Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, maydn, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

13

Cobalt

32

Turquoise

9

Cyan

10

Royal

8

Teal

3

Onliners

3 mins

Jessie

6 mins

MistaX88

6 mins

Penguinboy

41 mins

DiscoStu

1 hours

Windawz

2 hours

NineTnine

2 hours

Qwertyus

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Crowbar 0.35 Model decompiled incorrectl

[1]

Forums > Source Engine Discussion

07 Sep 17, 20:45
By guest3444307
avatar
Member
I was working decompiling the HL2 model Female_01 but when I opened the smd on Milkshape 3d the verts came out messed up for some reason here is the picture of what happened

https://imgur.com/a/sHgHC
08 Sep 17, 11:32
By abbadon
avatar
Member
I did find somethig similar with some of my hi-poly models once I decompile them. Probably all that stuff is unnecessary polys genearted by the mdldec program. To get rid of them, as I did, select the groups in the group window, probably what you will see is the model´s groups highlighted in red with all the other stuff (the polys that look as a cloak) not highlighted, press "Control + i", delete all that crap, and I am almost sure that the model will lok as it should. wink-wink - ;)
08 Sep 17, 19:46
By guest3444307
avatar
Member
I don't think we are in the right page since I was not using MDLDECOMPILER I was using crowbar 0.35 and then crowbar 0.44 just to get the same result, did you check the picture i put in the link
09 Sep 17, 13:17
By abbadon
avatar
Member
Wait, if you are modifying a model,as you are doing, no matter what its name is, first you must DECOMPILE it, also,you can only do it after decompiling it no matter what program you use... unless you have the source files in smd format, of course.

I did check your picture, of course, you are into the group menu in MS3D, there´s where you must select the groups and then delete whatever polys/verts are not desired. wink-wink - ;)
09 Sep 17, 19:04
By guest3444307
avatar
Member
abbadon I don't think you understand what I'm talking about

https://imgur.com/a/b1uAI

the model when it was decompiled is messed up for some reason, do you know to the solution to this problem.
10 Sep 17, 20:24
By abbadon
avatar
Member
Hmmm, looks a bit worst than it happened to me. With what program did you decompiled the model?, with MS3D or with Half Life Model Viewer?
12 Sep 17, 17:33
By Cd5ssmffan
avatar
Member
Use Krastio's HL decompiler, it comes with milkshape and is in the Tools menu
14 Sep 17, 11:27
By abbadon
avatar
Member
Yes. That´s the one I use, and I only have had trouble with one of my models (14000 tris if I did remember well O_o), but I fixed it with the method I mentioned above wink-wink - ;) .
[1]

Forums > Source Engine Discussion

Login to Reply

You must be logged in to reply.