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HL2 mod

[1]

Forums > HL Engine Discussion

09 Jan 18, 16:38
By Screamernail
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Member
I'm trying to make a mod. But it isn't working.

Might just get the standalone Half Life 2
09 Jan 18, 16:47
By Tetsu0
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I hate the cold
What steps have you followed so far?
09 Jan 18, 16:54
By Screamernail
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Member
https://developer.valvesoftware.com/wiki/Cr
eate_a_Mod


Creating a mod Manually I followed. Now what? And hurry because I'm on my way to install the standalone version.

Steam isn't something for me anymore.
09 Jan 18, 17:19
By Solokiller
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Member
There is no standalone version of Half-Life 2, you *will* need Steam for this. If you do decide to use a no-Steam version it will be illegal, and we cannot help you with that.

I suggest you follow the steps involved with making a Source 2013 mod, that's the best and easiest way to make a Source mod.
09 Jan 18, 17:29
By Screamernail
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Member
But I wanted to make a mod on the 2006 branch.

EDIT: Why NOT make a CD version?
09 Jan 18, 17:54
By Tetsu0
avatar
I hate the cold
Quote:
I suggest you follow the steps involved with making a Source 2013 mod, that's the best and easiest way to make a Source mod.


This

Download Steam, Get the tool kit (IT'S FREE) and then you have a Mod - simple.

Then you need to code in your entities, and add your own assets.
09 Jan 18, 18:00
By Screamernail
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Member
What tool kit?
09 Jan 18, 18:10
By Tetsu0
avatar
I hate the cold
In Steam, go to the Tools tab, and search for Source SDK and Install it.

When you launch the Source SDK, there will be a Utility for creating a mod.

1) Choose your Engine (Use 2013 version)
2) Create a Mod
3) Follow the prompts
3a) Here you choose if it's single or multiplayer and other options


EDIT------

I'm wrong, valve changed it. My book is now wrong forever.

https://developer.valvesoftware.com/wiki/Cr
eate_a_Mod


Read that.
09 Jan 18, 18:37
By Screamernail
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Member
I did but I still didn't get it.

Whatever I should focus on raycasters instead.
09 Jan 18, 19:50
By Tetsu0
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I hate the cold
You seem to change your mind a lot
11 Jan 18, 15:47
By Screamernail
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Member
Yeah. Maybe It comes from the autism of mine. I don't know why I have it.
11 Jan 18, 16:15
By Tetsu0
avatar
I hate the cold
It'll be hard to complete anything if you get stuck and change topic.
Raytracers are difficult as well - you basically have to code your entire engine from scratch unless you have some base code to go off of.
Which... That's kinda what making your own Half-Life 2 mod entails. You get the base code that runs the game, but you need to code in any additional monsters and effects you want that aren't already included in the base code.

Downloading the code and getting the base code compiled is a pain the butt. It probable won't compile as-is and you'll have to trace down and fix errors and bugs, but that's Step 1.

Have you considered creating a Game Design Document for any of your projects? They're very helpful in organizing your ideas and outlining the scope of the project. It doesn't matter if it's a Map, a Mod, or an entire game, the document will help you focus your ideas and let you decide on what to work on next.

There's a good chance that if you don't have the desire and drive to actually flesh out a GDD, you don't have the desire and drive to actually complete the project.

Here's an example of a GDD that I have used on multiple maps:
https://docs.google.com/document/d/1ct5-qyU
ZC9cAKn-iLUgtOczDkERmPzNNwPLDfT9Hgjs/prev
iew


Fill out whatever section you can, and leave the rest blank. It's a great tool for brainstorming - you can let your mind run wild with ideas and organize them later. I usually take it a step further and create a folder in my Google drive that contains reference images and other notes in addition to the GDD.

Good luck
[1]

Forums > HL Engine Discussion

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