Model default collision box Created 6 years ago2017-11-23 14:26:28 UTC by akn akn

Created 6 years ago2017-11-23 14:26:28 UTC by akn akn

Posted 6 years ago2017-11-23 14:26:28 UTC Post #338164
in QC file,
$hbox defines hit box relevant to nodes,

$collisionmodel works with SMD definitions, like
$collisionmodel <collision mesh SMD> { <options> }

and each model had a default collision box relevant to nodes,

is there anyway to modify this default collision box like $hbox?
I tried $bbox and $cbox, not working.
Posted 6 years ago2017-11-23 14:33:36 UTC Post #338165
Honestly Idk. I never fiddled with that before. What you could try it to setup your trees closer to each other and then use clip brushes ingame around the trees. So in essence going completely without any hitboxes. It's ofc. most practical solution in regards of bullet impacts.

As far as I know Hl1 creates these hotboxes automatically and without using any custom code you can't get around that.. But I might be wrong. Solo should know more.
Posted 6 years ago2017-11-23 15:57:24 UTC Post #338169
Which entity are using?
Posted 6 years ago2017-11-23 15:59:43 UTC Post #338170
hi, it is cycler
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