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18 comments | 4th October 2017, 12:12 PM

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13 comments | 11th September 2017, 12:51 PM

[X] Snacks for hurricane
[X] Secured electronics
[X] Watched copious amounts of Netflix
[X] Ate snacks
[X] Lost power
[X] We're ok
[X] Let everyone know
[ ] Tacos

16 comments | 3rd August 2017, 20:02 PM

Checklist for SMJ.
(Doesn't include everything, only the things I write down.)

[ ] Bonus Room Doors
[X] Enemy Memory
[X] Coin Memory
[X] Aiming system for gamepads
[X] Camera control for cutscenes and secrets
[X] Destructible blocks for terrain
[X] Navigation Minimap
[X] Options - Cursor size
[X] Options - Crosshair Follow speed
[X] Options - Number of crosshairs
[X] Options - Preview Cursor mode
[X] Number keys equip or use items
[X] Item drop system for enemies
[ ] Controls and game setup on launch
[X] Controls Setup in Options
[X] Keyboard Config
[X] Controller Support
[X] Physics for Coins
[X] Coins of increased value like 10, 25, and 100
[X] Item Shop interface for buying
[X] Drops for enemies
[X] Coin Bank Screen Graphics
[X] Coin Bank Screen Mechanics
[X] Item stash in van for excess items
[ ] Picking up blocks objects

[X] Chest Blocks that spawn items and whatnot
[ ] Timer Switches
[ ] Lever Switches
[X] Switch Blocks
[X] switches
[X] General Phys Block (like a crate but indestructible)
[ ] Water system
[p] Water Graphics
[ ] Swimming for player with ability upgrade
[ ] Wayne riding and pickup
[ ] Format All Sounds to OGG's
[X] Optimized one-way platforms
[X] Pressure plates

[X] World Map Screen Mechanics
[ ] Map Screen Graphics
[X] Bus Stops
[X] New Ladder System

[X] Enemies Template
[X] "Heat" Combat AI
[X] Options Screen
[X] Shift to Run option
[X] Cursor Color
[X] Sound Volumes
[X] Keys and Key HUD
[X] Locked Doors
[X] Monster Doors
[X] Health and Wallet Expansions
[X] Bombing and Super Bombing
[X] Duck-crawling
[X] Brick and Pound Blocks
[X] Game Over screen
[X] Player damage and link to HUD
[X] Warnings when health is low
[X] Doors and Pipes
[X] Save Block
[X] Ability upgrades
[X] Basic pickups, coins, hearts, item template
[X] Inventory
[X] Item Equipping
[X] Item Dropping
[X] Equipped Item Indicator
[X] Mouse-over highliting
[X] Graphics and fitting for map system
[X] Incorporate MV Map system and map display
[X] Title Screen and splashes
[X] ESC pause menu
[X] Menu buttons
[X] Continue Game Screen
[X] Music Player
[X] Level Settings
[X] Basic scene layers and Physics

10 comments | 27th April 2017, 12:14 PM

Sup.

Been lurking around here because I like to see the screenshots thread. Anyway, Super Matt Jordan is beginning to shape up. It's been the toughest thing to develop a game as the software itself is developing. It made for some troubling and practically crippling experiences. Lately, Stencyl released a particularity stable version and I will likely use it to finish things up. My progress still seems minimal, as in I have no scenes or new artwork to show. What I have been working on is all of the underlying systems that essentially run the game's primary features. It's not fun work but it's provided a lot of experience. When all of the systems are set, it'll be fun and easy to work on with everything in its place, kinda like mapping.

For those that have opted into the project, you're still in it. The cast of people hasn't changed in the five years that I've been working on it, so still expect to see yourself when the day comes. Other than that, I'm just working and doing my thing.

So what's everyone else up to lately?

13 comments | 19th June 2016, 12:38 PM

Haven't seen this website in a while.

Gonna update you all super quick.
My wife's Grandfather, Grandmother, and Father all passed away within the last year. We've been having a hell of a time settling the estates but it's almost done. We're getting a house, put in a bid yesterday on a nice European style condo. So things are going pretty well on the living side of things. Other than that, Lyssa, Nahmbo, and I are each in good health.

Game dev stuff has been going well. I've been doing commissions for various game features and tech for other people using the same engine. Stuff anywhere from simple scoring systems to full navigation map dynamic cartographer systems. It pays ok and I can live on it.

Super Matt Jordan is still in development, though its super slow, I've been focused on story and base systems. It will be completed eventually, it moves forward a little each day now. There will never be a kickstarter since I'm funding the project myself and releasing it as a Free-to-play.

Sometimes I miss mapping. I don't have the drive to do it anymore as other things are more worth the time. It definitely has been one of my more favorite hobbies. Maybe someday in the distant future.

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