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Ungroup after tied to entity

[1]

Forums > HL Engine Discussion

13 Nov 17, 17:27
By olograph
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Member
Is there a way in hammer to ungroup multiple brushes that have been tied to an entity? Ungroup just doesn't work. Are brushes maried to an entity forever?
13 Nov 17, 17:33
By Solokiller
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Member
There's a button labeled "ig" that turns off grouping of all kinds, including entities.

Note that you can only tie a brush to one entity, so you can't make it part of 2 or more entities.
13 Nov 17, 18:24
By olograph
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Member
Thanks! Never saw it. I'll look at it tonight.
14 Nov 17, 23:49
By DocRock
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First, tie the entity to world, then ungroup it.
16 Nov 17, 14:47
By olograph
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"tie the entity to world". What is that? I missed something.
16 Nov 17, 15:12
By twitch1
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Member
If you use Jackhammer, use Ctrl+shift+W and then you can select individually. Do ctrl+shift+w again and you will select groups and multiple brushes of an entity again.
17 Nov 17, 03:26
By The Mad Carrot
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Quote:
"tie the entity to world". What is that? I missed something.


That turns the brush entity back into a regular brush, a piece of normal level geometry, if you will, without any special properties applied. If you need to make changes to the visual appearance (size and/or shape) of a brush entity that consist of multiple brushes, you should use the 'ig' button. As Solokiller explained, this disables the grouping of those brushes, so you can modify the shape and size of a brush. When you're done modifying the brush, turn ig off and the grouping of those brushes are restored with all their entity data intact.

If you use the 'to World' button, all the entity data that is tied to the brush geometry is removed, and you end up with just normal level geometry. Basically, world geometry is referred to as solids, or solid (world) brushes.

That's a lotta text though.
[1]

Forums > HL Engine Discussion

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