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Title | Description | Author | |
---|---|---|---|
Animating Models | Rigging and animation for Source models, using XSI. | BJ | ![]() |
Basic Voice Acting | How to get custom voices working, from start to finish. | Playbus | ![]() |
Combine Dropship | Need to make a dropship fly in and drop off some combine soldiers? | ZeG | ![]() |
Creating blend textures for Displacements | How to painlessly make functional blend textures. | JeffMOD | ![]() |
Creating caves using Displacements | Ever wondered how you can make caves like in Episode 2? | Moaby | ![]() |
First XSI Model | Guides you through creating your first Source mode in XSI. | BJ | ![]() |
Introduction to Colour Correction | Set the mood of a scene easily using Source's in-game GUI colour correction editor. | Archie | ![]() |
Making a working plug and combine generator | A tutorial covering how to make plugs that can be unplugged and plugged in over and over again, as well as learning how to use the combine power generator prefab. | 38_98 | ![]() |
NPC Scripting Basics | An introduction to scripted_sequences in Source. | doodle | ![]() |
Radar locations in Counter-Strike: Source | Ever wanted to give areas in your map a name that'll show up under the radar, next to teamchat and that bots will refer to? | Archie | ![]() |
Rescaling Prop Models | You can't use Model Viewer to do it anymore. This covers rescaling prop models for Source. | Gman | ![]() |
Soundscapes | Adding that touch of ambience to your Source maps | Snpbond | ![]() |
Source Custom Materials | This covers creation of custom textures in the Source engine (HL?). | TheBlackViper | ![]() |
Source Modelling Setup | Configuring XSI and using the SDK tools | BJ | ![]() |
Unpluggable TV | Creating the unpluggable TV, as seen in Half-Life 2. | Madcow | ![]() |