Configuration func_healthcharger Created 6 years ago2017-10-31 19:38:13 UTC by User#6970 User#6970

Created 6 years ago2017-10-31 19:38:13 UTC by User#6970 User#6970

Posted 6 years ago2017-10-31 19:38:13 UTC Post #337888
Hi, is there a way to set the amount of charge on a func_healthcharger?

Or is it possible to spawn item_healthkit with a monstermaker?

Is func_healthcharger toggleable?

Condensed into a single post again. Please use the edit button. -Urby :)
Posted 6 years ago2017-10-31 20:09:57 UTC Post #337892
As far as I know, func_healthcharger cannot be configured. However, the amount of health it can restore depends on the difficulty chosen.

I've never tested if monstermaker can spawn items, so it looks like you have to find it out yourself.

And please, if you want to add something to your post, use the "Edit" button instead of double/triple-posting.
Posted 6 years ago2017-10-31 20:31:01 UTC Post #337894
"monstermaker" can spawn any type of entity, not just monsters.
Posted 6 years ago2017-11-01 04:40:24 UTC Post #337901
skill.cfg:
// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"

sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"

sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"

sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"

sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"
You must be logged in to post a response.