Two trigger_camera's in one map Created 6 years ago2018-02-14 19:04:08 UTC by SuperFist915 SuperFist915

Created 6 years ago2018-02-14 19:04:08 UTC by SuperFist915 SuperFist915

Posted 6 years ago2018-02-14 19:04:08 UTC Post #338826
I was making a cutscene that would have the player blacking out and teleporting to a few different locations(kinda of like the intro of opposing force), when i ran into an issue: when the second camera is placed and made to target something the game will only look into second camera no matter what. Is there any way to fix this?
Posted 6 years ago2018-02-14 22:09:05 UTC Post #338827
Need more information really. The second camera shouldn't be active unless you've triggered it. There are a few things you will need to check.
  • Are your triggers set up correctly?
  • Have you duplicated any names?
  • Are your timings alright?
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-02-15 15:17:18 UTC Post #338833
I fixed it, it was something with my trigger_teleport. But now i got a new problem, my second camera always looks at the wrong direction unless i check the follow player flag. It dosen't matter where the player is, what is the camera target or it's angle. what do i do?
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