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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Members | Jessie

User | Journals | Maps

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15 comments | 30th November 2017, 00:31 AM

*FINAL*

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I will be taking a journey through every map in the Map Vault, from oldest to newest. Who knows what we'll find? (Besides broken links.)
The streams will be run regularly at 12pm Saturday GMT (with recordings going up here)! Will run for around 2 hours.

(See below for equivalent times in other timezones.)

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12 comments | 6th September 2017, 22:55 PM

Open question:
What singleplayer games can y'all name that have decent character customization for multiple characters?

Examples: The Sims, the modern X-COM games

What other games are there?

12 comments | 7th June 2017, 14:52 PM

I'm sure it's of niche interest, but I'mma take a moment or two to reflect upon something that has troubled me lately.

As I've mentioned in the past, I am transgender. Though I have been sure of this for some time now, for a variety of reasons, I have yet to make any moves towards making any physical or social changes. Regardless, there is a dichotomy between how I see myself and how others perceive me.

I am, at present, largely unable to affect those perceptions. In real life, it's much more convenient to simply suppress my discomfort and present myself as male, saving myself from any potential uncomfortable questions, harassment or abuse (I'm sure in this town, I would have no trouble finding it). Those closest to me know my feelings and respect them, despite the fact that there has been negligible difference from their perspective (which can be a different kind of difficult, in a way).

As far as TWHL goes, I'm perfectly comfortable presenting the way I feel, because y'all are (generally) great people, and I know that the people I care about here are the kind of folk who won't hold it against me. This place, to me, is not just a place where awesome people hang out and do awesome things, but is also a sanctuary where I can be myself; where I don't have to question myself. That's a very powerful feeling at this stage in my life, and I couldn't be more grateful to have it.

The crux of this journal is where dichotomy creeps back into it. Being the internet, my persona here is simply a distillation of my personality. Plain text conveying my thoughts, carrying no perceptions of who I am physically. So it can be very, very hard to introduce any of the rest of me. There's a reason why I'm not in the Teamspeak of these videos, as much as I very much wanted to be. To present my voice is to challenge who I am here (and, indeed, who I feel I am). As a result, I am cripplingly self-conscious about my voice, even more than I am about... well, the rest of me.

The past handful of days, I've been challenging myself by joining the SnC fellows for videogames. Part and parcel of that is joining the Teamspeak. As much as I love joining in with them, it takes some significant psychological effort every time I have to hit that push-to-talk button. I guess I just want to shout out Archie and [blue]Urby[/blue] in particular, for being just so damn accepting and welcoming. Being able to join you guys means more to me than you might think.

23 comments | 31st May 2017, 02:14 AM

I suspect my computer is starting to show its age, but I don't know exactly which part(s) is lagging behind. Anyone with experience in this sort of thing able to guide me towards what I should be looking to replace/improve next? (I'll give what information I have, may not be complete.)

Motherboard: god only knows (How do I find that out?) (~5 years old)
ASUS P8Z68-M PRO (~5 years old)
Intel QuadCore (?) i5-2400 CPU @ 3.10GHz (~5 years old)
8 GB RAM (DDR3?) (~5 years old)
NVIDIA GeForce GTX 960 (<1 year old)
2TB HDD (<1 year old)
Windows 10 (<1 year old)

13 comments | 20th April 2017, 12:39 PM

*Solved*
I need to confer with some fellow mappers about a map element I have in mind. (For HLDM.)

The idea would be an elevator of sorts, but without any moving platforms. There would be a square platform, with other levels of square platforms directly above/below. The players should be able to move upward/downward through the platforms at will, but also be able to walk across the platforms normally. Movement between platforms should be smooth, probably controlled with gravity. Ideally, players would be able to shoot through the platforms.

What do you suppose the best way to try to implement such a system be?
Main issues:
- Being able to pass through a platform one can walk and stand on.
- Movement between those platforms.
- Consideration of multiple players. (If it works apart from this, suggest it anyway. I might still have a use for it.)

Worst comes to worst, I'll just make regular elevators, but hey, if we can come up with a working system for this...

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