Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to novandro150, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

16

Cobalt

32

Turquoise

10

Cyan

11

Royal

11

Teal

3

Onliners

7 mins

Jessie

10 mins

Penguinboy

32 mins

ninja defuse

34 mins

ZikShadow

53 mins

al_mam

1 hours

NineTnine

1 hours

Suparsonik

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Just something I wanted to share

[1]

Forums > HL Engine Discussion

07 Dec 17, 03:58
By olograph
avatar
Member
I had problems with a little setup of mine. I created a screen (func_button) pointing on a func_camera with a button on the side creating explosions with a countdown shown using env_text.

The explosions were too far away in deathmatch mode (only) and weren't displaying (only the decals were showing through the camera).
I created a 2x2 underground tunnel from the remote location to the target location and it worked! Explosions are now seen through the screen.

I guess it's a matter of vis leaves threshold. Things happen up to a certain vis leaf offset.

That's all!
08 Dec 17, 19:17
By potatis_invalid
avatar
Member
Thanks for the tip. I linked to it in the comments on trigger_camera http://twhl.info/wiki.php?id=130
09 Dec 17, 21:45
By olograph
avatar
Member
Awesome!
[1]

Forums > HL Engine Discussion

Login to Reply

You must be logged in to reply.