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Dr. Orange


A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.


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avatar TJB 7 comments | 14th January 2016, 20:58 PM

I'm sure I mentioned it a few months ago, but as part of my final year at university our class is put into teams and each has to design and build a radio controlled model aircraft to perform a specific task as set by the AIAA foundation's Design Build Fly competition.
This year the aim is to build two aircraft; a Production aircraft, which must be capable of carrying a 32oz Gatorade bottle around a set course, and a Mission Support aircraft, which must be capable of carrying the production aircraft (stored internally, disassembled) around the same course.
We've spent the last semester designing the two aircraft, and manufacture started last week.
I'm in the fuselage group for our team, and in the last few days we've been busy building. Since the production aircraft is intended to be broken down into different parts, we've been able to work on the fuselage independently of the other groups (wings, gear, etc.)
The majority of the design is carbon fibre tubing and laser cut plywood and balsa wood. Here you can see the laser cutter cutting out some wing ribs from balsa:

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While the laser cutting is pretty impressive, the one they have at the university isn't great. Because the plywood we're using isn't laser grade, parts need to be cut out in multiple passes, but the cuts are in slightly different places on each pass, so they don't come out very well.
Here's an image of what little we could salvage of our first attempt at a fuselage, with a Coke bottle for scale:

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Here'a a pic of our partially constructed second attempt:

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To account for the poor accuracy of the machine, the parts were all cut slightly oversized, and then hand fitted. While this is labour intensive (two of us spent three or four hours filing and sanding and we've got more to do tomorrow), it allows for a very close fit:

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Those two images are of the parts we have ready so far (plus one that was accidentally broken). There's no glue or fasteners used there, but we were able to hold it by the tailboom and shake it fairly vigorously without anything coming off. Also in those pictures you can see my two 3D printed parts. I was pretty excited about those as it was the first time I had seen something I had designed on a computer as an object in the real world.

Also, as an extra: While the laser cutter isn't very accurate, it's perfectly fine for small objects that can be cut in one corner of the cutter bed. So I've been making keyrings.

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I have a few more designs I'd like to cut in the next week or so:

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avatar UrbaNebula 6 comments | 14th January 2016, 19:56 PM

Mere days after we lose Bowie, cancer has done the world yet another great disservice and taken Alan Rickman from us.

Fuck you, cancer.

avatar Suparsonik 3 comments | 11th January 2016, 23:30 PM

Damn, I missed my sixth birthday.

avatar DoctorAmazing 9 comments | 11th January 2016, 13:42 PM

RIP David Bowie

avatar DoctorAmazing 18 comments | 8th January 2016, 16:11 PM

So Marc Laidlaw left Valve.
What will this mean for Half-Life?

avatar Striker 7 comments | 6th January 2016, 16:09 PM

I played with some friends Exploding Kittens. This game is awesomely frustrating. But hey, at least I rubbed the belly of a pig-a-corn.

Do you guys know of any cool boardgames? What do you say about Pandemic?

avatar sample vodka 9 comments | 5th January 2016, 10:19 AM

For you,which is the worst map of some game you played?

avatar sample vodka 1 comment | 3rd January 2016, 13:49 PM

This is my reaction when there isnt Internet in my house :^)

avatar NineTnine 10 comments | 3rd January 2016, 05:17 AM

So I finally got around to playing HL2 the other day (yeah nah don't ask why it's taken me this long).

Because the game was the first one to use the Source engine, I can't help but notice that a lot of the game puzzles and gameplay focus on the physics, as if Valve was attempting to exploit this part of the engine to the max.
ie. You get a tool that can pick up objects around the world. You can't shoot to destroy turrets, they have to fall over. You build see-saws in the sewers to escape, etc.
Maybe I'm just cynical but because I've played games post HL2 which feature similar physics engines that aren't exploited like this, I'm finding this part of the game a bit overkill. kind of like how there are games build to exploit a graphics engine, this feels like it was built to exploit a physics engine.

Also, the story isn't explained very well either.
And Alyx is actually pretty annoying.
But apart from that Its alright.

avatar DiscoStu 2 comments | 1st January 2016, 04:51 AM

Time flies. It slips away like sand between your fingers every second you're not looking. One day you realise all that time has gone, we're not here long enough. Don't let it run past with impunity. Have fun, love others. Trap that time in your heart and make it last forever.

Now go out there and have a great 2016!

avatar DoctorAmazing 2 comments | 27th December 2015, 16:07 PM


Edit: Got A PNY Geforce 730 2Gb for myself, not top of the line obviously, but I'm so happy to be able to run Black Mesa and the like. Still stuck on 6gb of DDR2 RAM though.

avatar Dimbeak 10 comments | 26th December 2015, 04:10 AM

Please play the Beginner's Guide.

If you don't quite like walking simulators, I don't care. To me, dismissing a game with minimal input is like dismissing a movie for not being interactive--the level of interactivity doesn't matter so long as it's a competent story told in an engaging way.

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I just don't get it. If it's art, it's art. If it expresses itself ina way that works, then it works. And I feel it's very dismissive of you to revoke this game from the right of being called a "game," even when it's expressing an idea which evidence suggest might very much relate to you. Isn't it quite funny that the person who made a whole journal saying "Fuck homophobia." is now dismissing an entire genre of human beings' work just because it is a game primarily about observation, and listening?

But even if you hate movies, books, music, or any other form of entertainment which requires minimal interaction, I know that the majority of you will be able to connect to it.

It's basically a game which holds your hand and carries you through the Source maps of the creator's friend, and tries to relate his works to things happening in his life. It may not sound thrilling, but it's very introspective, and the end of the game left me with a very compelling feeling.

Is it fiction or nonfiction? It's hard to tell. Personally, I believe it's somewhere between the two, but that won't make much sense until you try it for yourself.

Basically, this game is a must-play unless you have no interest in the deconstruction of artistic expression and introspection.

Side Note: If you have played it, please no spoiler discussion in the comments.

Side Side Note: It's an hour long, so you can play through the whole game and get a refund if you didn't like it. If you did like it, however, please don't refund it you immoral bastard, unless it's because you think the work itself is immoral, which is a fair stance to take.

avatar DoctorAmazing 1 comment | 25th December 2015, 06:05 AM

merry something
and have a happy new

avatar Tetsu0 3 comments | 23rd December 2015, 14:14 PM

My book (electronic version) is available for only $5 until January 8th!

Thought you all would like to know.

avatar DoctorAmazing 7 comments | 18th December 2015, 04:56 AM

Just saw The Force Awakens.

avatar TawnosPrime 12 comments | 17th December 2015, 00:27 AM

The time has finally come. I will return to the upper ranks of the PC Master Race! After sliding down the ranks over the last few years with old faithful:

CPU: Intel Core 2 Duo E8400 3.0 GHz
Motherboard: EVGA nForce 750I SLI FTW
Memory: 8GB DDR2 800 4x2GB (2 native, 2 overclocked)
Storage: Western Digital Caviar Black 640GB 3.5" 7200RPM
Video Card: XFX GeForce GTX 285 1GB
Case: Cooler Master Haf 922
Power Supply: Corsair TX850 850W
Keyboard: Generic Keyboard
Mouse: Logitech MX518

I've just ordered the parts to build my new rig, and it will be Glorious!!!

CPU: Intel Core i5-6600K 3.5GHz
CPU Cooler: Cooler Master GeminII M4
Motherboard: MSI Z170M Mortar Micro ATX
Memory: Kingston HyperX Fury Black 16GB 4x4GB DDR4 2400
Storage: Samsung 850 EVO-Series 120GB 2.5" SSD
Storage: Western Digital Red 3TB 3.5" 5400RPM HDD
Storage: Western Digital Red 3TB 3.5" 5400RPM HDD
Video Card: EVGA GeForce GTX 970 4GB ACX 2.0
Case: Corsair Air 240
Power Supply: EVGA SuperNOVA GS 650W
Case Fan: Corsair SP120 57.2 CFM 120mm Fans
Case Fan: Corsair SP120 57.2 CFM 120mm Fans
Keyboard: Corsair K70 RGB Wired Gaming Keyboard
Mouse: Razer Naga Hex Wired Laser Mouse
Other: Razer Sabertooth

Before you say anything, yes, the HDDs will be in RAID 0, and while the risk of failure is greater, given their reputation and my personal experience, I'm willing to take the risk for the performance increase and reduced cost for my game installs.

avatar DoctorAmazing 7 comments | 16th December 2015, 15:40 PM

Star Wars.

avatar Luke 12 comments | 15th December 2015, 18:54 PM

Big year. Got married and had a kid. Mad decent.

avatar Strider 4 comments | 14th December 2015, 10:47 AM
avatar Archie 14 comments | 13th December 2015, 16:29 PM

I recently asked you guys for some advice about 1440p displays. After much deliberation, I went for the AOC Q2770PQU sitting at a glorious 27" which takes up my entire desk width - an impressive feat on a desk this big.

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I've now been living and working with these panels for about six months and I've got to say I haven't had a single problem. The colour reproduction - which is easily my most important priority - is staggeringly good. I had them calibrated to broadcast standards in mere minutes and the faithful, bright and vibrant colours are simply beautiful. I'm also running them on the absolute lowest power settings and they're still totally bright and rich. On the full power setting it's like looking out of a real window.

For work, the extra screen real estate of 1440p is phenomenal. I have almost all the tools I ever need on screen at once in After Effects and it creates a painless and efficient workflow that makes work so much less tiring.

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For games, I was worried that I would notice the slightly lower-end refresh rate. I don't, at all. Maybe if I was playing a twitch-fps like Counter-strike at an e-sports level I might see a difference, but for gaming for enjoyment, the beautiful picture, immersive screen size and ridiculously crisp resolution more than makes up for anything lost in the refresh rate. I was using a 144Hhz monitor for years and I don't feel any worse off at 60.

There are some nice bonuses like USB3 ports in the sides and I personally quite like the design of the bevel, though it's nothing mind-blowing. The stands are sturdy and easily adjustable and sit on lazy-susans so that rotating your displays won't scratch your desk. Nice touch.

Overall, I couldn't be happier. Would heartily recommend to anyone on here, but especially to those with jobs in design or video - I can't stress enough how stunning the colour is, even at basically a 180 degree viewing angle. What a display.

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avatar Striker 1 comment | 5th December 2015, 22:32 PM

3000 days.

TL;DR: been here for 8 years. My deep thanks to the community. Youtube link to an unfinished project at the bottom of the journal

Three thousand. This is an interesting, if not cool number that probably make most of the geeks think of the future. How will life be in the year 3000? It's difficult to imagine, but it's fun to speculate. Flying cars, teleportation? Outdated concepts by that time. Are we going to be merely some spheres of energy having fun by shaping matter, that move through the universe in the ultimate quest of solving the last philosophical questions? Are we going to meet with other intelligent beings by that time, or, why not, ascend on a higher spiritual path and maybe discover new realms?

I don't know. But it's not about 3000 years, it's about 3000 days. I've been here for that amount of time and I thought it would be nice to present my respects to the community. It's a community that tolerated me in my internet youth and I'm grateful for that. People have very little patience in real life these days, much less in a virtual space. Although maybe it's not fair to suppose that it's virtual, because electronic communication is one of the greatest inventions: expanding our electrical impulses from the brain, through an interface, to thousands of miles away. It's... mind blowing, if you think of it.

I'm ashamed that, because of my very busy schedule, I couldn't work at a mapping project I had, and neither I could make a "gift" to the community, to say so. I can only present my thanks to you, the regulars, who give this community its unique appeal that had me stay for so long. It is still the first tab in my tens of tabs opened each day, because I'm quite honestly interested of the evolution of some members around here. It's heart warming to know the origins of some members and see them where they've arrived.

It's not fair to present thanks to only the regulars I know from the top of my head, I'd surely leave some out and that wouldn't be nice. But to you, the regulars: I tip my hat to you! Please continue to come to this site and share your stories :).

The project I was talking about was started quite some months ago, in preparation for this event. But college started and... well, those of you who went to college know what this means. I also work now as a programmer, so I have only about 2-3 hours of free time per day.
It was supposed to be an amalgamation of very intense and dynamic moments, as some of you know I hate "static" maps. It was supposed to be... a culmination of my restless mind in summer nights. Yeah this sounds weird :)).
Anyway, enough with the talk, this was the starting area:
HL2 mapping project
This can become a long term project where I could co-opt some members and expand it into a short mod. But I don't know for now. Most of my projects start by having an idea pop in my mind when having a shower, and idea that grows and expands into a couple of scenes that I rehearse repeatedly in my mind until I can't stand if I don't start implementing it. So, in conclusion, I don't have a real story. Do not consider this post a team project announcement, I'd be very clear if it was so.

Sorry for the long post ^^.

avatar Dr. Orange 2 comments | 5th December 2015, 19:13 PM

I find it kind of weird how in video games, sometimes the reload animation let the used ammo clip stay on screen, obviously showing you weren't switching it out.

Here's a gif I made to show what I mean:

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avatar AJ 11 comments | 3rd December 2015, 00:02 AM
avatar ThatGuy4878 7 comments | 27th November 2015, 20:30 PM

Something something something roman numerals.
Something something something clever way of saying it's my birthday.
Something something something I'm 19 now.

Goddamn I'm bad at this. `-`
I'm getting some tea.

avatar zeeba-G 4 comments | 25th November 2015, 19:23 PM

Will be test playing my ScoutzKnivez remake later today prolly around 5-6 pm central time.

Come join and check it out, cs 1.6 server.


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avatar Jessie 7 comments | 20th November 2015, 00:27 AM

I find myself in need of a new graphics card, as it would seem that the one I have is likely the source of my recent computer woes.

Unfortunately, I know absolutely nothing about graphics cards or where to find info on them. Thus, I turn to you fellows.

I'm looking for something at least comparable in power (or better) to what I am replacing, which is an AMD Radeon HD 6800 (or something like that, anyway). Moreover, I'd like it to be relatively affordable, around the $200-$250 mark.

Can thou help me?

avatar Archie 16 comments | 18th November 2015, 11:40 AM

We're gonna be recording season 2 of Formula SnC soon. Just wondering if any TWHLers would like to join the roster?

At the moment it's still just Ant, Urby, Scoots and myself. I'd like to get one or two others for some more excitement and variety. Only requirement is that you can be available for a couple of nights (probably friday or saturday), can speak English conversationally on Teamspeak and don't mind putting up with Ant.

Any takers?

avatar Dimbeak 4 comments | 12th November 2015, 18:49 PM

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It's been almost a full year since I last made a map. This is scary, especially since I've been working nonstop on maps for a year straight. Yet, here I am, with nothing to show for it. Except I'll show for it what I can for what it's worth.

The Atlas Miller Super Space Adventure

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A very pretentious mod I poured hours into. Set in the Half-Life universe, Atlas Miller was a complicated story about a single guy who effectively replaced Gordon Freeman in the grand scale of the Half-Life narrative. Basically: an awful idea.

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I feel like this was some of my strongest work when it comes to mapping, though. I actually started to craft decent-looking environments, and I was using hand-made custom textures and playing with lighting, atmosphere, all while trying to tell a super ambitious story. But it didn't work out.

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It was too big. I aimed too high. And worst of all, I lost interest when I slowly came to realizing that it was, in fact, an awful idea from the start. Maybe the first step to making a project should be planning it out and foolproofing it, and not asking Archie to do voice acting for it and let me constantly waste his vocal talent time and again.

Fallout (Garry's Mod Edition)

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So my friend Dallas and I had an adventure on FalloutRP and decided that we wanted to make our own map that would be bigger and better in every way.

We started working in August, and we stopped just now.

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Our idea was to have a big town area for people to live normally in, an open wasteland, a Vault, a base for the NCR, a base for the legion, and plenty of other places for Raiders to base in and explore in. The best part was, Fallout 4 was coming out, we were hyped, and we could use that as our constant inspiration every day we worked on it. It's probably the most I've ever done for a single project.

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It was big. It was bold. We tried to make it as big as we possibly could. Every building had its own story. Everything was unique. With the power of fog, this could run smoothly on any computer. We were even using ported props from Fallout 3.

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We designed it so that the Legion and NCR could be at constant war, and we were even talking to the owner of the server and talking to him about the changes to the server he could make to fit our map and vice versa. So many ideas were coming along so smoothly. It was beautiful.

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But then, disaster. People had warned me about the entity limit, and I was always careful with my entities, but what really fucked me over was the brush limit.

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There were too many brush angles. Fuck. The map was only 50% done and we had hit the fucking brush limit. I guess that's what I get for trying to make an open-world game using the Source engine.

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All in all, it's a shame. I know what you're thinking--I need to buck up and deal with it.

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This might sound stupid, but I can't. We won't be delivering on half of what we promised if we started cutting here. I already have enough incomplete, released maps under my belt. I don't want one more. I would sooner start a completely new map than bring the scissors to my beloved baby. And I probably will.

All in all, expect new maps from me in the future, I guess. I just need help planning things. And I need to aim low, but keep quality high. Maybe I'll go back to making CSGO maps for nobody to play.

avatar JeffMOD 14 comments | 10th November 2015, 00:22 AM