(Goldsrc) Changelevel trigger Created 6 years ago2017-09-29 21:06:28 UTC by NiX14 NiX14

Created 6 years ago2017-09-29 21:06:28 UTC by NiX14 NiX14

Posted 6 years ago2017-09-29 21:06:28 UTC Post #337592
Hi, so im new to mapping, im making my own mod, everything is going smooth and i learn fast, only problem is... i managed to have a level change, from map one to map 2, problem is i can't go back, if i start from map 2 through console, i can go back, but then again can't go to map 2 again. Simply it only works once.
Posted 6 years ago2017-09-29 21:27:11 UTC Post #337595
Double check the landmark names and the settings. This is a good reference too: http://twhl.info/tutorial.php?id=62
Posted 6 years ago2017-09-29 21:32:20 UTC Post #337596
Yep, that is the tutorial i used, landmark names are ok, both named landmark1, level changes work, but only once for some reason.
Posted 6 years ago2017-09-29 21:43:45 UTC Post #337597
OK, are you sure you have the locations of the triggers set up right too? It might be best to upload your 2 maps to the Vault and I can have a look.
Posted 6 years ago2017-09-29 21:44:53 UTC Post #337598
Eh, how do i do that? kinda new here
Posted 6 years ago2017-09-29 21:45:27 UTC Post #337599
Wait nevermind i have it, im gonna upload it now.
Posted 6 years ago2017-09-29 21:51:02 UTC Post #337600
Posted 6 years ago2017-09-29 21:51:54 UTC Post #337601
I know map is not the best looking, i just started maping.
Posted 6 years ago2017-09-29 21:54:14 UTC Post #337602
Why are these vmf files if you specifically say Goldsrc?
Posted 6 years ago2017-09-29 21:55:52 UTC Post #337603
Is that bad? dunno i just used recomeded file format when i was saving those, want me to change it?
Posted 6 years ago2017-09-29 21:56:50 UTC Post #337604
Um it sounds like you're trying to use the Source version of Hammer to map for Goldsource. I don't think that's going to work.
Posted 6 years ago2017-09-29 21:58:59 UTC Post #337605
Here is the thing, i downloaded from steam "Half Life SDK" Valve hammer editor for half life, problem was it didn't compile for some reason, even if i got diffrent compile programs, so i've downloaded "Sledge" and it compiles, and i can run those maps in half-life.
Posted 6 years ago2017-09-29 22:00:05 UTC Post #337606
OK, Sledge is fine. But I can't open these files as they aren't the right rmf format. Try resaving as rmfs or .maps and reupload.
Posted 6 years ago2017-09-29 22:00:19 UTC Post #337607
Its for sure not source version, beacuse it dosen't have source entities. If you want i can save those as rmf
Posted 6 years ago2017-09-29 22:00:43 UTC Post #337608
Ok i will save it as .map
Posted 6 years ago2017-09-29 22:02:59 UTC Post #337609
Posted 6 years ago2017-09-29 22:04:56 UTC Post #337610
Also! Im using oposing force content for my mod, so you might have some problems like missing textures
Posted 6 years ago2017-09-29 22:11:55 UTC Post #337611
Yeah it looks like you have things set up OK. The issue might be that your trigger_changelevels are in exactly the same place in both maps. Check the tutorial again - they should be in different spots relative to the landmark.
Posted 6 years ago2017-09-29 22:13:48 UTC Post #337612
Alright i will check it out again, see if i can fix it and give you feedback, thanks for talking look at it, i know it was hard to look at it, but i started maping like 2 days ago.
Posted 6 years ago2017-09-29 22:15:43 UTC Post #337613
If you still have trouble, I suggest building 2 tiny test maps just to work out the level change stuff - and then you can copy & paste the entities to your real maps once you get it all working correctly.
Posted 6 years ago2017-09-29 22:17:07 UTC Post #337614
MATE I OWE YOU ONE, Yep! moving level change trigger, made it work! thank you mate!
Posted 6 years ago2017-09-29 22:18:54 UTC Post #337615
Only problem is that the npc's stay after level change, so they are like suspended in the air :D
Posted 6 years ago2017-09-29 23:05:45 UTC Post #337619
Only problem is that the npc's stay after level change, so they are like suspended in the air
Use trigger_transition. Only the entities which are inside the trigger will be transfered to the next map.
http://twhl.info/wiki.php?id=144
Posted 6 years ago2017-09-29 23:10:39 UTC Post #337620
Alright, thanks!
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