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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

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User Journals

avatar Urby 3 comments | 22nd February 2012, 10:46 AM

Today's web design dilemma
Too much coffee, not a single fuck...

avatar Azin 5 comments | 21st February 2012, 21:35 PM

Title: PERSONAL_LOG-aim_vg_remake

baiscs_a2:

Added 3 steps (104 units) of length to spawn-grass-brush

Reduced length of northern corridor-brushes to std size: 384 units (overlapping w the spine before)

basics_a3:

All ground brushes finished

Added outside areas including the south side hallway to "92", all covered in FT3GrAS

Added the non-accessible classrooms covered in null. To be removed later.

NOTE: southside grass and non-accessible classroom is overlapping. Will be cut later.

Decided to prostpone the track/field

basics_a4:

Encountered a problem with the walls acc. to original; Decided that no walls be placed on the corridor-brushes,
instead they will be placed within the classroom-brushes.

Forgot the cantine/SV rooms; decided to cut them out of the spawn-grass-brushes (size: 256w)

Added all major walls (size: 224h, 16l OR 16w ), cut into two in order to carry the two different textures.

Deciced not to use VisGroups

basics_a5:

Devided up the classrooms and added walls to catine/SV

Added southern outside area walls, and cut out the ground brush

Added northern outside wall

basics_a6:

Added 8 pillars (2 less than orig.) so that the skyglass

basics_a7:

Created the basics for skyglass, and made it quadratic

Added panels on the roof/pillars from orig.

Textured panels and pillars

basics_a8:

Added vents, tied them to two func_walls and added textures to them

Added stage and added textures to it (curtain needs new texture)

basics_a9:

Added floor and frames of Vidnes

basics_a10:

Added ground and wall brushes for basement

Encountered first alt+p (texture issue with vents, seems to have been fixed w/o any issues)

Added staircases, tied them to func_wall, and add textures to them.

basics_a11:

Extended the basement-ground-brush back of the T staircase in order to match orig.

Added texture to basement-ground-brush and basement-walls

Added roof to classrooms, corridors and cantine/SV and added texture to that roof and ceiling

basics_a12:

ACCIDENTIALLY SAVED FLWING CHANGES TO basics_a11: "Trimmed southern outside area, and added two double doors, and basic roof"

Added southern details including textures (excpt. glass)

basics_a13:

Added T and CT squaky doors (incl. triggers and glass!!!)

Encountered 2nd Alt+P problem (texture align. at southern detail, no issues)

Added doors and windows to southern classrooms at T and CT spawns

basics_a14:

Added entrance to cantine/SV (copy from orig., nulled, retextured and added to func_wall)

Connected cantine/SV with spine and added textures (added to func_breable)

Added doors between classrooms and northern corridors

IDEA: Seal off northern corridors with signs and tape about something..

basics_a15:

Sealed off all four corridors

basics_a15:

Added elevator, bathrooms and all walls to the basement

Textured the walls seperating the two northern corridors from the spine

basics_a15:

Textured spine-ceiling and added row of lamps to the ceiling

basics_a16:

Remade skyglass and added texture (small, but crucial mistake led to that)

basics_a17:

Added door to VT frame

Added northern doors and windows

basics_a18:

Added all glass

Added skybox and light_envirnoment

Added one info_player_spawn

EXPORTED FIRST .MAP

:::INITIATED FIRST COMPILE:::

basics_a19:

Adjusted brightness and angle of light_environment

Replaced some null-texture with real texture on the skyglasses

Fixed squeaky doors (glass moving opposite way + doors didn't reset)

Fixed static doors (south and north)

Fixed skybox above roof-windows on northern corrdiors

Fixed static, breakable doors at spawns

basics_a19:

Fixed static, breable doors at spawns (added locked sounds)

Fixed opague doors

Fixed skybox-bug at corridors and added skybox to southern corridor

Added glass + texture to southern details

EXPORTED

basics_a20:

Fixed windows at southern details

DECIDED TO WAIT WITH FIX FOR THE CORRIDOR SKYBOXES

cosmetics_a1:

Added lights to basement

Added clip-brush at northern corrdidors

Added end to southern corridor

Added doors and windows to all corridors

Alt+P error; will see if poses problem with commpile

EXPORTED

cosmetics_a2:

Resat the classrooms to before cosmetics_a1

Added pillars to func_walls

Fixed the skybox problem at the corridors

cosmetics_a3:

Added windows and doors to classrooms

EXPORTED

cosmetics_a4:

Added HINTS to a3 to test how it works
-works okay, going to keep the hints

Added interior to cantine/SV (from orign., retextured and nulled)

cosmetics_a5:

Added objects to center spine

cosmetics_a6:

Added objects and red doors to basement

cosmetics_a6:

Added extra windows in the roof of corridors

EXPORTED

Changed textures on end-doors at northern corridors

cosmetics_a8:

Added furniture, minor stuff and finished VT

LOOKS LIKE FINAL COSMETICS:::

EXPORTED

tweaking_a1:

Removed old HINTs and added a few new ones.

EXPORTED

tweaking_a2:

Removed cue-points in order to try to fix the looping ambient_generics

Added hint brush below skyglass

EXPORTED

tweaking_a3:

Added func_door in order to reset streishand after each round

Added delay and reset time to triggered ambient_generics

Added detail to two classrooms

Took off some of the length of the sound_flush

avatar The_(c)Striker 5 comments | 21st February 2012, 13:43 PM

Welcome back!
This is your 10000th login.

New milestone achieved!

avatar Rimrook 6 comments | 21st February 2012, 13:24 PM

Going in for my tooth extraction at 10 am today. Don't know what to expect... Details later.

avatar Strider 11 comments | 20th February 2012, 13:11 PM

I just found a good Aussie eBay seller of home & laundry items and got excited looking at all the different laundry hampers I could buy myself.

WTF has happened to me.

avatar Collapse 5 comments | 19th February 2012, 08:45 AM

today i got bit by a spider and now i can't

avatar goldsrcforever 1 comment | 19th February 2012, 00:48 AM

Dr. Amazing's Mods of Awesome:

Mod name: Sector 6 (no, not THAT one) Demo
Author: Dogman2497
Link: http://www.moddb.com/mods/sector-6

Ok so we start out in "The Office". I hope Steve Carell isn't here. I go up to a giant glass bottle with an HEV suit in it connected to a huge... something. The door right next to the HEV suit won't open. Great. The door that I was supposed to go in was on the other side of the room where I began. I go down some poorly done stairs to find a split in the hallway where one path leads to an unopenable door and the the other path leads to a surprisingly decent level change. One room has a dead scientist with a huge TV. The other room has a crowbar and some huge boxes (noticing a pattern?). Then it crashes at the level change because the author forgot to take out the level change for the non-existent level. Great.

I give it a 9/10 because it's not as god as MCPOKER.

avatar Collapse 11 comments | 16th February 2012, 03:54 AM

You wish to discuss something on an online forum.
Do you:

A. Search and find really old thread about topic of interest, post in it.
"FUCKING IDIOT NECROPOST MUCH WOW NEXT TIME START A NEW THREAD IDIOT"

B. Create new thread on topic.
"YOU FUCKIN IDIOT LERN 2 SEARCH I FOUND A THREAD WITHIN TWO FUCKIN SECCNNDS FGGET"

C. Just go fucking watch porn or something, jesus.

Thank you for taking place in our daily internet quiz. Please go fuck yourself and choke on a dick.

avatar manionsen 7 comments | 15th February 2012, 19:38 PM

Just tested another cool use of Goldsrc models/props:
http://www.youtube.com/watch?v=s8OoyO7paQ0

avatar Dimbark 14 comments | 15th February 2012, 14:13 PM

Alright, this is a little scary.

My school received a bomb-threat. Saying that they were gonna blow up the school today. (What a surprise.) So, I get to skip school. It isn't necessary, and I heard only 32 students are there.

And the story for Fallout 3 is boring, so far. Ooh! Project purification.

avatar goldsrcforever 7 comments | 15th February 2012, 04:50 AM

Can someone please explain to me the significance of Joebamas avatar?

avatar Dimbark 8 comments | 14th February 2012, 23:39 PM

Haha, this is hilarious.

A friend of my grandfather bought a grill, and the next day it was stolen. The day after that, it was back with a note. The note said "Hey, I'm really sorry about this." and it gave him two tickets to a baseball game.

He went to the baseball game, happy that people are learning to be nicer. He comes back, his entire house is empty.

avatar DiscoStu 5 comments | 14th February 2012, 21:11 PM

Just back from the otolaryngologist. Had a cerumen block vacuumed out, I was almost completely deaf from the right side since last friday. It's so good to hear again!

Hearing: Something one rarely thinks about until there's something wrong with it.

avatar [OEdc]ThatGuy 2 comments | 14th February 2012, 04:45 AM

So I have been away from looking at this site for a year, and I go to check up on what has happened. So im looking at my page an...HUMANA-WHA, Map Of The Month Award?!?! FOR APPARTMENT?!?! SIX VOTES!?!?!?!?!?!?!? O.O I even watch Urby's video regarding my pathetic plasterboard excuse for a map (way to make me fell like never mapping again Urby, btw) and i'm as confused as he is about why I won. Im going to map again, and I'm going to make sure that I break this disgrase of a map from my memory...after I get over Urby's halarious comments :D

avatar The_(c)Striker 9 comments | 13th February 2012, 19:16 PM

Rivers in Source: link

Quite an amazing result if you ask me.

avatar TJB 7 comments | 13th February 2012, 17:09 PM

Well, I got three things in the mail today.

First was a set of round cake tins. I've always liked food, so I recently decided to make more of it. Tonight I will be making a Red Velvet cake for my gf for Valentine's. It's her favourite type. While a large cake for one person might be a tad much, I can't be bothered to adjust the recipe.

Second thing was 5 Ubuntu installation disks. For some reason none of the ones I made would work, so I went and ordered one on the internet. Unfortunately the minimum order number was 5, so I got that.
As a result, my computer is now in working order. It will take some time to get used to Ubuntu but I think I might like it.

The last thing was a package from Ukraine. Inside was a PMG gas mask. I've taken to collecting them. I already own a PBF gas mask, and those two are the ones the Civil Protection masks are based on in HL2. It's interesting how different they are. The PBF is an unusual design, the filters are on the inside, which as far as I know makes it unique. Impractical in a gas attack, the filters can't be changed without removing the mask, but still quite cool.
The PMG is much more conventional. The bulge that goes across below the eyepieces is an air channel, when you breath in it blows the incoming air past the lenses, defogging them. The disc at the front that looks like a showerhead is a voice diaphragm, it allows the wearer to be able to speak and be understood. The reason the filter is to the side is so the soldier can look down the sights of his rifle without it getting in the way. I notice it seems to be of cheaper construction than the PBF. I can't wear this one, it is a size medium and I have a size extra large head, but it looks like it wouldn't be too comfortable. The PBF on the other hand is extremely comfortable, due to the amount of rubber on the inside giving it a padded feel.

They both come with bags as well. The PBF bag looks like a handbag, but it looks quite nice and is well constructed. The PMG bag looks like a satchel or book bag (at least when closed), and is also pretty well constructed. Might work as a drop pouch for airsoft, seeing as how it has a magazine pocket and an extra leg strap so it doesn't swing when running.

tl;dr: Got cake tins, Ubuntu installation disks and a gas mask in the mail, and now my computer works.

[Edit] I was mistaken about the PBF being unique, the US M17 gas mask also has internal filters.

[Edit edit] I've baked the cake. I think it turned out quite nice. Unfortunately the exterior surface of the cake is brown rather than red, but since it is iced that isn't really a big deal. The icing didn't turn out as good. I thought I had forgotten to take down the instructions for it. It turned out the website I got it from had forgotten to put them up, they only had the cake recipe and the ingredients of the icing. I decided to just throw them all in a bowl and mix them together, which worked to an extent. It came out looking like glue. I assume I was supposed to whisk the egg whites until they were 'peaky', but that takes bloody ages to do by hand.
Anyway, at this point it's running off the top of the cake and off the plate. My housemates don't mind, I've told them that we'll only be having two or three slices between us, so they can finish it off after my gf leaves.

avatar satchmo 6 comments | 12th February 2012, 15:59 PM

Scott reenacting the "Meet the Heavy" video for Team Fortress 2.

Unfortunately, he barely whispered when he did it, so it's very hard to hear what he's saying. I think it's because he knew that he does not know the lines precisely, so he mumbled. The first reenactment (not recorded on video) was much louder, but he got self-conscious once the camera started rolling.

avatar Stojke 7 comments | 12th February 2012, 15:22 PM

Life on Earth just changed.

http://www.infiniteunknown.net/2010/09/14/life-on-this
-earth-just-changed-the-north-atlantic-current-is-go
ne/

THe North Atlantic current is gone. Which means, it wont distribute hot water like it used to, which keept UK from freezing and Skandinavian lands from being too cold for living in.

Read more.

avatar Dimbark 6 comments | 12th February 2012, 00:20 AM

So, I've been screwing around with Flash some more and spent a good thirty-to-fourty minutes making this...

avatar Soup Miner 4 comments | 11th February 2012, 18:23 PM

I've never been to a concert in my life.
Last night I went with some friends to see Datsik and Steve Aoki in Charlotte.
It was pretty fucking great. My legs, arms, and neck are sore as shit from hopping like a madman for 4 hours.

Just sharing.

avatar Urby 18 comments | 11th February 2012, 16:10 PM

What can I say? I like making quizzes. I'm odd. :P

So...

How well do you know Urby?

avatar The_(c)Striker 5 comments | 10th February 2012, 19:21 PM

[edit] just finished it :(.
Stalker: Call of Pripyat.

This game is addicting! Just traveled across the underground tunnels to Pripyat( arrived single- the rest of my squad died). First mission in Pripyat, 3 left to kill from the ambush(while the stupid allied NPCs die) and I die.
Quitting because of this, after 5 hours of playing.

avatar goldsrcforever 9 comments | 9th February 2012, 03:43 AM

Today I decided to play thru good ol Vanilla HL1 again and I came up with an idea: We all share what moment defined Half-Life for you.
For Me it was During Surface Tension and it was when you were crawling through a small pipe and then at the end a Soldier threw a Satchel into the pipe. He then set it off and you had to Outrun the Fireball. That was the defining moment of the Half-Life series for me. Share what defined the series for you in the comments.

avatar goldsrcforever 6 comments | 7th February 2012, 02:10 AM

I just watched a Japanese (English subtitles) horror/comedy/something movie called House (know as Hausu in Japan) from 1977.

It
was
Fucking
Awesome.

If you take David Cronenberg plus David Lynch times Potatoes and take that to the power of Giygas then you'd probably get one of my dreams.

Oh yeah House was pretty weird too, and I like weird.
Its got a man eating piano (Super Mario 64?)
and its got a killer lampshade (TvTropes would be proud)
and a disembodied head biting a woman and smiling (... I got nothing)

See it now.

avatar thecoolgman 2 comments | 7th February 2012, 02:09 AM

Sorry I haven't had a real blog in a while, I've been busy with a few personal things along with Bloodbath and self-related projects. So lets get down to business.

--------------------------------

Streetlevel(Remake) was released on January 28 and has four ports. This map has really been a challenge, dealing with the crazy wpoly count and compile times(15,000+ vis!)I even did not continue work on the map after New Years, I was actually thinking of just canning the release altogether. Looking back I am so happy I didn't and was even able to create ports for Counter-Strike, Opposing Force, Scientist Hunt, and The Specialists. After four months of hard work I hope you enjoy! You can view the map here on TWHL: http://twhl.info/vault.php?map=5745 or you can see other links off my site.

--------------------------------

The Scientist Hunt HD Map Pack has been out for over a month now, and I feel silly announcing it today in this post, but as I said before, life has gotten in the way. This release was really quite something, I got in contact with Rich Whitehouse and he eventually played a game with Joe and I. It was crazy that the man himself was playing our pack with us. I know Rich isn't a huge game developer(unfortunately), but this was on par of chatting with your favorite movie star, or for me it was. Rich even tweeted about the pack and some other updates on sites like Facebook. This then lead me to meet a man who went by the name of Vash back in the day. I originally contacted him about his older Scientist Hunt levels that seem to be missing. He has helped me get his maps together and with a few other authors I can release the last of the custom Scientist Hunt maps. There is only one map by the name of Scislay by [187]**SlaYeR**{GeN} I could not find sadly. Be sure to check out the pack here: http://twhl.info/vault.php?map=5722 and also check out Rich's site and games: http://www.richwhitehouse.com/ if you would.

--------------------------------

Last but not least, we are getting the groove back with Overturn. The holidays and life have left us doing little to no work on the mod. I can assure you however that progress has returned and we are looking forward to a release this year.

--------------------------------

That's it for this blog post, if you'd like to see more of my maps check out my personal site. Also be sure to check out the rest of the Bloodbath Software team, they're a great bunch of modders.

--------------------------------

Also on: http://www.moddb.com/members/thecoolgman/blogs/streetl
evel-sh-map-pack-and-updates and http://bloodba.th.tc/coolgman/

avatar Archie 8 comments | 7th February 2012, 00:10 AM

I get paid to do some really stupid shit...

And here's the full video.

avatar Captain Terror 5 comments | 6th February 2012, 21:05 PM

Movie Review: Chronicle

User Posted Image
[Open in new window]

The scifi genre of movies has a knack for producing films that seem really interesting in the preview/trailers, but turn out to be just the worst utter shit imaginable.

Long as you are ok with losing 102 minutes of your life you will certainly NEVER get back, to a "film" following the format of jerky, first-person camera perspective popularized by this movie that SHALL NOT be named, then by all means go flush your money down the toilet on Chronicle.

Not only do i despise this type of film, i feel it is really poorly written and performed, and i honestly have no idea how it ever made it to the big screen.

1/5 stars. Extreme and utter poo, you'd be better served doing just about anything else than sitting down to watch this movie.

avatar Tetsu0 4 comments | 5th February 2012, 16:31 PM

Checked woot today. They're selling a basic HP computer with a dual core AMD processor in it. I didn't buy but i checked the benchmarks.

Turns out a $350 basic starter machine has a better processor than my 'gaming rig' (dubbed "The Beast")

Sad benchmark Revelation

Methinks i need another processor / Mobo.

avatar Daubster 1 comment | 5th February 2012, 06:57 AM

Today was exceptionally fun.

User Posted Image
[Open in new window]

Done in just under 12 hrs, unlocked 27/33 achievements.

avatar Dimbark 9 comments | 3rd February 2012, 22:37 PM

When I first played Final Fantasy 8, it was terrible! Mostly because I didn't know how anything worked.

Second time I'm playing, paying attention to tutorials. I was at the end of disc 2 on my first game, and after the first short dungeon, my character is as strong as my last one already. Huh...