HL:C and I can't wait to play it. wink-wink - ;)

I actually forgot to reply to your e-mail for whatever reason; sorry. I'll reply as soon as possible. smile - :)
04 Sep 17, 14:58
By Dallas
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Member
No worries mate smile - :)

@Jeff, definitely will post again on release day.
04 Sep 17, 21:01
By Kachito
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Member
Those screenshots look damn promising, added to wishlist. Gl with the release!
21 Sep 17, 18:39
By Qwertyus
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Member
So, it's time to play! Thank you, Cayle!
21 Sep 17, 19:48
By JeffMOD
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Call 141.12
That was a fun half-hour. Really like the 80s action-flick style.
Now to see if I can get all the achievements...
21 Sep 17, 21:03
By Dallas
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Member
Hope you guys enjoy, game is released.

The "Achievements" unlock bonus content for those wanting more smile - :)

And, there is some juicy easter-egg content few have yet found.
22 Sep 17, 01:23
By Trempler
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Member
Lovely! I really like the changes and the reworked areas.
Gameplay was also great.

Still need to replay, 2 Achievements missing >:)

Oh and don´t worry, I won´t convert this to Sven Co-op, like I did in the past as a big mistake, were I was young and stupid. Still feel dirty about that.

Anyway. Thanks a lot for sharing this experience smile - :)
22 Sep 17, 07:52
By Strider
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Tuned to a dead channel.
That was a glorious little bit of outrun. Incredible mood, and so many great little details.

I played on hard and it really was hard. Also, normally I don't care for achievements, but having only six, and them being locked to a single playthrough I think actually makes it worth going back for another run.

Thanks also for including the source files, they're going to be interesting to peek at. I'm real curious what scale you built those terminals at for the intro cinematic, they look real swish for Goldsource.
22 Sep 17, 13:35
By Dallas
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Member
Quote:
I'm real curious what scale you built those terminals at for the intro cinematic, they look real swish for Goldsource.


I think the technical term is Friggin Huge. ;D
23 Sep 17, 00:43
By The303
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Member
That was actually incredibly clever, I expected a model-based intro but it was just gigantic brushwork so you got them lightmap scale. Well done.

Also got that Executive plunger grin - :D
23 Sep 17, 16:13
By SourceSkyBoxer
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Member
Amazing level design, Cayle,

Impressiv looks are amazing.

PS: Why not you create better with models like this


I feel look of output of water like Caged's output of water for example. If you use UMHLT ( modifed VHLT by Uncle M.... )
And I paint texture next time.

PS: I am back - But I don't like if bad people hurt me ( SPOILER: I don't want tell name. )
23 Sep 17, 18:57
By UrbaNebula
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Entirely brush based
There already several examples of prop models being used in the maps, I don't think things like vent covers really need to be modelled. You don't see bullet impacts / decals on models which is why I prefer to not use them for scenery.
23 Sep 17, 20:10
By Admer456
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Member
Short, but sweet. Very sweet.

I was nicely surprised by the fact that the lowest framerate I could get was actually 17fps. It only happened in the area where the prison control van came:



I checked the system requirements and thought "Okay, I can run it, I passed the minimum requirements. Let's hope it will stay above 15fps most of the time."; but I totally didn't expect it to be above 40fps most of the time. grin - :D
(though, I did disable r_dynamic because of the explosions)
23 Sep 17, 20:55
By Windawz
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Member
That's an amazing mod, Cayle. I'd even pay for it if I had any money.

I'm quite surprised by the fact that no single func_detail is used in any of the maps. All small details are either tied to func_wall or func_illusionary. And what really impressed me are the crazy entity setups standing behind the intro and the final cutscenes. Awesome job.
23 Sep 17, 21:20
By SourceSkyBoxer
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Member
Yeah @Windawz - I always told that. You understand now because sdk of Caged looks old version of ZHLT and default because developer doesn't listen about new features of VHLT / UMHLT That is why we need explain Cayle than Cayle will be surprised about new features of modified ZHLT version.

Oh I see like Cayle hasn't experience about func_detail. Please help Cayle! Who has good English?
23 Sep 17, 21:44
By Admer456
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Member
@SourceSkyBoxer
I am sure that Cayle has heard of it before and probably used it many times. But, I think that the lack of func_detail was done intentionally. Hmm...
23 Sep 17, 22:35
By SourceSkyBoxer
avatar
Member
Eh, Cayle date is very old? We are not from 01.01.1970. Today is 09.24.2017.

Check SDK of Caged.

It is my current time. Is it really impossible from past?
24 Sep 17, 00:26
By Trempler
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Member
lol.
24 Sep 17, 01:12
By 2muchvideogames
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Member
https://www.youtube.com/watch?v=DCPddbNWsjA


Played on hard. Very tough challenge even though I played the old version before. Love the makeover, it's got a tf2 or portal feel to it. Took a look at the files. There was a mix of hd and ld models and loads of extraneous files for some reason. Doesnt matter, though, mod was pretty cool, I liked the extra area at that end, went into that one completely blind.
24 Sep 17, 01:18
By The Mad Carrot
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This guy, man, I'm telling ya... User Posted Image

You really think Cayle punched in that date himself? It's probably a glitch where Steam was unable to retrieve the correct date.

Nothing to make such a big deal about.
24 Sep 17, 03:24
By James Luke
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Member
Probably doesn’t realize the importance of 1/1/70 anyways.

I see it a lot in Steam DLCs though, Valve might wanna look into that.
24 Sep 17, 03:26
By Strider
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Tuned to a dead channel.
Quote:
I think the technical term is Friggin Huge. ;D

I checked it out, boy you weren't kidding! Amazing.

I ran through this again with commentary, and got all the achievements. I even found V.A.T.S, the website, and got the secret achievement. It was so worth it for Judgement-Bot 9000. I can't imagine how confusing it was to script those two machines in Goldsource.


I think this is my favourite room in the whole mod. It looks exactly like the kind of slick, anesthetised future backdrop you'd see in something like Robocop or Demolition Man. I love it.
24 Sep 17, 18:24
By Tetsu0
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Tet Soo Oh
This showed up in my google feed this morning!! Grats. I have to grab it when i get my desktop up and running.
25 Sep 17, 08:49
By Dallas
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Member
Thanks for the nice notes guys smile - :)

...Yeah as some noted, I used ZHLT for this project on purpose. Yes there are lots of more modern options, but I wanted the mod to retain the older feel, yet try and push the visuals with the older tech.

JB9K and V.A.T.S. have some pretty involved scripting. It is probably confusing to step through with not much context. If anyone ever has specific questions about how something was done or why feel free to ask or email me - happy to chat about it smile - :)
25 Sep 17, 08:53
By Dallas
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Member
@Admer glad it ran good enough on your system smile - :)

You should have had faith, it does say potato acceptable in the steam system requirements.
25 Sep 17, 12:07
By Admer456
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Member
Having played quite a few HL mods, I can safely say that there's a handful of them that ran badly. C.A.G.E.D. being optimised truly shows that some people still care for us people with bottom-end hardware. And that's why I'm thankful. smile - :)

Though, my laptop isn't a potato. It's a bean. tongue - :P
25 Sep 17, 12:24
By Kachito
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Member
Loving the 80s theme at the end, shame it wasn't too obvious during most of the gameplay time since, well, we were in a prison. But would most definitely look forward to some sort of story pick up in the future with that 80s vibe and my executive plunger by my side Ridiculous Ties! - :walter:
25 Sep 17, 13:24
By UrbaNebula
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Entirely brush based
This really is quite a stunning mod. I've not finished it yet as my daughter kinda dictates my playing hours. I will be grabbing the plunger next month when I stick some birthday cash into my steam wallet. grin - :D
28 Sep 17, 18:42
By satchmo
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Member
I am playing through it right now. Very impressive gameplay design.

Have you ever played my map, Escape from Black Mesa?
29 Sep 17, 08:24
By Dallas
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Member
have not played it Satchmo, but I'll give it a whirl at lunchtime some day. Looks neat smile - :)
05 Oct 17, 17:31
By kruk
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Member
Goint at it today ;] btw was it difficult to release it on steam like this?
06 Oct 17, 07:37
By Dallas
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Member
Quote:
btw was it difficult to release it on steam like this?


Bit of a learning curve and just a chunk of time. Going with steam pushed the release date back, say, 2 months, but the mod then received maybe say 20 times or more the players on the platform. So well worth it for the community I think.

Main roadblocks is that the back-end is not automated to handle "mods" so once you are ready to go, you need to get directly in touch with a Valve developer to flag your game correctly.
13 Oct 17, 10:00
By Dallas
avatar
Member
Quote:

Oh and don´t worry, I won´t convert this to Sven Co-op, like I did in the past as a big mistake, were I was young and stupid. Still feel dirty about that.


Re: trempler

Lol! I just stumbled across that old sven coop thread where you had converted the original caged and i gave you crap about it. Good lord, how young I was XD. You have my apologies. I could care less about it now, and shouldn't have cared then. Keep on mappin' my friend <3
16 Oct 17, 10:03
By KB90
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Member
Looks and feels amazingly great. Lazerhawk music is top choice.
07 Nov 17, 13:47
By fighter667
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Member
very good mod very best mod
09 Nov 17, 05:08
By DocRock
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Member
Very nice mod, thanks for keeping Half-Life alive.

Have you tried my mod The Challenger Deep 2
http://www.moddb.com/mods/the-challenger-de
ep-2
[1]

Forums > Maps and Mods

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