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Just something I wanted to share

[1]

Forums > HL Engine Discussion

07 Dec 17, 03:58
By olograph
avatar
Member
I had problems with a little setup of mine. I created a screen (func_button) pointing on a func_camera with a button on the side creating explosions with a countdown shown using env_text.

The explosions were too far away in deathmatch mode (only) and weren't displaying (only the decals were showing through the camera).
I created a 2x2 underground tunnel from the remote location to the target location and it worked! Explosions are now seen through the screen.

I guess it's a matter of vis leaves threshold. Things happen up to a certain vis leaf offset.

That's all!
08 Dec 17, 19:17
By potatis_invalid
avatar
Member
Thanks for the tip. I linked to it in the comments on trigger_camera http://twhl.info/wiki.php?id=130
09 Dec 17, 21:45
By olograph
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Member
Awesome!
[1]

Forums > HL Engine Discussion

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