Left 4 Dead Tools

Posted 14 years ago2009-05-15 22:27:19 UTC
Strider StriderTuned to a dead channel.
The Left 4 Dead tools have entered beta. We've got an updated Hammer, updated Particle Editor, Faceposer, example maps, models and compiling tools all at our disposal now. You can grab some handy design documents from here.

All that and a double Team Fortress 2 class update. I don't know what happened to Valve, but I like it.

19 Comments

Commented 14 years ago2009-05-16 04:08:33 UTC Comment #99218
I would buy Left4Dead, but here's the catch :

In Europe the prices are in Euro, instead of $. So instead of paying 90 lei(30$) I have to pay 120 lei(30 euro).
Commented 14 years ago2009-05-16 07:21:31 UTC Comment #99219
Wow. I really never appreciated how awesome some of the L4D materials were until i saw them in the SDK. Superb design.
Commented 14 years ago2009-05-16 07:49:51 UTC Comment #99220
Wish I had TF2 and L4D... Oh well, that's the breaks. Good luck in your spy playing and L4D mapping, guys.
Commented 14 years ago2009-05-16 08:51:31 UTC Comment #99221
That spy leaflet is pure epic lulz. :D
Way to go, Valve.
Commented 14 years ago2009-05-16 09:46:02 UTC Comment #99222
Nice amount of tutorials on Left4Dead, not to mention the tools. Now, the wiki page says that it is still in beta, so I wonder what other neat stuff they would add at the end of the beta test. I think Valve is just warming up for the inevitable: HL3.
Commented 14 years ago2009-05-16 11:38:22 UTC Comment #99223
Don't get ahead of the times just yet. We're still waiting on Ep3
Commented 14 years ago2009-05-16 13:34:30 UTC Comment #99224
Damn right we are.

Spy update actually made me physically jump. I now feel silly.

Also, L4D tools for the win. Looks like I can start me map ^_^
Commented 14 years ago2009-05-16 19:20:38 UTC Comment #99225
And then get bored and never release it. ;)
Commented 14 years ago2009-05-19 15:46:49 UTC Comment #99226
Ugh, all that nav creating stuff is annoying. Info_nodes weren't good enough? :/
Commented 14 years ago2009-05-19 22:19:03 UTC Comment #99227
Well info nodes don't tell the npc's where to jump, crouch, snipe, camp, plant, ect ect
Commented 14 years ago2009-05-20 00:49:09 UTC Comment #99228
They're necessary though, Mighty Atom. We're in a multiplayer environment remember?

I had a decent play with them last night, and I actually consider them kind of fun. It's quite neat being able to dynamically change the AI's way of thinking while in-game.
Commented 14 years ago2009-05-20 07:23:15 UTC Comment #99229
I know that, Yodelman.
Its just awkward doing this with just console commands. The console is acting weird to me ever since Steam was released.

They've might as well just update the info_node entity to support this new nav stuff.
Commented 14 years ago2009-05-21 17:16:59 UTC Comment #99230
Oh, you can just bind things if the console is too awkward, or if you can't bind though console because it's acting weird, there's teh good ol' notepad to accompany you :3
Commented 14 years ago2009-05-21 22:47:08 UTC Comment #99231
You could make a radial menu for nav editing, actually.
Commented 14 years ago2009-05-24 23:10:23 UTC Comment #99232
TF2 this, left 4 Dead that... God I feel so left out. :(
Commented 14 years ago2009-05-25 04:03:35 UTC Comment #99233
You and me also, bro.
Commented 14 years ago2009-06-10 05:01:15 UTC Comment #99248
Simply because this news thread has been forgotten, I post in here.
Commented 14 years ago2009-06-10 23:29:42 UTC Comment #99250
You made a post for the sake of posting, and it was a double post as well.
Tsk, tsk.
Commented 14 years ago2009-06-11 01:35:26 UTC Comment #99251
Hell yeah!

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