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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

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avatar Jessie 20th April 2017, 12:39 PM

I need to confer with some fellow mappers about a map element I have in mind. (For HLDM.)

The idea would be an elevator of sorts, but without any moving platforms. There would be a square platform, with other levels of square platforms directly above/below. The players should be able to move upward/downward through the platforms at will, but also be able to walk across the platforms normally. Movement between platforms should be smooth, probably controlled with gravity. Ideally, players would be able to shoot through the platforms.

What do you suppose the best way to try to implement such a system be?
Main issues:
- Being able to pass through a platform one can walk and stand on.
- Movement between those platforms.
- Consideration of multiple players. (If it works apart from this, suggest it anyway. I might still have a use for it.)

Worst comes to worst, I'll just make regular elevators, but hey, if we can come up with a working system for this...


avatar Bruce says: 20th April 2017, 14:29 PM
you could make the elevator out of CLIP and without any sound, entities probably cant be made only out of CLIP but you could hide the tiny solid brush somewhere inside a wall. You could trigger them with a delayed trigger... Or you could simply make the entire area between levels of low gravity but in both cases simply walking on the platform would need to be solved. You could somehow count the time a player spends on the platform, if lets say he spends 2 seconds, the elevator would activate, otherwise if the player would walk or run through it, it wouldn't reach 2 seconds so the elevator wouldn't activate... Maybe just experiment
avatar Tetsu0 says: 20th April 2017, 16:31 PM
Water brush?
avatar Windawz says: 20th April 2017, 23:41 PM
You should try to use BEVEL on the face you want to be passable if anything else won't help.
EDIT: No, if you have all faces of your func_detail textured with BEVEL and the top face textured with CLIP you won't be able to pass through the top face, however, BEVEL faces are still passable, so no.
Maybe you can use a trigger_push?
EDIT Number 2: If you, however, use CLIPHULL1 texture on the top face, it will block any STANDING players, so they have to crouch and then jump to get on the top face. Use CLIPHULL1 texture on the top face and BEVEL on the others. If a player, however, needs to move downward then he needs just to start crouching and he will fall down. And use it only with func_detail, otherwise it won't work.
Here's an example map:
avatar Jessie says: 21st April 2017, 01:00 AM
Huh. Interesting. I've never tinkered with the various ZHLT textures beyond the usual ones. Something like that may be useful... Indeed, it's more or less the exact sort of thing I was after for moving downwards. I'll have to do some tests to see if I can adapt it to my particular map.

Maybe I should do some experiments with the rest.
avatar DiscoStu says: 22nd April 2017, 04:49 AM
I don't even entirely understand what you want to do.
avatar Admer456 says: 22nd April 2017, 07:12 AM
Me neither. Could we get a simple drawing or a sketch explaining that, please? :3
avatar Windawz says: 22nd April 2017, 14:34 PM
Play CLIPHULL1 Demonstration map and you will understand. It works like those platforms from Terraria.
avatar Admer456 says: 22nd April 2017, 15:37 PM
Ah, OK.
Wait, the thin wooden platforms where you can go down if you press down, and you can pass through them if you go up but they stop you from falling through?
avatar Windawz says: 22nd April 2017, 15:44 PM
Yeah, something like those platforms. I wonder how Jessie's map will look like.
avatar Jessie says: 23rd April 2017, 00:46 AM
Something like this, guys.
Thanks, Windawz, for the CLIPHULL idea. You have to specifically do a crouch jump to get up to another platform, but that's a small price to pay for this idea to work at all =P
avatar Windawz says: 23rd April 2017, 02:45 AM
Do you have that low gravity set by default? You could use gravity-changing triggers instead if so. They only change the gravity for a person that activated it. A perfect thing to use for a Hyperblast HL port.
avatar Jessie says: 23rd April 2017, 04:33 AM
No, no, the gravity is already triggered. I tried to demonstrate that by jumping outside of the elevator a few times in the video. Changes to low when you move into it, and changes it back when you leave it.
avatar Tetsu0 says: 25th April 2017, 03:06 AM

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