Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to Henry00, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

21

Cobalt

37

Turquoise

11

Cyan

17

Royal

11

Teal

3

Onliners

6 mins

Penguinboy

20 mins

NineTnine

24 mins

Jessie

1 hours

Dimbeak

1 hours

Windawz

1 hours

Kurosaki Ichigo

2 hours

_Vissova_

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Just something I wanted to share

[1]

Forums > HL Engine Discussion

07 Dec 17, 03:58
By olograph
avatar
Member
I had problems with a little setup of mine. I created a screen (func_button) pointing on a func_camera with a button on the side creating explosions with a countdown shown using env_text.

The explosions were too far away in deathmatch mode (only) and weren't displaying (only the decals were showing through the camera).
I created a 2x2 underground tunnel from the remote location to the target location and it worked! Explosions are now seen through the screen.

I guess it's a matter of vis leaves threshold. Things happen up to a certain vis leaf offset.

That's all!
08 Dec 17, 19:17
By potatis_invalid
avatar
Member
Thanks for the tip. I linked to it in the comments on trigger_camera http://twhl.info/wiki.php?id=130
09 Dec 17, 21:45
By olograph
avatar
Member
Awesome!
[1]

Forums > HL Engine Discussion

Login to Reply

You must be logged in to reply.