Enter Half-Life Re-imagined, our current competition!
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, Bear, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Valve Predictions 2017

What's the most likely thing Valve will release this year?

Nothing

18

A new game

3

More overpriced hardware

8

Source 2 SDK

11

An army of evil killer cyborgs

5

The hounds

8

Onliners

11 mins

Jessie

16 mins

Penguinboy

22 mins

Loulimi

22 mins

Solokiller

25 mins

Dallas

51 mins

JeffMOD

1 hours

abbadon

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

User Journals

[1]

Crollo's Journals

4 comments | 11th March 2017, 15:55 PM

So I've been playing Rainbow Six: Siege quite a bit lately after finally having a decent enough system to run it, and I have to say I am massively disappointed with it.

I love the game to death as a concept.
I love the tactical, slow and methodical teamwork that is involved as attackers, as well as the strategic gameplay of the defenders. It is incredibly satisfying to take your time, plan out your attack/defense [in real time], coordinate it with your team and come out on top.
However, I found that the netcode absolutely wasted all of the effort that was put into these ideas, and would go as far as saying the game is unplayable in it's current state.

A significant portion of my deaths were a result of an enemy managing to pull off what appeared to be super-human reflexes, but the killcam showed they had far more time to shoot me. Sometimes they would not even appear on my screen at all and yet I was on their screen for more than half a second before they killed me. Mind you none of the games I played had ping any higher than 90, and many of these deaths had people with twice(!!!) my ping.

My very first few rounds I felt that I simply was rushing myself too much, but some very apparent patterns began to form once I had gotten comfortable with the controls and overall gameplay.
So after a particularly bad game, I decided to try and do some research into the netcode of the game and I found this.
I cannot even begin to understand how ubisoft could possibly believe this acceptable not only because this is a game highly touted as a "competitive" game, but also because the entire basis of this game relies on accurate information between client/server. It is simply not fun to have the drop on somebody, only to have them rush around a corner and one-shot you in a nanosecond.
Even more abysmally, ubisoft has acknowledged the issues, and claimed they would fix them over a year ago.

If I was asked to summarize my experience with Siege, I would simply say don't bother. With the netcode in it's current state, you may get lucky and earn a few good kills but the netcode will take the rest of your efforts and beat you over the head with them until you give up.

8 comments | 10th January 2015, 17:18 PM

i will not let you to cut me!

7 comments | 1st January 2013, 03:59 AM

Happy fuckin new years

5 comments | 19th February 2012, 08:45 AM

today i got bit by a spider and now i can't

45 comments | 23rd January 2012, 00:11 AM

Anonymous is going to attempt to take down the UN, Xbox Live, US Bank, Capital One, Twitter, Facebook and YouTube.

User Posted Image

159 comments | 19th June 2010, 17:11 PM

Just got burnout paradise and need for speed undercover, the problem?

I don't have a rig to run either of them right now.

Hopefully getting a rig to play them soon, in the meantime, tell me about how awesome or crappy they are.

(Not undercover though, already played it, and love it, and i am well aware as to how negative people are to this game, so please, i don't need 100 'nfs sucked since underground' comments :C)