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avatar Striker 6 comments | 9th April 2015, 14:21 PM

Warning: Spoilers
I just played Elements: Transmission 120 and it left a bad taste in my mouth. I feel totally discouraged. It's not about competition, but whatever I've done in Hammer seems total rubbish compared to this mod. The guy behind this clearly displays a lot of dedication: the mapping detail and attention to gameplay and some nifty puzzles and new gadgets. No wonder he was offered a job by gearbox, Valve would be envious on his skills.

It's a pillar of inspiration for me and I think for the rest of us, I'm going to investigate how certain effects were achieved. It's nothing out of the ordinary, just extreme fine-tuning of already available source engine technology. Archie, I'm looking to you now. You will jizz in your pants when you see the lighting.

I'm going to leave you with some scenes from the last battle, so if you don't want to the see them, just get out of here! :))

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avatar ninja defuse 4 comments | 7th April 2015, 09:04 AM

The Witcher III

hello ;]
i would like to present a game, probably some of u havent heard about the game because witcher series are more popular in my country (poland) than somewhere else

https://www.youtube.com/watch?v=McI_PbjqWsg

gl i hope u will like it

avatar Urby 26 comments | 5th April 2015, 10:29 AM

Some of you have seen this on Facebook already. Thanks for the messages. :P

I posted some months ago now that my wife and I were working on something. Well, it's officially been released on the 31st of March.

Say hello to the newest member of our family and the youngest member of Scotch and Coffee, Ivory-Rose Morris.

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avatar Jessie 18 comments | 2nd April 2015, 04:14 AM

As you personally understand it, why do you exist?

avatar JeffMOD 6 comments | 31st March 2015, 14:45 PM

I [no longer] have a problem. I want to recompile all the C42 maps using Vluzacn's tools, but when I try to compile them using The Compilator, I get an error -

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I've verified that nothing else is running that should be using the BSP file - and even gone so far as to delete it before compiling (it once again compiled, spat out that error, and left me with a fullbright map)

Here's the compile log.

######################################################
#########################
### ###
## ##
# #
# #### #### #### #### #### # # #### ##### #### #### ##### #
# # # # # # # # # # # # # # # # # # # #
# # # # # # # ##### # # ###### # # # ##### ##### #
# # # # # # # # # # # # # # # # # # #
# #### #### # # # # # ##### # # # #### # # ##### #
# #
# By: Michiel "The Mighty Atom" Breddels #
# Version: Version 3.0.00 Public Beta 1.5 #
# Released: October 15th, 2013 #
# #
## ##
### ###
######################################################
#########################

hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: hlcsg.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\i
ntro.map" -wadinclude 42.wad -chart -estimate
Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\i
ntro.map" -wadinclude 42.wad -chart -estimate -low -wadautodetect
Entering C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\i
ntro.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|--------------------
-----
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[42.wad]

CreateBrush:
(0.23 seconds)
CSGBrush:
(0.29 seconds)

added 2 additional animating textures.
Including Wadfile: \program files (x86)\steam\steamapps\common\half-life\colony42\42.wad

- Contains 8 used textures, 8.99 percent of map (274 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.
wad
- Contains 81 used textures, 91.01 percent of map (3116 textures in wad)

Wad files required to run the map: "halflife.wad;"
Texture usage is at 1.08 mb (of 32.00 mb MAX)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/512 0/32768 ( 0.0%)
planes 9428/32768 188560/655360 (28.8%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1023/32767 40920/1310680 ( 3.1%)
faces 0/65535 0/1310700 ( 0.0%)
* worldfaces 0/32768 0/0 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/32760 0/917280 ( 0.0%)
* worldleaves 0/8192 0/0 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 401776/33554432 ( 1.2%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 29904/2097152 ( 1.4%)
* AllocBlock 0/64 0/0 ( 0.0%)
89 textures referenced
=== Total BSP file data space used: 661160 bytes ===
Wad files required to run the map: "halflife.wad;"
0.83 seconds elapsed

----- END hlcsg -----

hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: hlbsp.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\i
ntro.map" -chart -estimate
Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\i
ntro.map" -chart -estimate -low

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|----------------------
---
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 500...883 (0.10 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\i
ntro.prt'
SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-142,-1010,-252)-(236,-932,-182) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
825 (0.11 seconds)
SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-158,-1026,-256)-(220,-948,-186) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
622 (0.07 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-142,-1010,-270)-(236,-932,-200) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
874 (0.12 seconds)
Reduced 5577 clipnodes to 5293
Reduced 1023 texinfos to 702
Reduced 89 texdatas to 86 (401776 bytes to 296740)
Reduced 9428 planes to 3035
FixBrinks:
Increased 5293 clipnodes to 5376.

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 86/512 5504/32768 (16.8%)
planes 3035/32768 60700/655360 ( 9.3%)
vertexes 4476/65535 53712/786420 ( 6.8%)
nodes 1995/32767 47880/786408 ( 6.1%)
texinfos 702/32767 28080/1310680 ( 2.1%)
faces 3194/65535 63880/1310700 ( 4.9%)
* worldfaces 1097/32768 0/0 ( 3.3%)
clipnodes 5376/32767 43008/262136 (16.4%)
leaves 1316/32760 36848/917280 ( 4.0%)
* worldleaves 214/8192 0/0 ( 2.6%)
marksurfaces 3611/65535 7222/131070 ( 5.5%)
surfedges 14754/512000 59016/2048000 ( 2.9%)
edges 7509/256000 30036/1024000 ( 2.9%)
texdata [variable] 296740/33554432 ( 0.9%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 29904/2097152 ( 1.4%)
* AllocBlock 5/64 0/0 ( 7.8%)
86 textures referenced
=== Total BSP file data space used: 762530 bytes ===
Wad files required to run the map: "halflife.wad;"
1.32 seconds elapsed

----- END hlbsp -----

hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: hlvis.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\i
ntro.map" -chart -estimate
Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\i
ntro.map" -chart -estimate -low
214 portalleafs
504 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|----------------------
---
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.04 seconds)
LeafThread:
(0.20 seconds)
average leafs visible: 54
g_visdatasize:3606 compressed from 5778

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 86/512 5504/32768 (16.8%)
planes 3035/32768 60700/655360 ( 9.3%)
vertexes 4476/65535 53712/786420 ( 6.8%)
nodes 1995/32767 47880/786408 ( 6.1%)
texinfos 702/32767 28080/1310680 ( 2.1%)
faces 3194/65535 63880/1310700 ( 4.9%)
* worldfaces 1097/32768 0/0 ( 3.3%)
clipnodes 5376/32767 43008/262136 (16.4%)
leaves 1316/32760 36848/917280 ( 4.0%)
* worldleaves 214/8192 0/0 ( 2.6%)
marksurfaces 3611/65535 7222/131070 ( 5.5%)
surfedges 14754/512000 59016/2048000 ( 2.9%)
edges 7509/256000 30036/1024000 ( 2.9%)
texdata [variable] 296740/33554432 ( 0.9%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 3606/8388608 ( 0.0%)
entdata [variable] 29904/2097152 ( 1.4%)
* AllocBlock 5/64 0/0 ( 7.8%)
86 textures referenced
=== Total BSP file data space used: 766136 bytes ===
Wad files required to run the map: "halflife.wad;"
0.27 seconds elapsed

----- END hlvis -----

Copied:
C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\i
ntro.bsp

To:
C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\

The weirdest thing is, I haven't touched this map in years except to re-export it to map today - And I know for a fact that last time I did, it compiled perfectly fine.

avatar freedslave 9 comments | 31st March 2015, 13:20 PM

I made an elevator based on the func_train tutorials but I want my elevator to carry on a rotating door that is fired by the 2nd path_corner. A func_rotating_door on a func_train.
The platform go down fron one pc to the other, once at the bottom the door is well triggered but the brushes didn't tag along.
I've tried to Group elev with the door but it won't follow anymore.
Anyone has a fix please ?

avatar Alberto309 11 comments | 29th March 2015, 21:43 PM

I need help on Power Supply Units (PSU).

I need your help choosing a proper PSU to power this computer:

- Intel Core 2 Quad Q9450 LGA775 "Yorkfield" 2.66Ghz 12MB-cache (1333FSB).
I would like to overclock it to at least 3.20Ghz. No worries, I have a Zalman CNPS9700-LED CPU Cooler. ;)
- Asus Rampage Formula Intel x48 PCI-Express DDR2 Motherboard.
- OCZ Gold Edition 4GB (2x2GB) DDR2 PC2-8500C5 Dual Channel (OCZ2G10664GK).
- XFX ATI Radeon HD 5870 1024MB GDDR5 PCI-Express Graphics card.
- Maxtor STM3320614AS 320GB HDD SATA.

This computer has been donated to me by a kind friend, so I would like to power it with a quality PSU. The total power consumption for this rig is exactly 402 Watts.
I was looking for 80 Plus Bronze Corsair PSUs. Here is the only available choice for my budget:

http://www.eprice.it/alimentatori-CORSAIR/d-4625640 for 66,79.

If this isn't enough, I've looked for this:

http://www.eprice.it/alimentatori-CORSAIR/d-5246873 for 95,29.
It's way too expensive, but there are no other choices on the site (damn 80 Plus "Gold").

Do you think I can handle the whole thing (with the overclock) with the first PSU?

Thanks to all in advance. :)

avatar Rimrook 7 comments | 26th March 2015, 21:15 PM

New SMJ Video
Boink

It's quiet. Use headphones.

avatar JeffMOD 12 comments | 22nd March 2015, 03:42 AM
avatar 2muchvideogames 6 comments | 17th March 2015, 05:06 AM

I totally just got outplayed by the hecu soldiers. see screenshot below:

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Basically, I was camping in that garage and waiting for the soldiers to come in so I can feed them my m3 shotgun. Took out 2 guys and then these two other guys, they both rushed into the garage together and one of them ran behind me and I tried to shoot him but I didn't manage to kill him. So then he, without stopping to shoot at me, ran back out of the garage for some reason. Then I noticed a grenade on the floor that the other guy dropped while I was distracted.

---

All in all, it really depends on the map design to bring out the 'intelligence' of these guys. Even though everyone knows that these guys are supposed to be really smart (like in FEAR) these maps and most mods dont provide for it. Just check out these shots below:

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The glock is too OP, and these guys simply don't work too well at long range

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(One monsterclip is all it would have taken to prevent this catastrophe)

avatar Instant Mix 2 comments | 16th March 2015, 02:54 AM

I'm now the publicity manager for the The University of Edinburgh's Footlights. They're the musical theatre society at Edinburgh.. and they have a very good name for themselves. Their last production, Rent, had 3 4 star reviews, one five star, and managed to sell out every single one of their shows. That's pretty fucking good.

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I'm fucked. I can't even type coherent sentences.

avatar DiscoStu 6 comments | 15th March 2015, 21:21 PM

In need of some hardware expertise here. I have my old computer, which is where all my old files live. I had been using it as a file dump/backup right up until it ran out of hard disk space.

Since I got this fancy new network-enabled drive (it's little more than a compact file server really, it's literally a Linux system with a file share and a web server for setting it up) I've been throwing everything there instead. So the time came to take all the old work files and send them there too.

Because I used this computer less and less often, at some point it decided to no longer start up immediately. As of today, the last time I turned it on was on friday. And before that, sometime in January. When I turn it on, nothing happens. Lights and fans go on, but nothing happens. No post, no output at all from the video card. The monitor sits there blinking its LED waiting for a video signal.

Normally, after turning it off and back on a few times, it finally starts up. On friday, I had left it on this idle state for several hours wondering if it needed to charge the battery to be able to start up, and it did work. However I tried the same yesterday without success. Leaving it on all day didn't make a difference.

Has anybody here had this experience before?

avatar Daubster 9 comments | 15th March 2015, 20:03 PM

It's been 10 years today since I first joined TWHL - holy crap this site has been around for a while.

Thanks for all the fun times folks, I probably wouldn't have gotten into modding & game dev without the support of an awesome, inclusive community. Looking back at the old posts it feels like we've all grown up together in a way.

I'm not around much anymore, but I will always consider TWHL a huge part of what helped land my dream profession, as well as helped me grow as a person. And also graduated me from a total n00b to a 1337 mod h4x0r.

Here's to the new members getting more good out of this! ;)

P.S.: Spent 10 mins looking for the post-a-journal page. Thanks to Archie for pointing it out to me. Derps.

avatar Dimbeak 14 comments | 13th March 2015, 01:00 AM

So my grandfather's a retired accountant, and I got him into cookie clicker.

A couple months later, he sent me this.

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avatar Tetsu0 14 comments | 11th March 2015, 12:26 PM

Hit 10,000 Logins this morning :D

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avatar ninja defuse 25 comments | 9th March 2015, 19:20 PM

problem with temperature (?) in pc

i have been experiencing (probably) high temperature probably cousing my pc to randomly turn off while playing a game so i have just decided to dust off components but my PC still crashes and i can hear a "freezed sound" then my PC turn off

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so far PSU and motherboard is clean

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washing components didn't help me...
the problem touches games, for example i play league of legends and it suddenly freeze PC and restart after 2 seconds... it happens every 2-3 hours maybe

- i reinstalled video drivers old one and the newest...
- changing PSU didnt help me (wasted money)
- i think it might be audio problem i have heard rumours about Realtek HD Audio (which i own) cousing problems after one of these microsoft patches..

ps.
i have just found a video with the exact problem:
https://www.youtube.com/watch?v=WpyaJ3-CoOM#t=27

i hope u can help me

avatar ninja defuse 7 comments | 5th March 2015, 18:09 PM

a big crab

http://www.liveleak.com/view?i=35b_1425488513

:@

avatar freedslave 6 comments | 3rd March 2015, 08:34 AM

I watched a video on YouTube where a barnacle just east the monster gargantua https://www.youtube.com/watch?v=Ze85xP_6648. It's obviously made with the hl2 engine but I want to try 4 hl1.
Is it possible to set the length of a barnacle's tongue ?

avatar rufee 19 comments | 2nd March 2015, 18:33 PM

Valve's Gamebreaking Syndrome

This was supposed to be a PM to Jessie, but screw it lets make a journal :)

Anyway, what my problem with Valve is that they are/have become a monopoly and are slowly turning to EA, maybe not that bad, but the tendencies are there. Monopolies aside what really frustrated me was Valve's spontaneous new ideas for their old games. I don't remember when and with which game it started, but i have been putting together what looks like a tendency Valve follows with every game they make and later break.

Call me old fashioned, but i don't see why you need to try and revive old games that are in a state of "community management". The gsrc engine falls into that category, ever since they for some reason decided to upgrade the engine which broke camera movement, added unnecessary features like Anti-Aliasing and some other things. Granted this was done to offer cross-platform compatibility, but this could have been done a different way without touching the look and feel of a game. Not to mention they broke half of the servers.

TF2 comes in next. The game has gone downhill since the trading system was introduced. I know everyone wants money and all, but why break the game for the people who like the game for what it was? I mean you didn't add hats, weapons and other **** to CS 1.6 or CSS and everything worked fine for a very very very long time. In a matter of 2-3 years Valve basically killed what was a very little pro-scene to begin with, even the community got a stab in the back with "matchmaking" and official servers, on top of many other things i won't name. Instead of fixing the annoying game crash which plagued me since i first started playing, i have switched between 3-4 machines since then and the game still crashes (Stojke can relate), they pumped out more hats.

L4D, they game has a good concept everything was going ok and then L4D2, which would have been alright if not for the merge of the two few years later. Also the debut of Valve's "matchmaking" system.

Dota2, i have been with this game since the very beginning. The "hats" in this game don't bother me so much since impact to gameplay is very minimal. What really bothers me about it is that we can see Valve's focus is oriented towards milking the series for as much money as possible and then leave it rotting on the side of the road. The joke on youtube about the servers got me thinking, maybe its not that far fetched as it seemed. In the beginning the pings for me were about 40ms that jumped to 100ms in the same region. Ok there are more players which has an influence on this, but why not scale with the growing community and upgrade your damn network infrastructure?

CS:GO, il let the skins slide. What infuriates me is paying for maps ? really ? As i only play competitive i am displeased with this. I can't really comment on this much since its not that broken yet, we will see.

I am kind of old fashioned in the sense of modding, what i really liked about Valve is that everything was in the communities hands. Maps, models, servers everything. Now it just feels like they are ripping the soul of modding out from their games with Steam Workshop, to me modding has and always will be a community oriented thing, not a reddit on steam with an "Add to game" button. Yes it has become easy to add stuff to your game with this, but the hard way of doing it was the whole experience for me, taught me way more than push a few buttons to get what i want ever will.

I can't really come up with an example to compare to, Id software did it well, but then again it was early in the days of the online gaming we know today.

Well here was my little rant about Valve, they in my mind aren't what they used to be and never will be.

avatar Instant Mix 9 comments | 27th February 2015, 13:29 PM

Scouring out my emails, I came across this gem when I realised I still wanted proof I got my youtube fix almost 8 years ago.
I posted this on a video of the demolition of a couple cooling towers at a nearby decommissioned NPP.

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I shouldn't have been allowed on the internet. How the fuck did you guys put up with me for 3 years before that?

avatar rufee 12 comments | 25th February 2015, 18:58 PM

Time has come for me to take a step and upgrade to Win8 SP1 (Yes that's what i call 8.1 get over it).
Trying to customize it as much as i can to suit my needs, that is i need it to be as close to 7 as possible, already got the classic start going, removed annoying folders in the Computer window, renamed "This PC" etc...

The only thing that bothers me is the non transparent borders. And the colors they have are really eye popping and none of them seem to work for me. Anyone has any solution to this, maybe make them like 7 ?

avatar DiscoStu 6 comments | 25th February 2015, 18:02 PM
avatar Dimbeak 14 comments | 20th February 2015, 16:45 PM

So my chapter of the Junior State of America and I went to Washington D.C. The Capitol has been under renovations lately, so it's entirely covered in scaffolding and looks like this.

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And the inside of it looks like this.

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Damn, from inside the Capitol is really starting to resemble Midgar.

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Oh, and I got to take a picture at Bill Johnson (Ohio's Representative) desk. (Me on the left.)

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And the metros are everything Fallout 3 promised them to be!

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In short, hooray D.C. Meanwhile, in our hotel we had to do daily activities with the JSA. We got a speech from Bill Clinton's secretary who stated, and I quote, "You know your nation's gone down the gutter when your president's press secretary has to spend every day talking to the press about oral sex."

Anyways, we basically got a bunch of talks from government officials about how the baby boom generation fucked us over and how my generation is either gonna have to fix this shit or move somewhere else. Fun fun fun!

avatar Striker 2 comments | 20th February 2015, 13:46 PM

Heroes of the Storm is... addictive.
Also a resource eating monster.

avatar Urby 9 comments | 17th February 2015, 20:50 PM

This could be a super old glitch or something that's been around since opposing force came to steam or whatever. I just found it and it tickled me.

Kaboom.

avatar freedslave 12 comments | 16th February 2015, 15:34 PM

Until 2day I only managed to use Valve Hammer Editor to test the physic engine and the behavior of entities and never get to build up a real map. It seems to be a huge and daunting task alltogether.
I made a little combo box with html and Javascript which put in the Windows clipboard the string of the chosen entity to paste in whatever field that needs this bit of info.

avatar Tetsu0 7 comments | 16th February 2015, 14:31 PM

Public Service Announcement:
While some of you might have significant others, most of you probably could care less, February is the month of LOVE!

Show your computer some love by tenderly undressing it and exploring it's insides- cleaning as you go ;)

Get yourself a Vacuum, Compressed Air, old toothbrushes and some Arctic Silver!

Re-seat your ram, clean your vents and filters.
For god's sake, at the very minimum clear out your heat sink!
Let your processor go topless and breathe a breath of fresh air while you clean the mating surfaces and ensure maximum heat transfer into the sink.

Or you can end up like me and overtemping your processor to +90C and bringing your lovely machine to it's knees. I cooked the old thermal pad D:

Don't let this happen to you:

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This message has been brought to you by Tetsu0

avatar ninja defuse 3 comments | 9th February 2015, 19:45 PM

"There are roses that grow on an island in the sea. The man who can reach and pick them, will live
several thousand years. The Gods have created darkness to cover the island so that no one can reach it."

avatar Instant Mix 6 comments | 9th February 2015, 01:05 AM

This is why people don't like mathematicians

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The T shirt says

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...
and it was delicious.

What does it actually say?

i 8 ( sigma / sum of ) pi and it was delicious.
.. that is,
I ate all of the pie and it was delicious.

the fact I know that frightens me

avatar Archie 22 comments | 2nd February 2015, 11:40 AM

Does anyone have any experience with 1440p displays? I'm in the market and would love some recommendations.
I've been looking at the Asus PB278Q, but it's not massively spec'd towards gaming whereas the PG278Q seems to be far more geared towards it. I'm just wondering if the massive price difference is actually going to amount to a big enough difference in image quality for a casual gamer to justify the cost.

Thoughts?