Journal #5048

Posted 15 years ago2008-05-04 11:26:31 UTC
Striker StrikerI forgot to check the oil pressure
As some of you know , I'm working on a Sven Coop campaign . I don't know what name it'll have , but for now important is to complete at least the first map .
Thanks to TWHL's tutorials and other tutorials from different sites , this is my first map ( until now , the map isn't finished yet) were I keep my r_speeds down. The maximum was around 1050 , and the area was an exception . The compile times are faster now . I read a lot of theory about r_speeds , visblocking and I want to read something about hint brushes as I'm a little confused how they work . For now , Visblocking is a good Idea .... Also , a lot of func_walling is increasing the overall map performance . I plan to make the map very interactive and not boring . It's not a "freaky" style map ( that's what I think but uh ...) -> bot scary , but FUN .
I played a lot of maps and it seems that all a lot of them are just .....dead walls :| ..... no , this isn't meaning that I'll make an excellent map , I'll try to make and maybe not succeed ( but trying isn't dieing ....)
Hope I'll finish the first map soon.

9 Comments

Commented 15 years ago2008-05-04 13:15:41 UTC Comment #56044
Good luck, u.
Commented 15 years ago2008-05-04 15:10:39 UTC Comment #56048
thanks :P :P
Commented 15 years ago2008-05-05 04:59:31 UTC Comment #56052
sooner! i Hope...
Commented 15 years ago2008-05-05 07:44:28 UTC Comment #56045
no u!
Commented 15 years ago2008-05-05 09:56:20 UTC Comment #56050
no u!
Commented 15 years ago2008-05-05 10:30:22 UTC Comment #56046
Yes you!
Commented 15 years ago2008-05-05 12:05:13 UTC Comment #56049
are you playing svencoop , halflife_genius ? I didn't know :D
Commented 15 years ago2008-05-06 01:56:32 UTC Comment #56047
everything begins at sven co-op lol.
Commented 13 years ago2011-02-02 08:25:29 UTC Comment #56051
Not really.

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