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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.


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User Journals

Take a look at all the journal entries from our members.

User Journals

avatar SourceSkyBoxer 3 comments | 8th October 2016, 17:48 PM

Hello dear guys wow that is awesome solution with Java
Github: https://github.com/flibitijibibo/LWJake2
If you have problem with unsupported architecture of 64Bit than you need to download LWJGL 2.8.4 from Sourceforge.net https://sourceforge.net/projects/java-game-lib/files/O

I have goal of Quake 2 under Java LWJGL - That is proof - I have played it.
Open eclipse and import to new project and click lwjake2/lwjake2.java and run and it shows error message - don't worry!
Export to runnable jar! make sure lwjgl.jar and other jars to Quake 2 root directory and copy lwjake2.jar to root directory of Quake 2 and

If you have copy of Quake 2 than you make sure lwjgl.jar and other jars to Quake 2 root directory and copy lwjake2.jar to root directory of Quake 2 and open command
"cd ../to/Quake2"
"java -jar lwjake2.jar"
Just wait for openning lwjgl window!
That is truth! Wow! Quake 2 Engine is same to Goldsource Engine!!! Hehe I will replace to Goldsource Engine.... :P

I found GameFunc.java and it can parse to entities. That is awesome!
I know now how does mirror like func_mirror - it is flip from real 3D
env_fog was output from glFog()
env_sky is like 3D Camera.
env_model or item_generic or cycler like "place_model" or "misc_static"
func_door same to Quuake 2 func_door
func_door_rotating same to Quake 2 func_door_rotating
func_ladder same to Quake 2 func_ladder
light same to Quake 2 light
and more...

I show proof like same directories of Quake 2 and Half-Life:

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If I kill body than body will divide like Half-Life. I have proof.

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Yeah that is why can with Java gaming how is performance?
no laggy no slow.. It is very soft like "normal" gaming :)

If you want build into Android than you need to detect with "OpenGL ES" example LibGDX

Thanks for playing and getting your brains :) For good game like Half-Life into. I am developing LWHL = "Lightweigh Half-Life" 12 % coding....
Just I create all defines and globals for Half-Life Engine.
If I have help than I will ask you. Okay...

avatar Admer456 3 comments | 4th October 2016, 16:34 PM

Announcing that I'm finishing my map, ts_untergrund.

Finally, after around 4 weeks, I have reached version Beta 9, and what's only left is:

-Minor VIS fixes (only a few skips and hints needed)
-Need more spawn points
-Need to extend view distance
-Minor button fixes (they're moving left, instead of going into the wall)
-Deletion of some CLIP brushes
-Adding some CLIP brushes
-Minor "displacement" terrain tweaks
-Some more things...

So yes, only small things. As of now, it has reached a phase called "unexpectedly very playable", entitled EarlyBeta9.

So, here are some screenshots:

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And that's it, discuss if you wish. I also require beta testers to test the map in a Half-Life mod called The Specialists (version 3.0).

The performance is surprisingly good, the least fps was 15fps on my crappy Intel GMA X3100 laptop, whose GPU is like only 2x stronger than the GeForce 256. And on average I've got 35fps.

avatar Suparsonik 11 comments | 4th October 2016, 16:26 PM

Happy birthday to me!

avatar Instant Mix 9 comments | 3rd October 2016, 14:50 PM

Nice little life update for Autumn 2016:

1) Finally managed to get into 3rd year of Physics
2) Unfortunately know only 1 person in the entire year, so it'll be like 1st year all over again
3) Have been trained and have DJ'd a couple nights at my Student union, can now ~bend the truth~ that I'm a professional DJ
4) No longer part of any of the musical theatre groups because I don't want to have to repeat another year of university, but still doing publicity work for them
5) Girlfriend split up with me 3/4 of the way through summer, last few months have been some of the worst I've ever experienced. Having a constant feeling of dread / melancholy /emptiness for months at a time is absolutely horrible. Was probably for the better, but I've lost my closest friend.

avatar Dimbeak 1 comment | 3rd October 2016, 00:03 AM
avatar vodka95-ICR 1 comment | 2nd October 2016, 10:22 AM

This is counter culture, from the underground, eternal evolution this is our sound, KMFDM better than the best!

avatar SourceSkyBoxer 4 comments | 1st October 2016, 09:55 AM

Hello my dear guys,

I would like to say thanks for good support TWHL.info. I am really happy because they are good solution-fixers wow I don't know since almost 4 years - I feel TWHL was like died website. And I saw low users here and - I am thinking TWHL.info because it has chance to get a lot of members.

Now I am very surprised because many users are active in TWHL. I am very happy because I have good support of you. Example I am shy since get started of mapping - I don't know "map viewable distance" or "good strong engine like Xash 3D" - I am very sorry for that. I want say that is my bad fault. Because I need to learn before started mapping. Like explanation about far distance or completed compiled map sees bad or gets bad style... I thought mapping is not easy. Since I have created and released curving hallway like I want try than users will see and say wow awesome brush architectures that is reason.

Example Poke646 since I played it. It made by Germany :P because Poke646 from Muenster ( Germany ) and it looks very handsome. Now developers of Poke646 are very busy and don't answer everybody because team of Poke646 have to find job or have to continue students. That is why Germany is very strict.

I am very proud to TWHL

PS: I haven't birthday today only "December 28" Thanks!

Because I saw common members write always "happy birthday" - I don't understand why do you always write "happy birthday" but they write journal - It means history or suggestion. But for birthday - if "I have birthday today" = It means "happy birthday"

I don't understand why forums are unrespectful to innocent members. Example user want write "Hello everyone, your game is awesome." Valve Software bans simple. It is very unrespectful and stubbom cowboy. I don't understand why Americans are bad to mappings - If I join example unknown website has same to Half-Life Mapping than administrator says "Shut up bad guy!" what does it mean? I am innocent member. That is reason.

That is why it is a reason. Thanks for everyone and great support. I want stay TWHl thanks for help and improve my solution. I am really happy because I will start my mapping until biggest custom mod for Goldsrc.

PS: Sorry for sometime bad English because I am deaf :O But how do I play Half-Life? Because I saw and i play always with goldsrc. It is okay.. But I really need to add subtitles into Goldsrc mods if scientists, mechanicans or bannys said.... Thanks!

avatar Tetsu0 30 comments | 26th September 2016, 13:13 PM


avatar Striker 4 comments | 24th September 2016, 13:45 PM

Have you guys ever dreamed within a dream?

It happened to me this past night. I dreamed that I was piloting a helicopter, then I woke up explaining to someone what an odd dream I had, then I woke up.
This is, I believe, the second time that it occurred to me.

Also as a diverse fact, have you tried googling for top american inventors? Yeah, do that :)).

avatar Sajo 9 comments | 20th September 2016, 15:17 PM

I have started learning Zbrush and UE4.

Here is a practice render/enviroment art shot. Tell me what you guys think. Also, I would gladly welcome new brushes, inspirational art or tutorials.

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Note: I am currently at the stage of UV mapping, baking and exporting low poly models to UE4. I will be releasing these assets after I am done, so you can use them in Source or Goldsource or wherever you want (:

avatar Archie 14 comments | 19th September 2016, 15:12 PM

Melting point: 1246C
Boiling point: 2061C

avatar DiscoStu 19 comments | 19th September 2016, 03:11 AM

My fifteen-months old cousin can't yet talk, however he already owns an Android tablet.


avatar DoctorAmazing 15 comments | 3rd September 2016, 18:02 PM

I hate Gearbox and Randy Pitchford so much right now

avatar Admer456 1 comment | 30th August 2016, 17:51 PM

This is my land:

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My land, "Admer-land". Land of tutorials, maps, and overall modding symphony. Heh, I love dead games, you can practice without anyone noticing. Actually, I've just written a giant, 2000 or 3000-word tutorial.

These pink outlines on the submissions mean that I submitted the submissions.

Now, with that out of the way, let's go to "Teh epik master plan: Part 2.5".

My bank account will be opened somewhere after bayram, a holiday in islam. Yes, I'm muslim, you jealous or something? No no no, pretend you didn't read that, I don't want to attract anybody's attention.

Now, when that happens, I will stop being a pirate, which I've been since 2010.

--Deleted lines of text--

Also, I finally, but finally reached an agreement with my parents. If I pass 9th grade with 11 A's or more, out of 14 subjects total, they will buy me the new parts for my 250$ gaming PC. Then, it's going to be 4 years of high school, and then what?

And the marks are going to be a piece of cake:
This year I had 12 A's and only 2 B's (maths and Bosnian, my native language). I find it weird how I get A's in physics, but B's and C's in maths.

avatar Striker 6 comments | 30th August 2016, 17:48 PM
avatar Ghost129er 1 comment | 30th August 2016, 12:08 PM

Most of you should know my craze/obsession with my R/C hobby. A recent WIP (just shell/body work)

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Full album:

*Pokes Tetsu0*

avatar Invader4000 9 comments | 30th August 2016, 07:59 AM

Thinking about recreating Unreal Tournament Maps on Hl...

avatar Invader4000 7 comments | 29th August 2016, 12:40 PM

I recently finished the In the Beginning guide. Now's time to make my own real maps!!1!one!

avatar Shepard62700FR 7 comments | 29th August 2016, 07:04 AM


avatar ninja defuse 10 comments | 25th August 2016, 22:32 PM

20 years of Valve.......................................

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avatar ChickenFist 2 comments | 23rd August 2016, 23:21 PM

There's a really annoying bug with monstermakers with Spirit 1.8a1. Spent a long time trying to figure out why monsters often would spawn a random distance away from the position of the monstermaker.

Looked at the code, turns out there's a missing else statement which causes the spawned monster to always inherit the velocity of the activating entity, so if you run into a trigger_once with some speed the monster will come flying out of the monstmaker with the same speed, landing some distance away.
A feature of Spirit 1.8 monstermaker is the velocity of monster keyvalue, so I tried setting it to 0 0 0. Doesn't work anyway: turns out that's another bug: the targetname of an entity to copy the velocity from should be set and not actually a vector as is stated in the fgd.

There's a workaround, if anyone ever has the same problem. In the velocity of monster field, enter the targetname of an entity you know will always be stationary. I used a path_corner.

avatar Loulimi 3 comments | 23rd August 2016, 20:01 PM

I'm disappointed by myself. For months I expressed no interest at all for the upcoming Deus Ex: Mankind Divided, considering there is plenty of reasons to think it won't fit my tastes. Yet Ijust bought it day 1 of its release, although most of the time the only computer I've got is barely powerful enough to run Human Revolution.
I'm not even sure the computer I got for the time being will be powerful enough for it!
The excitation of getting a game day one and all the advertisement for it just made me buy it. I'm a mere defenseless victim of the consumer society.
Let's pray for a miracle and hope Iwon't be disappointed by it.

avatar Striker 3 comments | 20th August 2016, 16:10 PM

I bought a mountain-bike.

avatar DiscoStu 6 comments | 20th August 2016, 05:01 AM

Does anyone have experience or direct references of GlassMasterDisc?

I learned about it not long ago while reading on some studies on data longevity and it turns out it's pretty resilient and it's expected to last LONG. I thought it would be a good idea to offer these to my clients. Wedding photos that last forever! Or at least long enough that they won't need to care while they live. I think that's pretty premium.

I imagine it's quite expensive. I emailed them and requested a prices list a few minutes ago, so I don't yet know. Thought I'd ask around meanwhile.

avatar DoctorAmazing 1 comment | 17th August 2016, 13:07 PM
avatar Admer456 8 comments | 13th August 2016, 12:13 PM

I started making models, finally. And I even learned simple LUA scripting.

Right now, I'm making a test car, just to see how to properly set up a vehicle for CryEngine 1. Yes, CE1, you all know my laptop specs, so I don't need to tell you, that's why I use CE1, because Crysis just runs terribly at 5fps. The test car is a simple rectangular prism with wheels.

I took a break from GoldSource, a big one, to learn modeling, and to finally start working on my Far Cry mod: Quest for Burek.

And here's how the VW Scirocco model used to look like:

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And now:

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(Now it has seats)

Goodbye GoldSource, I hope we will see each other again.
Never mind, I got back into GoldSource again, and in just 1 hour I put around 600 more brushes into a map of mine.

avatar Suparsonik 13 comments | 11th August 2016, 17:23 PM

I haven't written a journal in awhile so... here you go. Dubs.

At the request of Penguinboy and Tetsu0, I have decided to add a little bit onto this journal to make it less of a "spam journal". Have some screenshots of my super duper cool game I'm working on.

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avatar satchmo 8 comments | 10th August 2016, 16:33 PM

Going to Stockholm next week!

avatar The Mad Carrot 6 comments | 8th August 2016, 16:11 PM

Here's some nice Hammer trivia for you: Unused dialog windows.

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avatar DoctorAmazing 17 comments | 5th August 2016, 03:22 AM

So, I've done some introspection over the past few days, and I've come to a conclusion:
I'm a furry.
I guess in the past two years, I've been a closeted furry. I've taken interest in furry art and in, ahem, erotic furry art, and the fandom, despite claiming I wanted nothing to do with them. If you remember back in about 2012, I detested furries, but I eventually became much more lenient on that stance. I used to tell myself over the past two years that enjoying furry culture doesn't mean I'm a furry, because I didn't want the connotations that go along with the furry fandom. However, I've now realized that I'm really lying to myself. I enjoy furry culture and like the ideals, and if I can come to grips with that, then I am a furry.