gssmt - goldsource and source multitool Created 6 years ago2018-02-03 00:41:29 UTC by tschumann tschumann

Created 6 years ago2018-02-03 00:41:29 UTC by tschumann tschumann

Posted 6 years ago2018-02-03 00:41:29 UTC Post #338763
I've been working on a multitool for the GoldSource and Source engines to try and eliminate (for me at least) the need to have a bunch of different tools that all do one thing each.
Currently it mostly supports extraction of stuff but slowly and surely I'm adding more it.

You can download it at http://www.teamsandpit.com/#gssmt
Posted 6 years ago2018-02-03 01:31:35 UTC Post #338764
Cool that you are continuing this; I found this a long time back. One question, i can get texture list info out of a .bsp by using -x and -d but it didn't dump any textures like it did with sprites and models i tested. Is there a command im missing?
Posted 6 years ago2018-02-03 02:44:28 UTC Post #338767
Looks like it should be gssmt mapname.bsp -x bmp
There's a bunch of half-tested and undocumented stuff that it does and that's one of them.
Posted 6 years ago2018-02-04 10:31:28 UTC Post #338773
What tools will it include?, just curious. :)
Posted 6 years ago2018-02-05 01:04:45 UTC Post #338779
You should make a tool that takes existing .bsp map files and puts the wad textures inside them. instead of needing to do it during compile.
Posted 6 years ago2018-02-06 10:51:39 UTC Post #338787
What tools will it include?, just curious.
The latest stuff I've been working on is mostly related to Half-Life PlayStation 2 formats.
PS: Why do we need extractor for Model, eh? This is not extractor just embedding bmp from model. Use model decompiler or HLMV by SoloKiller!
I know there are other tools but I wanted one tool that could everything that I needed (though obviously it's still a long way from that).
You should make a tool that takes existing .bsp map files and puts the wad textures inside them. instead of needing to do it during compile.
Yeah that might be possible. The .bsp stuff is all a bit of a mess and needs some tidying up first.
Posted 5 years ago2018-04-06 10:49:00 UTC Post #339222
I've released a new version: http://www.moddb.com/games/half-life/downloads/gssmt-v003/
I've documented how to extract Half-Life .bsp texture and you can now extract textures from Half-Life PlayStation 2 .dol and .spz files and Counter-Strike Xbox .xpr files.
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